Player Matchup

Baba Yaga
Baba Yaga
GloiganJenkins4
Baba Yaga
Level 158
God Stats
4W - 5L
1,347 SR
Queue Stats
525W - 546L
1,468 Elo+
Party 1
Chiron
Chiron
Gramit All
Chiron
Level 156
God Stats
10W - 4L
1,672 SR
Queue Stats
253W - 235L
1,462 Elo+
Party 1
Atlas
Atlas
Johny5zalive449
Atlas
Level 129
God Stats
7W - 4L
1,400 SR
Queue Stats
371W - 381L
1,415 Elo+
Party 1
Shiva
Shiva
RednckGrrl
Shiva
Level 129
God Stats
9W - 2L
1,799 SR
Queue Stats
654W - 669L
1,463 Elo+
Party 1
Bacchus
Bacchus
Shamrock
Bacchus
Level 158
God Stats
4W - 6L
1,344 SR
Queue Stats
502W - 516L
1,465 Elo+
Party 1
Team Averages
Level 146
1,512 SR
1,455 Elo+

VS

Team Averages
Level 141
1,448 SR
1,495 Elo+
King Arthur
King Arthur
 
King Arthur
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
ChrisNukedem
Discordia
Level 143
God Stats
11W - 9L
1,562 SR
Queue Stats
426W - 450L
1,481 Elo+
Solo
Cerberus
Cerberus
EastyBoy773
Cerberus
Level 159
God Stats
6W - 2L
1,649 SR
Queue Stats
630W - 680L
1,435 Elo+
Solo
Hercules
Hercules
MJOLNER0290
Hercules
Level 109
God Stats
0W - 2L
1,270 SR
Queue Stats
52W - 72L
1,412 Elo+
Solo
Nemesis
Nemesis
WolfWarrior96
Nemesis
Level 128
God Stats
2W - 2L
1,258 SR
Queue Stats
155W - 99L
1,648 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
GloiganJenkins4
Baba Yaga
13
3 / 2 / 6
7,742
704
11,232
8,205
4,248
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chiron
Gramit All
Chiron
16
8 / 1 / 2
9,152
832
9,421
8,939
4,630
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
0 / 1 / 10
8,420
765
10,181
10,892
13,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Shiva
15
1 / 2 / 9
8,073
734
11,875
11,975
11,737
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
Shamrock
Bacchus
10
1 / 1 / 4
6,969
634
4,288
10,932
8,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
14
2 / 3 / 3
7,538
685
9,003
12,975
11,210
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Discordia
ChrisNukedem
Discordia
13
2 / 4 / 3
8,120
738
13,380
7,146
3,302
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
EastyBoy773
Cerberus
15
2 / 1 / 4
8,523
775
5,214
12,848
11,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hercules
MJOLNER0290
Hercules
15
0 / 1 / 4
7,610
692
6,065
10,561
9,911
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Nemesis
12
1 / 4 / 5
7,071
643
10,233
12,519
11,319
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
26
13
Kills
7
7
Deaths
13
31
Assists
19
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
2
3
3
1.17
L
Discordia
ChrisNukedem
Discordia
2
4
3
0.88
L
Cerberus
EastyBoy773
Cerberus
2
1
4
4
W
Baba Yaga
GloiganJenkins4
Baba Yaga
3
2
6
3
W
Chiron
Gramit All
Chiron
8
1
2
9
W
0
1
10
5
L
Hercules
MJOLNER0290
Hercules
0
1
4
2
W
Shiva
1
2
9
2.75
W
Bacchus
Shamrock
Bacchus
1
1
4
3
L
Nemesis
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,997
Damage
43,895
50,943
Taken
56,049
42,770
Mitigated
46,775
23,577
Healing
22,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
9,003
683
821
2,438
12,975
11,210
0
5,336
7,505
0
24,318
L
Discordia
ChrisNukedem
Discordia
13,380
823
579
738
7,146
3,302
0
5,054
2,044
21,671
0
L
Cerberus
EastyBoy773
Cerberus
5,214
138
2,792
6,673
12,848
11,033
0
5,291
7,229
18,199
0
W
Baba Yaga
GloiganJenkins4
Baba Yaga
11,232
404
924
1,779
8,205
4,248
0
4,281
3,838
20,366
0
W
Chiron
Gramit All
Chiron
9,421
2,978
1,461
2,742
8,939
4,630
0
4,387
4,552
0
26,603
W
10,181
3,361
1,357
2,602
10,892
13,424
0
4,296
6,361
17,661
0
L
Hercules
MJOLNER0290
Hercules
6,065
854
789
5,501
10,561
9,911
0
5,220
4,758
0
12,368
W
Shiva
11,875
1,568
3,253
4,529
11,975
11,737
0
3,078
8,543
0
19,113
W
Bacchus
Shamrock
Bacchus
4,288
230
828
4,102
10,932
8,731
0
2,552
8,141
9,118
0
L
Nemesis
10,233
4,792
395
1,807
12,519
11,319
0
4,800
7,377
0
14,184

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,356
Gold Earned
38,862
105
Minions Killed
127
0
Camps Cleared
0
1,079,861
Distance Traveled
1,039,859
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,538
685
25
2
0
192,414
0
L
Discordia
8,120
738
21
2
0
161,973
0
L
Cerberus
8,523
775
50
5
0
242,749
0
W
Baba Yaga
7,742
704
17
2
0
220,032
0
W
Chiron
9,152
832
46
4
0
212,056
0
W
Atlas
8,420
765
20
2
0
228,517
0
L
Hercules
7,610
692
24
2
0
243,620
0
W
Shiva
8,073
734
19
2
0
230,263
0
W
Bacchus
6,969
634
3
0
0
188,993
0
L
Nemesis
7,071
643
7
1
0
199,103
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role