Player Matchup

Bakasura
Bakasura
GenericJeff
Bakasura
Level 81
God Stats
22W - 36L
1,475 SR
Queue Stats
310W - 287L
1,566 Elo+
Party 1
Sol
Sol
MollyPercocet420
Sol
Level 109
God Stats
60W - 39L
1,655 SR
Queue Stats
153W - 110L
1,574 Elo+
Party 1
Mulan
Mulan
Ovsu
Mulan
Level 97
God Stats
5W - 6L
1,569 SR
Queue Stats
289W - 256L
1,518 Elo+
Solo
Athena
Athena
ProjectNemises
Athena
Level 103
God Stats
40W - 30L
1,614 SR
Queue Stats
45W - 45L
1,504 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
SloppySeconds69
Morgan Le Fay
Level 156
God Stats
0W - 6L
1,553 SR
Queue Stats
148W - 115L
1,570 Elo+
Party 1
Team Averages
Level 109
1,573 SR
1,546 Elo+

VS

Team Averages
Level 118
1,485 SR
1,520 Elo+
Neith
Neith
 
Neith
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Bambi0659
Baron Samedi
Level 62
God Stats
1W - 2L
1,327 SR
Queue Stats
145W - 146L
1,564 Elo+
Party 2
Chaac
Chaac
OCGDivine
Chaac
Level 148
God Stats
7W - 5L
1,649 SR
Queue Stats
190W - 200L
1,462 Elo+
Party 2
Atlas
Atlas
SadButDope
Atlas
Level 127
God Stats
3W - 3L
1,398 SR
Queue Stats
258W - 263L
1,575 Elo+
Party 2
Thanatos
Thanatos
Wolf6947
Thanatos
Level 126
God Stats
18W - 18L
1,551 SR
Queue Stats
175W - 183L
1,498 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
GenericJeff
Bakasura
14
2 / 2 / 0
8,031
574
4,920
13,287
5,707
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
4 / 2 / 0
8,852
632
13,168
11,182
4,012
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mulan
Ovsu
Mulan
11
0 / 2 / 0
7,071
505
4,306
9,633
5,844
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 2 / 4
6,987
499
3,766
13,356
11,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Morgan Le Fay
SloppySeconds69
Morgan Le Fay
12
2 / 4 / 2
6,997
500
8,591
9,765
3,997
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
1 / 2 / 1
8,745
625
6,397
11,876
5,445
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Baron Samedi
Bambi0659
Baron Samedi
13
1 / 1 / 3
8,193
585
8,154
9,297
4,638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
OCGDivine
Chaac
15
3 / 0 / 0
9,302
664
8,126
11,483
13,728
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Atlas
12
0 / 3 / 7
7,798
557
6,969
14,149
11,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thanatos
Wolf6947
Thanatos
14
7 / 2 / 1
8,976
641
8,490
14,222
5,533
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
24
8
Kills
12
12
Deaths
8
6
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
1
2
1
0.75
W
Baron Samedi
Bambi0659
Baron Samedi
1
1
3
2.5
L
Bakasura
GenericJeff
Bakasura
2
2
0
1
L
4
2
0
2
W
Chaac
OCGDivine
Chaac
3
0
0
3
L
Mulan
Ovsu
Mulan
0
2
0
0
L
0
2
4
1
W
Atlas
0
3
7
1.17
L
Morgan Le Fay
SloppySeconds69
Morgan Le Fay
2
4
2
0.75
W
Thanatos
Wolf6947
Thanatos
7
2
1
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,751
Damage
38,136
57,223
Taken
61,027
31,014
Mitigated
40,756
16,949
Healing
26,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
6,397
2,586
0
5,564
11,876
5,445
3,365
8,748
3,128
0
78,711
W
Baron Samedi
Bambi0659
Baron Samedi
8,154
451
475
2,823
9,297
4,638
385
5,458
3,839
64,591
0
L
Bakasura
GenericJeff
Bakasura
4,920
2,946
0
4,501
13,287
5,707
0
3,081
10,011
0
64,006
L
13,168
7,256
0
6,104
11,182
4,012
0
1,150
10,032
80,085
12,261
W
Chaac
OCGDivine
Chaac
8,126
582
0
4,832
11,483
13,728
313
502
10,669
433
66,277
L
Mulan
Ovsu
Mulan
4,306
764
0
2,364
9,633
5,844
0
168
8,700
0
45,374
L
3,766
1,105
0
2,659
13,356
11,454
0
6,167
7,189
17,422
0
W
Atlas
6,969
2,811
0
3,007
14,149
11,412
0
6,241
7,488
22,470
0
L
Morgan Le Fay
SloppySeconds69
Morgan Le Fay
8,591
628
0
1,321
9,765
3,997
0
4,759
5,006
55,344
0
W
Thanatos
Wolf6947
Thanatos
8,490
1,182
0
9,337
14,222
5,533
178
5,289
8,229
0
51,106

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,938
Gold Earned
43,014
470
Minions Killed
455
0
Camps Cleared
0
1,317,641
Distance Traveled
1,455,667
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,745
625
133
10
0
239,682
0
W
Baron Samedi
8,193
585
113
8
0
272,844
0
L
Bakasura
8,031
574
120
9
0
315,394
0
L
Sol
8,852
632
137
10
0
252,364
3
W
Chaac
9,302
664
128
9
0
304,499
3
L
Mulan
7,071
505
93
7
0
201,548
0
L
Athena
6,987
499
30
2
0
285,945
0
W
Atlas
7,798
557
18
1
0
303,883
1
L
Morgan Le Fay
6,997
500
90
6
0
262,390
6
W
Thanatos
8,976
641
63
5
0
334,759
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role