Player Matchup

Ah Muzen Cab
Ah Muzen Cab
DeadPanRobo
Ah Muzen Cab
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 18L
1,539 Elo+
Party 2
Zeus
Zeus
Dubbadactyl
Zeus
Level 115
God Stats
4W - 1L
1,683 SR
Queue Stats
83W - 77L
1,454 Elo+
Party 2
Merlin
Merlin
Gorejiah
Merlin
Level 83
God Stats
4W - 1L
1,705 SR
Queue Stats
88W - 89L
1,450 Elo+
Party 2
Tiamat
Tiamat
I R R3PEAT
Tiamat
Level 48
God Stats
1W - 1L
1,209 SR
Queue Stats
56W - 40L
1,518 Elo+
Party 2
Baron Samedi
Baron Samedi
Prafty
Baron Samedi
Level 86
God Stats
3W - 0L
1,729 SR
Queue Stats
187W - 192L
1,437 Elo+
Party 2
Team Averages
Level 79
1,565 SR
1,479 Elo+

VS

Team Averages
Level 92
1,498 SR
1,437 Elo+
Sobek
Sobek
A7xPablo420
Sobek
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,388 Elo+
Party 1
Baron Samedi
Baron Samedi
OG A5AP
Baron Samedi
Level 100
God Stats
1W - 2L
1,501 SR
Queue Stats
134W - 129L
1,482 Elo+
Solo
Scylla
Scylla
RhinoTheGreat
Scylla
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 62L
1,403 Elo+
Solo
Anubis
Anubis
SoulReaper Jose
Anubis
Level 100
God Stats
3W - 3L
1,590 SR
Queue Stats
151W - 169L
1,428 Elo+
Solo
Izanami
Izanami
xThePotFlagx
Izanami
Level 106
God Stats
0W - 1L
1,401 SR
Queue Stats
18W - 18L
1,483 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
DeadPanRobo
Ah Muzen Cab
17
2 / 4 / 15
10,075
720
14,773
15,123
6,499
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

19
10 / 2 / 11
11,734
838
21,403
11,462
4,622
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
Gorejiah
Merlin
19
3 / 1 / 14
10,753
768
8,121
6,476
2,420
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
I R R3PEAT
Tiamat
19
3 / 2 / 14
11,154
797
9,787
11,294
6,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baron Samedi
Prafty
Baron Samedi
16
5 / 3 / 10
10,067
719
9,343
11,521
5,678
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 5 / 7
10,019
716
3,527
18,468
22,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Baron Samedi
OG A5AP
Baron Samedi
19
4 / 4 / 5
10,508
751
16,160
14,166
9,342
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
2 / 4 / 6
9,011
644
9,374
10,167
4,702
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
0 / 3 / 9
8,587
613
7,211
8,116
4,470
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Izanami
xThePotFlagx
Izanami
16
3 / 7 / 6
9,385
670
10,267
15,570
7,647
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
45
23
Kills
12
12
Deaths
23
64
Assists
33
Player
Kills
Deaths
Assists
KDA
L
3
5
7
1.3
W
Ah Muzen Cab
DeadPanRobo
Ah Muzen Cab
2
4
15
2.38
W
10
2
11
7.75
W
Merlin
Gorejiah
Merlin
3
1
14
10
W
Tiamat
I R R3PEAT
Tiamat
3
2
14
5
L
Baron Samedi
OG A5AP
Baron Samedi
4
4
5
1.63
W
Baron Samedi
Prafty
Baron Samedi
5
3
10
3.33
L
2
4
6
1.25
L
0
3
9
1.5
L
Izanami
xThePotFlagx
Izanami
3
7
6
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,427
Damage
46,539
55,876
Taken
66,487
25,507
Mitigated
48,696
20,865
Healing
21,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,527
80
112
2,587
18,468
22,535
0
11,249
7,219
6,025
0
W
Ah Muzen Cab
DeadPanRobo
Ah Muzen Cab
14,773
4,499
1,004
1,649
15,123
6,499
575
8,433
6,690
0
25,247
W
21,403
382
797
2,041
11,462
4,622
1,394
7,446
4,016
36,688
0
W
Merlin
Gorejiah
Merlin
8,121
513
2,507
1,589
6,476
2,420
772
4,785
1,691
26,916
0
W
Tiamat
I R R3PEAT
Tiamat
9,787
299
550
3,719
11,294
6,288
784
7,815
3,479
28,650
0
L
Baron Samedi
OG A5AP
Baron Samedi
16,160
503
4,748
5,459
14,166
9,342
0
11,313
2,853
34,744
0
W
Baron Samedi
Prafty
Baron Samedi
9,343
143
3,063
3,946
11,521
5,678
757
7,793
3,728
14,351
0
L
9,374
316
1,969
1,552
10,167
4,702
118
7,525
2,642
23,556
0
L
7,211
0
437
2,038
8,116
4,470
252
6,452
1,664
22,375
0
L
Izanami
xThePotFlagx
Izanami
10,267
7,279
1,065
1,603
15,570
7,647
240
12,115
3,455
0
20,535

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,783
Gold Earned
47,510
169
Minions Killed
173
0
Camps Cleared
0
1,434,855
Distance Traveled
1,103,758
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
10,019
716
9
1
0
261,295
0
W
Ah Muzen Cab
10,075
720
24
2
0
261,526
0
W
Zeus
11,734
838
38
3
0
287,185
0
W
Merlin
10,753
768
49
4
0
291,949
0
W
Tiamat
11,154
797
47
3
0
302,434
0
L
Baron Samedi
10,508
751
54
4
0
257,251
0
W
Baron Samedi
10,067
719
11
1
0
291,761
0
L
Scylla
9,011
644
40
3
0
184,915
0
L
Anubis
8,587
613
29
2
0
175,257
0
L
Izanami
9,385
670
41
3
0
225,040
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role