Player Matchup

Fenrir
Fenrir
ID-en-ligne91
Fenrir
Level 122
God Stats
34W - 39L
1,483 SR
Queue Stats
224W - 213L
1,466 Elo+
Party 1
Nox
Nox
Noxallia
Nox
Level 8
God Stats
1W - 4L
1,491 SR
Queue Stats
1W - 4L
1,341 Elo+
Party 1
Izanami
Izanami
Quivrok
Izanami
Level 18
God Stats
4W - 10L
1,527 SR
Queue Stats
10W - 13L
1,471 Elo+
Party 1
Ao Kuang
Ao Kuang
Shayders
Ao Kuang
Level 86
God Stats
1W - 3L
1,366 SR
Queue Stats
83W - 79L
1,504 Elo+
Party 1
Mulan
Mulan
ZakkarrTheBard
Mulan
Level 106
God Stats
23W - 16L
1,669 SR
Queue Stats
104W - 99L
1,484 Elo+
Party 1
Team Averages
Level 68
1,507 SR
1,453 Elo+

VS

Team Averages
Level 72
1,758 SR
1,546 Elo+
Arachne
Arachne
BCABruno
Arachne
Level 124
God Stats
3W - 0L
1,829 SR
Queue Stats
20W - 11L
1,611 Elo+
Party 3
Ne Zha
Ne Zha
Dolfincito
Ne Zha
Level 122
God Stats
4W - 0L
1,840 SR
Queue Stats
41W - 24L
1,555 Elo+
Party 2
Bellona
Bellona
Junniperr
Bellona
Level 47
God Stats
2W - 1L
1,902 SR
Queue Stats
29W - 20L
1,588 Elo+
Party 3
Yemoja
Yemoja
Tece21
Yemoja
Level 26
God Stats
4W - 1L
1,690 SR
Queue Stats
41W - 23L
1,558 Elo+
Party 2
Merlin
Merlin
trumpmoney417
Merlin
Level 40
God Stats
16W - 18L
1,531 SR
Queue Stats
63W - 65L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 5
7,339
459
7,456
16,640
7,468
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
1 / 3 / 1
6,735
421
1,332
8,345
2,867
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
Quivrok
Izanami
11
0 / 2 / 1
6,246
390
5,710
8,366
2,648
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ao Kuang
Shayders
Ao Kuang
14
7 / 6 / 1
8,599
537
13,287
16,531
6,761
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
1 / 5 / 1
8,748
547
10,365
17,719
14,839
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BCABruno
Arachne
16
9 / 4 / 5
10,252
641
16,686
19,930
9,037
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Bow

Short Bow

+15%
Attack Speed

Ne Zha
Dolfincito
Ne Zha
13
4 / 0 / 2
7,937
496
8,271
9,745
4,554
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bellona
Junniperr
Bellona
15
3 / 1 / 5
9,652
603
8,014
14,244
14,680
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Yemoja
Tece21
Yemoja
13
0 / 1 / 6
8,092
506
4,804
6,819
4,559
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
5 / 3 / 7
9,529
596
11,427
9,088
3,604
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
46
9
Kills
21
22
Deaths
9
9
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Arachne
BCABruno
Arachne
9
4
5
2.88
W
Ne Zha
Dolfincito
Ne Zha
4
0
2
5
L
0
6
5
0.42
W
Bellona
Junniperr
Bellona
3
1
5
5.5
L
1
3
1
0.5
L
Izanami
Quivrok
Izanami
0
2
1
0.25
L
Ao Kuang
Shayders
Ao Kuang
7
6
1
1.25
W
Yemoja
Tece21
Yemoja
0
1
6
3
L
1
5
1
0.3
W
5
3
7
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,150
Damage
49,202
67,601
Taken
59,826
34,583
Mitigated
36,434
14,775
Healing
21,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
BCABruno
Arachne
16,686
12,253
0
5,641
19,930
9,037
603
5,700
14,230
0
83,550
W
Ne Zha
Dolfincito
Ne Zha
8,271
1,220
0
1,095
9,745
4,554
550
2,142
7,603
0
58,053
L
7,456
2,082
0
1,780
16,640
7,468
0
4,371
12,269
0
62,425
W
Bellona
Junniperr
Bellona
8,014
2,396
0
6,102
14,244
14,680
601
1,209
13,035
0
69,203
L
1,332
337
0
1,440
8,345
2,867
129
2,928
5,417
18,356
0
L
Izanami
Quivrok
Izanami
5,710
2,657
0
2,620
8,366
2,648
360
2,368
5,998
0
39,552
L
Ao Kuang
Shayders
Ao Kuang
13,287
3,967
0
4,652
16,531
6,761
0
5,452
11,079
47,694
0
W
Yemoja
Tece21
Yemoja
4,804
590
3,078
2,419
6,819
4,559
102
2,462
4,357
20,607
0
L
10,365
1,662
0
4,283
17,719
14,839
0
1,112
16,607
0
74,399
W
11,427
495
0
3,348
9,088
3,604
551
3,554
5,534
65,732
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,667
Gold Earned
45,462
373
Minions Killed
443
0
Camps Cleared
0
1,528,529
Distance Traveled
1,619,758
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,252
641
103
6
0
318,195
0
W
Ne Zha
7,937
496
84
5
0
350,883
4
L
Fenrir
7,339
459
85
5
0
356,190
5
W
Bellona
9,652
603
130
8
0
328,609
0
L
Nox
6,735
421
34
2
0
280,432
0
L
Izanami
6,246
390
68
4
0
291,860
2
L
Ao Kuang
8,599
537
65
4
0
307,644
2
W
Yemoja
8,092
506
23
1
0
311,990
0
L
Mulan
8,748
547
121
8
0
292,403
0
W
Merlin
9,529
596
103
6
0
310,081
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role