Player Matchup

Anhur
Anhur
Gold IV
 
Anhur
Gold IV
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charon
Charon
Silver III
Cho patateqc
Charon
Silver III
Level 67
God Stats
7W - 2L
1,500 SR
Queue Stats
24W - 25L
1,429 MMR
Solo
Osiris
Osiris
Gold I
FragileCanadian
Osiris
Gold I
Level 156
God Stats
3W - 4L
1,500 SR
Queue Stats
168W - 166L
1,587 MMR
Party 1
Hera
Hera
Gold V
FragileGemini
Hera
Gold V
Level 147
God Stats
2W - 0L
1,791 SR
Queue Stats
70W - 76L
1,289 MMR
Party 1
Susano
Susano
Gold IV
KingCharlo
Susano
Gold IV
Level 115
God Stats
7W - 5L
1,715 SR
Queue Stats
75W - 78L
1,432 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 125
1,601 SR
1,447 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 110
1,503 SR
1,436 MMR
Fenrir
Fenrir
Gold II
CamiloJose09
Fenrir
Gold II
Level 105
God Stats
13W - 14L
1,512 SR
Queue Stats
386W - 401L
1,567 MMR
Party 2
Freya
Freya
Gold V
Emiliot25
Freya
Gold V
Level 148
God Stats
49W - 49L
1,513 SR
Queue Stats
218W - 230L
1,334 MMR
Party 2
Chaac
Chaac
Bronze III
JDKillah87
Chaac
Bronze III
Level 50
God Stats
0W - 1L
1,532 SR
Queue Stats
0W - 4L
1,354 MMR
Party 3
Merlin
Merlin
Bronze III
xSup3rbx
Merlin
Bronze III
Level 127
God Stats
0W - 1L
1,636 SR
Queue Stats
0W - 2L
1,500 MMR
Party 3
Ares
Ares
Gold V
xVixiee_
Ares
Gold V
Level 118
God Stats
1W - 3L
1,319 SR
Queue Stats
210W - 215L
1,425 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
15
6 / 2 / 6
10,077
630
12,722
13,649
4,987
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Charon
13
5 / 1 / 4
9,152
572
6,905
10,602
10,556
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
4 / 1 / 1
10,114
632
14,045
17,327
19,192
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
3 / 1 / 4
9,653
603
10,200
6,919
2,966
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Susano
KingCharlo
Susano
16
4 / 0 / 5
9,482
593
8,754
15,401
6,878
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bans
GebSurtrZeusThanatos

VS

Bans
AgniArtemisAthenaMaman Brigitte
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
5 / 3 / 0
9,573
598
10,116
19,461
8,848
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Freya
Emiliot25
Freya
10
0 / 9 / 3
6,833
427
6,598
14,134
4,226
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chaac
13
0 / 3 / 0
7,929
496
7,796
18,326
18,509
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
xSup3rbx
Merlin
12
0 / 4 / 0
7,496
469
4,137
10,130
4,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ares
10
0 / 3 / 2
7,169
448
5,622
15,536
13,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
10
22
Kills
5
5
Deaths
22
20
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
6
2
6
4.5
L
Fenrir
5
3
0
1.67
W
Charon
5
1
4
7
L
Freya
Emiliot25
Freya
0
9
3
0.17
W
4
1
1
4.5
W
3
1
4
5
L
Chaac
0
3
0
0
W
Susano
KingCharlo
Susano
4
0
5
6.5
L
Merlin
xSup3rbx
Merlin
0
4
0
0
L
Ares
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,626
Damage
34,269
63,898
Taken
77,587
44,579
Mitigated
49,406
24,280
Healing
16,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
12,722
7,657
0
6,004
13,649
4,987
243
5,702
7,947
0
77,953
L
Fenrir
10,116
2,586
0
5,391
19,461
8,848
0
1,952
17,475
0
89,467
W
Charon
6,905
1,446
0
1,927
10,602
10,556
108
5,301
5,301
29,382
0
L
Freya
Emiliot25
Freya
6,598
1,898
0
2,653
14,134
4,226
0
2,681
11,425
41,890
0
W
14,045
5,390
0
7,361
17,327
19,192
0
846
16,481
0
81,126
W
10,200
3,310
0
1,000
6,919
2,966
501
3,247
3,672
77,107
0
L
Chaac
7,796
1,804
0
3,638
18,326
18,509
546
0
18,326
0
59,591
W
Susano
KingCharlo
Susano
8,754
2,782
0
7,988
15,401
6,878
0
2,691
12,710
0
81,930
L
Merlin
xSup3rbx
Merlin
4,137
81
0
2,168
10,130
4,162
124
6,998
2,858
68,101
0
L
Ares
5,622
306
0
2,837
15,536
13,661
0
5,030
10,398
24,836
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,478
Gold Earned
39,000
519
Minions Killed
456
0
Camps Cleared
0
1,612,516
Distance Traveled
1,557,706
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,077
630
112
7
0
285,836
4
L
Fenrir
9,573
598
129
8
0
318,040
0
W
Charon
9,152
572
34
2
0
310,499
0
L
Freya
6,833
427
68
4
0
283,757
0
W
Osiris
10,114
632
110
7
0
311,180
2
W
Hera
9,653
603
163
10
0
302,352
2
L
Chaac
7,929
496
114
7
0
325,629
1
W
Susano
9,482
593
100
6
0
402,649
4
L
Merlin
7,496
469
116
7
0
288,955
1
L
Ares
7,169
448
29
2
0
341,325
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role