Player Matchup

Fenrir
Fenrir
Platinum IV
 
Fenrir
Platinum IV
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ravana
Ravana
Platinum III
Drαx
Ravana
Platinum III
Level 194
God Stats
8W - 5L
1,654 SR
Queue Stats
272W - 265L
1,773 MMR
Solo
Ullr
Ullr
Gold III
HozYi
Ullr
Gold III
Level 100
God Stats
3W - 2L
1,787 SR
Queue Stats
25W - 16L
1,740 MMR
Party 1
Nox
Nox
Platinum II
TarrantHightopp
Nox
Platinum II
Level 158
God Stats
125W - 109L
1,584 SR
Queue Stats
290W - 294L
1,755 MMR
Solo
Janus
Janus
Gold I
iKaibil
Janus
Gold I
Level 89
God Stats
7W - 3L
1,703 SR
Queue Stats
17W - 10L
1,832 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 138
1,646 SR
1,720 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 118
1,580 SR
1,775 MMR
Geb
Geb
Platinum V
A Decent Dude
Geb
Platinum V
Level 99
God Stats
5W - 7L
1,554 SR
Queue Stats
69W - 62L
1,751 MMR
Party 2
Achilles
Achilles
Platinum IV
ATyrAbove
Achilles
Platinum IV
Level 132
God Stats
6W - 12L
1,518 SR
Queue Stats
141W - 144L
1,796 MMR
Solo
Mercury
Mercury
Platinum V
Batman3180
Mercury
Platinum V
Level 144
God Stats
81W - 65L
1,609 SR
Queue Stats
459W - 452L
1,768 MMR
Solo
Artemis
Artemis
Gold I
BuvMIW
Artemis
Gold I
Level 87
God Stats
5W - 1L
1,625 SR
Queue Stats
71W - 63L
1,752 MMR
Party 2
Kukulkan
Kukulkan
Platinum IV
xeoonxanny
Kukulkan
Platinum IV
Level 129
God Stats
15W - 15L
1,594 SR
Queue Stats
162W - 153L
1,808 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
5 / 0 / 5
7,209
655
5,756
6,284
2,605
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ravana
Drαx
Ravana
12
2 / 1 / 2
7,552
687
9,665
8,069
5,225
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ullr
HozYi
Ullr
11
2 / 1 / 0
6,556
596
5,026
6,124
2,364
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
1 / 0 / 1
6,229
566
2,739
5,012
2,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Janus
iKaibil
Janus
12
1 / 0 / 1
6,680
607
1,612
3,399
1,124
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
Maman BrigitteAthenaSusanoSurtr

VS

Bans
AnhurThanatosHachimanThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 0
5,256
478
1,936
8,111
5,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Achilles
ATyrAbove
Achilles
11
1 / 4 / 0
6,005
546
3,581
13,385
7,488
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mercury
Batman3180
Mercury
12
1 / 3 / 0
6,277
571
3,268
8,522
2,909
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Artemis
BuvMIW
Artemis
10
0 / 2 / 1
5,877
534
3,407
7,269
2,740
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
xeoonxanny
Kukulkan
11
0 / 1 / 0
6,159
560
2,320
5,030
2,141
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
3
11
Kills
2
2
Deaths
11
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
0
5
7.5
L
0
1
0
0
L
Achilles
ATyrAbove
Achilles
1
4
0
0.25
L
Mercury
Batman3180
Mercury
1
3
0
0.33
L
Artemis
BuvMIW
Artemis
0
2
1
0.25
W
Ravana
Drαx
Ravana
2
1
2
3
W
Ullr
HozYi
Ullr
2
1
0
2
W
1
0
1
1.5
W
Janus
iKaibil
Janus
1
0
1
1.5
L
Kukulkan
xeoonxanny
Kukulkan
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,798
Damage
14,512
28,888
Taken
42,317
13,719
Mitigated
20,628
9,604
Healing
11,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,756
1,474
0
1,140
6,284
2,605
0
587
5,697
0
37,763
L
1,936
124
0
2,584
8,111
5,350
0
1,980
5,961
10,289
0
L
Achilles
ATyrAbove
Achilles
3,581
1,059
0
4,198
13,385
7,488
0
308
12,209
0
35,813
L
Mercury
Batman3180
Mercury
3,268
1,549
0
390
8,522
2,909
0
468
8,054
0
64,607
L
Artemis
BuvMIW
Artemis
3,407
1,339
0
3,213
7,269
2,740
0
514
6,755
0
39,866
W
Ravana
Drαx
Ravana
9,665
1,780
0
5,020
8,069
5,225
0
602
7,467
286
55,452
W
Ullr
HozYi
Ullr
5,026
1,909
0
735
6,124
2,364
0
487
5,637
0
44,738
W
2,739
418
0
2,339
5,012
2,401
0
2,030
2,982
31,341
0
W
Janus
iKaibil
Janus
1,612
110
0
370
3,399
1,124
0
1,182
2,217
50,862
0
L
Kukulkan
xeoonxanny
Kukulkan
2,320
169
0
840
5,030
2,141
0
1,154
3,832
52,902
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,226
Gold Earned
29,574
398
Minions Killed
369
0
Camps Cleared
0
1,165,269
Distance Traveled
1,140,598
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,209
655
66
6
0
273,273
5
L
Geb
5,256
478
9
1
0
241,624
5
L
Achilles
6,005
546
66
6
0
225,091
3
L
Mercury
6,277
571
101
9
0
257,433
0
L
Artemis
5,877
534
80
7
0
186,601
0
W
Ravana
7,552
687
87
8
0
227,680
3
W
Ullr
6,556
596
91
8
0
193,001
2
W
Nox
6,229
566
40
4
0
221,883
2
W
Janus
6,680
607
114
10
0
249,432
5
L
Kukulkan
6,159
560
113
10
0
229,849
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role