Player Matchup

Anhur
Anhur
AxIebane
Anhur
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
CarolinaMankey
Sylvanus
Level 7
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 7L
1,293 Elo+
Solo
Anubis
Anubis
Chupapyyy
Anubis
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 9L
1,334 Elo+
Solo
Loki
Loki
Sxk2436
Loki
Level 7
God Stats
2W - 8L
1,189 SR
Queue Stats
13W - 25L
1,389 Elo+
Solo
Neith
Neith
erikdeg69
Neith
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,383 Elo+
Party 2
Team Averages
Level 11
1,438 SR
1,380 Elo+

VS

Team Averages
Level 23
1,277 SR
1,247 Elo+
Fenrir
Fenrir
AlatrioDreemurr
Fenrir
Level 7
God Stats
3W - 16L
1,279 SR
Queue Stats
4W - 24L
1,139 Elo+
Party 1
Ra
Ra
CombatTeddy8
Ra
Level 53
God Stats
3W - 9L
1,316 SR
Queue Stats
17W - 31L
1,249 Elo+
Party 1
Cthulhu
Cthulhu
Mala-Senpai
Cthulhu
Level 23
God Stats
0W - 5L
1,107 SR
Queue Stats
23W - 46L
1,234 Elo+
Party 1
Izanami
Izanami
hallowedspiral
Izanami
Level 5
God Stats
1W - 6L
1,260 SR
Queue Stats
1W - 9L
1,267 Elo+
Party 1
Sun Wukong
Sun Wukong
spiderjay812
Sun Wukong
Level 27
God Stats
57W - 76L
1,420 SR
Queue Stats
89W - 133L
1,349 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
AxIebane
Anhur
18
17 / 0 / 13
11,200
1,120
19,573
9,930
5,645
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sylvanus
15
2 / 1 / 20
9,796
980
4,787
7,269
8,024
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Anubis
Chupapyyy
Anubis
17
10 / 1 / 16
10,346
1,035
18,984
7,228
4,278
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Loki
Sxk2436
Loki
14
0 / 1 / 12
8,430
843
4,775
9,414
3,952
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
erikdeg69
Neith
17
7 / 1 / 5
10,395
1,040
14,443
7,167
3,560
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 2
7,387
739
5,324
9,891
3,509
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

15
1 / 8 / 1
8,529
853
4,049
10,164
2,791
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Mala-Senpai
Cthulhu
12
0 / 8 / 2
7,018
702
5,763
19,502
12,252
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

13
1 / 11 / 1
7,656
766
4,318
15,137
3,830
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
spiderjay812
Sun Wukong
13
1 / 6 / 3
7,704
770
7,782
13,126
5,922
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
13
36
Kills
4
4
Deaths
36
66
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
W
Anhur
AxIebane
Anhur
17
0
13
23.5
W
Sylvanus
2
1
20
12
W
Anubis
Chupapyyy
Anubis
10
1
16
18
L
1
8
1
0.19
L
Cthulhu
Mala-Senpai
Cthulhu
0
8
2
0.13
W
Loki
Sxk2436
Loki
0
1
12
6
W
Neith
erikdeg69
Neith
7
1
5
9.5
L
1
11
1
0.14
L
Sun Wukong
spiderjay812
Sun Wukong
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,562
Damage
27,236
41,008
Taken
67,820
25,459
Mitigated
28,304
13,275
Healing
2,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,324
855
0
68
9,891
3,509
0
3,245
6,646
0
9,700
W
Anhur
AxIebane
Anhur
19,573
14,855
0
1,740
9,930
5,645
3,361
1,840
7,943
154
48,155
W
Sylvanus
4,787
941
2,253
2,292
7,269
8,024
695
1,467
5,666
11,633
0
W
Anubis
Chupapyyy
Anubis
18,984
895
0
3,171
7,228
4,278
1,550
2,144
4,889
42,938
0
L
4,049
0
588
437
10,164
2,791
0
2,680
7,484
23,073
0
L
Cthulhu
Mala-Senpai
Cthulhu
5,763
713
0
567
19,502
12,252
0
5,334
14,168
9,342
0
W
Loki
Sxk2436
Loki
4,775
796
389
177
9,414
3,952
1,184
1,263
7,970
0
20,756
W
Neith
erikdeg69
Neith
14,443
7,665
0
3,253
7,167
3,560
2,892
2,205
4,728
0
41,504
L
4,318
2,456
0
335
15,137
3,830
0
7,432
7,705
0
7,944
L
Sun Wukong
spiderjay812
Sun Wukong
7,782
842
0
188
13,126
5,922
0
5,080
8,046
0
18,785

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,167
Gold Earned
38,294
245
Minions Killed
104
0
Camps Cleared
0
1,053,769
Distance Traveled
951,728
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,387
739
19
2
0
204,051
0
W
Anhur
11,200
1,120
70
7
0
221,808
5
W
Sylvanus
9,796
980
7
1
0
196,200
0
W
Anubis
10,346
1,035
56
6
0
186,542
0
L
Ra
8,529
853
44
4
0
179,981
2
L
Cthulhu
7,018
702
11
1
0
188,164
0
W
Loki
8,430
843
31
3
0
249,858
0
W
Neith
10,395
1,040
81
8
0
199,361
0
L
Izanami
7,656
766
8
1
0
174,337
1
L
Sun Wukong
7,704
770
22
2
0
205,195
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role