Player Matchup

Loki
Loki
AgustinSR2005
Loki
Level 82
God Stats
4W - 8L
1,433 SR
Queue Stats
36W - 54L
1,419 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
BANDIDO9997
Morgan Le Fay
Level 129
God Stats
11W - 15L
1,458 SR
Queue Stats
225W - 245L
1,456 Elo+
Party 2
Skadi
Skadi
TSL_Dester302
Skadi
Level 89
God Stats
2W - 1L
1,622 SR
Queue Stats
76W - 89L
1,443 Elo+
Party 2
Ymir
Ymir
peneson
Ymir
Level 18
God Stats
2W - 2L
1,594 SR
Queue Stats
13W - 18L
1,433 Elo+
Party 2
Cu Chulainn
Cu Chulainn
sonpene
Cu Chulainn
Level 19
God Stats
3W - 5L
1,780 SR
Queue Stats
26W - 45L
1,433 Elo+
Party 2
Team Averages
Level 67
1,577 SR
1,437 Elo+

VS

Team Averages
Level 106
1,617 SR
1,479 Elo+
Baron Samedi
Baron Samedi
Danielx00
Baron Samedi
Level 122
God Stats
8W - 2L
1,664 SR
Queue Stats
107W - 95L
1,511 Elo+
Solo
Ix Chel
Ix Chel
Perez980
Ix Chel
Level 49
God Stats
3W - 1L
1,503 SR
Queue Stats
8W - 10L
1,337 Elo+
Solo
Mulan
Mulan
acousticlime
Mulan
Level 120
God Stats
12W - 6L
1,693 SR
Queue Stats
202W - 186L
1,522 Elo+
Party 1
Maui
Maui
fakeydrakey
Maui
Level 109
God Stats
9W - 6L
1,672 SR
Queue Stats
228W - 202L
1,535 Elo+
Party 1
Rama
Rama
kesda
Rama
Level 128
God Stats
3W - 2L
1,554 SR
Queue Stats
244W - 248L
1,492 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 1
5,516
460
2,541
9,074
3,299
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morgan Le Fay
BANDIDO9997
Morgan Le Fay
12
2 / 2 / 0
6,912
576
5,592
5,324
2,469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 3 / 0
5,390
449
4,459
7,450
2,682
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
peneson
Ymir
9
0 / 2 / 1
5,575
465
1,997
9,923
7,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cu Chulainn
sonpene
Cu Chulainn
12
4 / 1 / 1
7,277
606
6,918
7,168
4,027
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Danielx00
Baron Samedi
11
0 / 2 / 5
6,315
526
5,835
9,319
4,517
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ix Chel
Perez980
Ix Chel
12
8 / 1 / 1
7,168
597
9,752
7,111
2,604
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
0 / 4 / 0
5,619
468
1,191
9,039
3,453
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
2 / 0 / 8
6,739
562
4,371
8,960
6,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Rama
kesda
Rama
11
1 / 0 / 7
6,516
543
5,831
6,596
2,262
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
32
6
Kills
11
11
Deaths
7
3
Assists
21
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
L
Morgan Le Fay
BANDIDO9997
Morgan Le Fay
2
2
0
1
W
Baron Samedi
Danielx00
Baron Samedi
0
2
5
1.25
W
Ix Chel
Perez980
Ix Chel
8
1
1
8.5
L
0
3
0
0
W
0
4
0
0
W
2
0
8
6
W
Rama
kesda
Rama
1
0
7
4.5
L
Ymir
peneson
Ymir
0
2
1
0.25
L
Cu Chulainn
sonpene
Cu Chulainn
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,507
Damage
26,980
38,939
Taken
41,025
19,707
Mitigated
19,359
5,333
Healing
15,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,541
99
0
364
9,074
3,299
0
4,670
4,404
0
36,209
L
Morgan Le Fay
BANDIDO9997
Morgan Le Fay
5,592
1,088
0
692
5,324
2,469
0
3,614
1,710
49,274
0
W
Baron Samedi
Danielx00
Baron Samedi
5,835
308
463
2,911
9,319
4,517
137
3,828
5,443
45,431
0
W
Ix Chel
Perez980
Ix Chel
9,752
1,399
1,172
2,389
7,111
2,604
82
1,703
5,291
47,132
0
L
4,459
1,394
0
440
7,450
2,682
0
4,008
3,442
0
37,491
W
1,191
226
0
1,957
9,039
3,453
0
0
8,650
0
34,678
W
4,371
1,145
415
2,770
8,960
6,523
78
1,503
7,363
28,520
0
W
Rama
kesda
Rama
5,831
4,479
0
3,749
6,596
2,262
275
555
6,041
0
45,247
L
Ymir
peneson
Ymir
1,997
251
0
1,617
9,923
7,230
0
4,783
5,140
17,098
0
L
Cu Chulainn
sonpene
Cu Chulainn
6,918
840
0
2,220
7,168
4,027
285
2,883
4,285
0
51,183

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,670
Gold Earned
32,357
314
Minions Killed
317
0
Camps Cleared
0
1,155,348
Distance Traveled
1,128,192
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
5,516
460
46
4
0
282,012
1
L
Morgan Le Fay
6,912
576
92
8
0
213,627
3
W
Baron Samedi
6,315
526
83
7
0
216,491
3
W
Ix Chel
7,168
597
64
5
0
244,343
0
L
Skadi
5,390
449
67
6
0
201,291
1
W
Mulan
5,619
468
55
5
0
214,347
0
W
Maui
6,739
562
41
3
0
242,088
5
W
Rama
6,516
543
74
6
0
210,923
2
L
Ymir
5,575
465
26
2
0
240,581
0
L
Cu Chulainn
7,277
606
83
7
0
217,837
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role