Player Matchup

Ymir
Ymir
AmbarWolfy
Ymir
Level 109
God Stats
3W - 1L
1,588 SR
Queue Stats
8W - 8L
1,481 Elo+
Party 3
Discordia
Discordia
Lil Avaritia
Discordia
Level 41
God Stats
1W - 0L
1,780 SR
Queue Stats
41W - 52L
1,479 Elo+
Party 1
Medusa
Medusa
NeKiThoSempai
Medusa
Level 29
God Stats
3W - 4L
1,531 SR
Queue Stats
8W - 8L
1,481 Elo+
Party 3
Achilles
Achilles
SequinSandman
Achilles
Level 39
God Stats
9W - 6L
1,733 SR
Queue Stats
61W - 47L
1,547 Elo+
Party 1
Thanatos
Thanatos
TTVBlessedShouls
Thanatos
Level 44
God Stats
7W - 3L
1,672 SR
Queue Stats
76W - 83L
1,457 Elo+
Party 1
Team Averages
Level 52
1,661 SR
1,489 Elo+

VS

Team Averages
Level 55
1,516 SR
1,424 Elo+
Maui
Maui
Castaway63188
Maui
Level 31
God Stats
0W - 1L
1,701 SR
Queue Stats
2W - 13L
1,137 Elo+
Solo
Erlang Shen
Erlang Shen
DannikJerriko
Erlang Shen
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 37L
1,521 Elo+
Party 2
Apollo
Apollo
Spuce
Apollo
Level 44
God Stats
0W - 3L
1,273 SR
Queue Stats
30W - 26L
1,483 Elo+
Party 2
Nox
Nox
el3m3ntar1a
Nox
Level 108
God Stats
9W - 7L
1,606 SR
Queue Stats
553W - 515L
1,528 Elo+
Solo
Fenrir
Fenrir
elgirl19
Fenrir
Level 24
God Stats
21W - 17L
1,499 SR
Queue Stats
34W - 30L
1,453 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 2
6,432
536
2,763
8,016
7,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Discordia
Lil Avaritia
Discordia
11
2 / 2 / 3
7,078
590
9,811
5,100
1,883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
3 / 0 / 2
7,343
612
6,591
7,360
2,625
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
SequinSandman
Achilles
12
7 / 1 / 3
8,154
680
9,558
11,304
10,400
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

12
7 / 1 / 6
7,745
645
8,455
8,599
4,013
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 5 / 1
5,803
484
2,068
13,089
6,465
Fighter's Mask

Fighter's Mask

+10
Physical Power
+15
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Erlang Shen
DannikJerriko
Erlang Shen
10
2 / 4 / 0
6,561
547
8,198
14,478
13,118
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Apollo
Spuce
Apollo
9
0 / 5 / 0
5,481
457
2,284
9,249
2,475
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

8
0 / 1 / 0
5,144
429
1,693
5,903
3,772
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Fenrir
elgirl19
Fenrir
10
1 / 5 / 2
6,087
507
4,812
13,986
5,463
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
8
20
Kills
5
5
Deaths
20
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
1
1
2
2
L
2
5
1
0.5
L
Erlang Shen
DannikJerriko
Erlang Shen
2
4
0
0.5
W
Discordia
Lil Avaritia
Discordia
2
2
3
1.75
W
3
0
2
4
W
Achilles
SequinSandman
Achilles
7
1
3
8.5
L
Apollo
Spuce
Apollo
0
5
0
0
W
7
1
6
10
L
0
1
0
0
L
Fenrir
elgirl19
Fenrir
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,178
Damage
19,055
40,379
Taken
56,705
26,194
Mitigated
31,293
17,319
Healing
9,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,763
749
0
1,878
8,016
7,273
275
513
7,335
18,565
0
L
2,068
586
0
684
13,089
6,465
0
6,610
6,377
20,726
0
L
Erlang Shen
DannikJerriko
Erlang Shen
8,198
4,788
0
3,123
14,478
13,118
0
2,460
11,293
0
38,016
W
Discordia
Lil Avaritia
Discordia
9,811
1,538
0
1,455
5,100
1,883
514
2,351
2,749
47,146
0
W
6,591
2,707
0
1,921
7,360
2,625
2,729
537
6,823
0
54,550
W
Achilles
SequinSandman
Achilles
9,558
2,516
0
4,056
11,304
10,400
0
324
10,258
1,383
39,005
L
Apollo
Spuce
Apollo
2,284
1,209
0
1,184
9,249
2,475
0
799
8,450
0
28,982
W
8,455
1,812
0
8,009
8,599
4,013
0
36
8,480
0
47,254
L
1,693
202
0
1,519
5,903
3,772
0
1,212
4,648
16,750
0
L
Fenrir
elgirl19
Fenrir
4,812
1,821
0
3,221
13,986
5,463
0
1,971
11,873
0
44,856

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,752
Gold Earned
29,076
304
Minions Killed
256
0
Camps Cleared
0
1,139,489
Distance Traveled
1,077,117
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,432
536
26
2
0
185,250
2
L
Maui
5,803
484
36
3
0
205,730
1
L
Erlang Shen
6,561
547
69
6
0
219,601
0
W
Discordia
7,078
590
69
6
0
206,296
0
W
Medusa
7,343
612
89
7
0
225,711
0
W
Achilles
8,154
680
60
5
0
238,548
2
L
Apollo
5,481
457
60
5
0
200,278
0
W
Thanatos
7,745
645
60
5
0
283,684
0
L
Nox
5,144
429
18
2
0
205,475
1
L
Fenrir
6,087
507
73
6
0
246,033
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role