Player Matchup

Surtr
Surtr
BECBAC
Surtr
Level 83
God Stats
2W - 0L
1,331 SR
Queue Stats
2W - 4L
1,219 Elo+
Party 1
Ymir
Ymir
BossCrackers
Ymir
Level 101
God Stats
1W - 0L
1,808 SR
Queue Stats
3W - 6L
1,229 Elo+
Party 1
Ullr
Ullr
GodsLittleBoy
Ullr
Level 102
God Stats
1W - 0L
1,321 SR
Queue Stats
14W - 13L
1,560 Elo+
Party 1
Nemesis
Nemesis
ManipulateMe
Nemesis
Level 158
God Stats
2W - 1L
1,456 SR
Queue Stats
11W - 10L
1,514 Elo+
Party 1
Anubis
Anubis
TioWillie
Anubis
Level 159
God Stats
20W - 18L
1,484 SR
Queue Stats
94W - 96L
1,519 Elo+
Solo
Team Averages
Level 121
1,480 SR
1,408 Elo+

VS

Team Averages
Level 90
1,543 SR
1,454 Elo+
Charon
Charon
RazgrizHaarlock
Charon
Level 119
God Stats
38W - 24L
1,718 SR
Queue Stats
603W - 567L
1,541 Elo+
Party 2
Scylla
Scylla
Sanddman247
Scylla
Level 103
God Stats
15W - 21L
1,433 SR
Queue Stats
37W - 43L
1,461 Elo+
Solo
Nemesis
Nemesis
Tenebrarium20
Nemesis
Level 96
God Stats
4W - 8L
1,433 SR
Queue Stats
185W - 189L
1,403 Elo+
Solo
Anubis
Anubis
xCrimsonWidowx
Anubis
Level 114
God Stats
1W - 2L
1,630 SR
Queue Stats
6W - 11L
1,314 Elo+
Solo
Sobek
Sobek
xXBobSappXx
Sobek
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
51W - 38L
1,551 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
BECBAC
Surtr
15
0 / 1 / 8
8,728
970
8,993
9,477
10,469
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
2 / 0 / 8
10,281
1,142
5,999
12,142
10,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
3 / 1 / 5
9,813
1,090
6,628
6,680
2,641
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
ManipulateMe
Nemesis
15
6 / 2 / 5
10,148
1,128
13,744
12,960
5,998
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
TioWillie
Anubis
15
0 / 3 / 7
8,984
998
13,716
7,736
4,353
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Team 1 Tickets

283

VS

Team 2 Tickets

242

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 4
10,477
1,164
9,128
16,548
17,123
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Scylla
14
1 / 1 / 5
8,809
979
8,048
3,146
1,243
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nemesis
15
1 / 0 / 6
9,030
1,003
8,793
6,194
3,455
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
1 / 5 / 4
9,116
1,013
9,021
11,622
6,906
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
2 / 1 / 5
10,455
1,162
9,615
15,516
20,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
31
11
Kills
7
7
Deaths
11
33
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Surtr
BECBAC
Surtr
0
1
8
4
W
2
0
8
6
W
3
1
5
5.5
W
Nemesis
ManipulateMe
Nemesis
6
2
5
4.25
L
2
4
4
1
L
Scylla
1
1
5
3.5
L
Nemesis
1
0
6
4
W
Anubis
TioWillie
Anubis
0
3
7
1.17
L
1
5
4
0.6
L
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,080
Damage
44,605
48,995
Taken
53,026
34,102
Mitigated
49,413
10,580
Healing
7,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
BECBAC
Surtr
8,993
2,101
0
3,018
9,477
10,469
0
7,263
2,214
317
18,024
W
5,999
871
0
3,145
12,142
10,641
0
9,632
2,510
13,062
158
W
6,628
3,557
0
446
6,680
2,641
0
4,434
2,246
0
28,915
W
Nemesis
ManipulateMe
Nemesis
13,744
7,619
0
1,274
12,960
5,998
0
8,648
4,312
0
21,778
L
9,128
807
810
1,258
16,548
17,123
0
6,085
9,918
24,485
330
L
Scylla
8,048
2,066
0
0
3,146
1,243
0
1,256
1,778
20,647
0
L
Nemesis
8,793
706
0
341
6,194
3,455
0
1,670
4,387
0
20,359
W
Anubis
TioWillie
Anubis
13,716
950
0
2,697
7,736
4,353
0
5,505
2,231
36,175
0
L
9,021
325
0
1,007
11,622
6,906
0
3,047
8,467
30,389
0
L
9,615
180
489
3,436
15,516
20,686
0
6,645
7,727
27,328
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,954
Gold Earned
47,887
190
Minions Killed
190
5
Camps Cleared
10
852,759
Distance Traveled
814,326
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
8,728
970
16
2
1
189,464
0
W
Ymir
10,281
1,142
15
2
0
172,032
0
W
Ullr
9,813
1,090
76
8
2
179,093
0
W
Nemesis
10,148
1,128
22
2
1
169,960
0
L
Charon
10,477
1,164
30
3
1
165,483
0
L
Scylla
8,809
979
45
5
0
114,407
0
L
Nemesis
9,030
1,003
22
2
5
199,600
1
W
Anubis
8,984
998
61
7
1
142,210
0
L
Anubis
9,116
1,013
68
8
4
151,889
0
L
Sobek
10,455
1,162
25
3
0
182,947
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role