Player Matchup

Sun Wukong
Sun Wukong
BlackJesus1711
Sun Wukong
Level 100
God Stats
1W - 1L
1,342 SR
Queue Stats
260W - 230L
1,544 Elo+
Party 3
He Bo
He Bo
Giraffeº
He Bo
Level 159
God Stats
4W - 3L
1,711 SR
Queue Stats
442W - 405L
1,553 Elo+
Party 3
Danzaburou
Danzaburou
SomeSleepyDude
Danzaburou
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 43L
916 Elo+
Party 1
Neith
Neith
TestingSin
Neith
Level 133
God Stats
12W - 7L
1,672 SR
Queue Stats
124W - 117L
1,557 Elo+
Party 3
Cthulhu
Cthulhu
ViperTrip
Cthulhu
Level 12
God Stats
3W - 6L
1,180 SR
Queue Stats
17W - 43L
916 Elo+
Party 1
Team Averages
Level 101
1,481 SR
1,297 Elo+

VS

Team Averages
Level 105
1,573 SR
1,483 Elo+
Awilix
Awilix
MacDaddi
Awilix
Level 120
God Stats
13W - 9L
1,468 SR
Queue Stats
234W - 224L
1,515 Elo+
Solo
Charon
Charon
RunningRIOT116
Charon
Level 129
God Stats
9W - 3L
1,765 SR
Queue Stats
447W - 397L
1,557 Elo+
Solo
Sol
Sol
ethanf65
Sol
Level 64
God Stats
97W - 94L
1,513 SR
Queue Stats
232W - 246L
1,485 Elo+
Solo
Izanami
Izanami
oZesiro
Izanami
Level 88
God Stats
3W - 1L
1,618 SR
Queue Stats
15W - 17L
1,421 Elo+
Party 2
Ah Puch
Ah Puch
satapa
Ah Puch
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 9L
1,438 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BlackJesus1711
Sun Wukong
15
0 / 1 / 1
8,288
553
3,298
11,782
8,221
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

He Bo
Giraffeº
He Bo
15
6 / 3 / 2
8,773
585
13,536
11,659
3,785
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
SomeSleepyDude
Danzaburou
11
1 / 3 / 5
7,098
473
2,657
8,097
3,064
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Neith
14
2 / 5 / 1
8,466
564
6,394
11,756
3,659
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
ViperTrip
Cthulhu
10
0 / 2 / 3
6,488
433
1,840
10,088
8,328
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
MacDaddi
Awilix
16
5 / 1 / 3
9,319
621
7,234
12,666
5,920
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

12
3 / 0 / 4
7,768
518
5,983
11,875
10,602
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
0 / 4 / 2
8,537
569
7,186
9,300
4,033
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
oZesiro
Izanami
15
0 / 1 / 1
9,478
632
4,486
6,302
2,991
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Ah Puch
satapa
Ah Puch
15
6 / 3 / 4
10,161
677
11,897
9,143
4,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
28
9
Kills
14
14
Deaths
9
12
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
BlackJesus1711
Sun Wukong
0
1
1
0.5
L
He Bo
Giraffeº
He Bo
6
3
2
2.33
W
Awilix
MacDaddi
Awilix
5
1
3
6.5
W
3
0
4
5
L
Danzaburou
SomeSleepyDude
Danzaburou
1
3
5
1.17
L
Neith
2
5
1
0.5
L
Cthulhu
ViperTrip
Cthulhu
0
2
3
0.75
W
0
4
2
0.25
W
Izanami
oZesiro
Izanami
0
1
1
0.5
W
Ah Puch
satapa
Ah Puch
6
3
4
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,725
Damage
36,786
53,382
Taken
49,286
27,057
Mitigated
27,949
8,733
Healing
12,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
BlackJesus1711
Sun Wukong
3,298
617
0
1,309
11,782
8,221
0
418
11,325
0
68,712
L
He Bo
Giraffeº
He Bo
13,536
913
0
3,869
11,659
3,785
0
5,277
6,071
65,678
0
W
Awilix
MacDaddi
Awilix
7,234
2,400
0
1,302
12,666
5,920
0
2,701
9,923
0
88,602
W
5,983
589
0
3,387
11,875
10,602
530
4,655
7,178
27,907
0
L
Danzaburou
SomeSleepyDude
Danzaburou
2,657
686
102
1,092
8,097
3,064
0
5,554
2,321
0
31,601
L
Neith
6,394
2,407
0
1,497
11,756
3,659
0
6,512
5,205
0
48,943
L
Cthulhu
ViperTrip
Cthulhu
1,840
274
52
812
10,088
8,328
0
6,322
3,547
18,135
0
W
7,186
4,275
0
3,001
9,300
4,033
2,629
3,876
5,424
73,410
4,063
W
Izanami
oZesiro
Izanami
4,486
2,731
0
2,507
6,302
2,991
1,031
334
5,583
0
83,131
W
Ah Puch
satapa
Ah Puch
11,897
658
0
2,160
9,143
4,403
249
4,153
4,990
66,984
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,113
Gold Earned
45,263
416
Minions Killed
506
0
Camps Cleared
0
1,449,733
Distance Traveled
1,511,431
0
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,288
553
119
8
0
305,014
0
L
He Bo
8,773
585
113
8
0
341,140
0
W
Awilix
9,319
621
116
8
0
379,455
4
W
Charon
7,768
518
23
2
0
303,444
0
L
Danzaburou
7,098
473
74
5
0
268,582
0
L
Neith
8,466
564
88
6
0
262,954
0
L
Cthulhu
6,488
433
22
1
0
272,043
0
W
Sol
8,537
569
125
8
0
272,702
2
W
Izanami
9,478
632
142
9
0
260,917
3
W
Ah Puch
10,161
677
100
7
0
294,913
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role