Player Matchup

Nemesis
Nemesis
NotSoKeyce
Nemesis
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 48L
1,380 Elo+
Party 2
Athena
Athena
ProllyCarried
Athena
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 47L
1,386 Elo+
Party 2
Horus
Horus
swoop2012
Horus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 16L
1,375 Elo+
Party 2
Team Averages
Level 59
1,500 SR
1,380 Elo+

VS

Team Averages
Level 64
1,352 SR
1,390 Elo+
Bacchus
Bacchus
Djhawk4
Bacchus
Level 100
God Stats
8W - 3L
1,496 SR
Queue Stats
232W - 243L
1,361 Elo+
Party 1
Izanami
Izanami
NETLAD30
Izanami
Level 28
God Stats
2W - 1L
1,060 SR
Queue Stats
49W - 36L
1,420 Elo+
Party 1
Zhong Kui
Zhong Kui
king_kyler33
Zhong Kui
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 82L
1,390 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
NotSoKeyce
Nemesis
11
2 / 5 / 2
8,647
721
6,147
13,042
6,336
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

10
2 / 5 / 2
9,163
764
6,930
14,284
10,356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Horus
swoop2012
Horus
10
0 / 5 / 4
8,115
676
3,766
15,665
12,494
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Djhawk4
Bacchus
13
3 / 1 / 12
9,969
831
6,994
10,634
12,334
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
NETLAD30
Izanami
14
10 / 1 / 3
10,839
903
15,562
8,377
3,211
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zhong Kui
king_kyler33
Zhong Kui
13
2 / 2 / 9
9,676
806
8,139
7,988
6,175
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
39
4
Kills
15
15
Deaths
4
8
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Djhawk4
Bacchus
3
1
12
9
W
Izanami
NETLAD30
Izanami
10
1
3
11.5
L
Nemesis
NotSoKeyce
Nemesis
2
5
2
0.6
L
2
5
2
0.6
W
Zhong Kui
king_kyler33
Zhong Kui
2
2
9
3.25
L
Horus
swoop2012
Horus
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,843
Damage
30,695
42,991
Taken
26,999
29,186
Mitigated
21,720
4,634
Healing
5,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Djhawk4
Bacchus
6,994
766
493
2,091
10,634
12,334
719
2,645
7,788
19,883
0
W
Izanami
NETLAD30
Izanami
15,562
12,020
0
1,464
8,377
3,211
808
2,081
6,190
0
58,590
L
Nemesis
NotSoKeyce
Nemesis
6,147
2,278
329
532
13,042
6,336
0
6,174
6,868
0
28,182
L
6,930
1,461
309
1,168
14,284
10,356
0
4,153
10,131
21,823
0
W
Zhong Kui
king_kyler33
Zhong Kui
8,139
995
101
1,480
7,988
6,175
1,452
2,144
5,602
33,934
1,462
L
Horus
swoop2012
Horus
3,766
1,792
1,168
1,128
15,665
12,494
0
5,267
10,398
0
14,357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,925
Gold Earned
30,484
95
Minions Killed
129
0
Camps Cleared
0
511,869
Distance Traveled
647,870
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,969
831
20
2
0
236,325
0
W
Izanami
10,839
903
69
6
0
188,740
0
L
Nemesis
8,647
721
35
3
0
171,077
0
L
Athena
9,163
764
33
3
0
151,076
0
W
Zhong Kui
9,676
806
40
3
0
222,805
0
L
Horus
8,115
676
27
2
0
189,716
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role