Player Matchup

Jing Wei
Jing Wei
IcariumsRage
Jing Wei
Level 160
God Stats
1W - 0L
1,148 SR
Queue Stats
14W - 14L
1,584 Elo+
Party 2
Janus
Janus
dadfadf
Janus
Level 144
God Stats
3W - 1L
1,677 SR
Queue Stats
237W - 237L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
dakotapike15
Zhong Kui
Level 108
God Stats
1W - 0L
1,389 SR
Queue Stats
3W - 3L
1,495 Elo+
Party 2
Bastet
Bastet
nlycan
Bastet
Level 151
God Stats
2W - 0L
1,577 SR
Queue Stats
48W - 52L
1,496 Elo+
Party 2
Xing Tian
Xing Tian
trevorpike
Xing Tian
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 4L
1,766 Elo+
Party 2
Team Averages
Level 143
1,458 SR
1,568 Elo+

VS

Team Averages
Level 127
1,512 SR
1,552 Elo+
Tiamat
Tiamat
DirtyDauber
Tiamat
Level 89
God Stats
0W - 1L
1,320 SR
Queue Stats
105W - 99L
1,541 Elo+
Party 1
Achilles
Achilles
DupSage
Achilles
Level 137
God Stats
0W - 1L
1,670 SR
Queue Stats
80W - 61L
1,572 Elo+
Party 1
Sobek
Sobek
DuplicityGator
Sobek
Level 131
God Stats
1W - 3L
1,307 SR
Queue Stats
91W - 82L
1,552 Elo+
Party 1
Pele
Pele
RZSamurai
Pele
Level 127
God Stats
1W - 1L
1,761 SR
Queue Stats
149W - 136L
1,559 Elo+
Solo
Skadi
Skadi
warhead200
Skadi
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 63L
1,535 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
IcariumsRage
Jing Wei
15
4 / 3 / 11
8,533
853
9,594
8,423
3,421
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Janus
dadfadf
Janus
16
5 / 1 / 16
9,039
904
12,658
6,368
2,628
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Zhong Kui
dakotapike15
Zhong Kui
15
3 / 3 / 12
8,534
853
14,717
11,155
9,011
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bastet
nlycan
Bastet
14
8 / 2 / 9
8,848
885
11,053
9,170
4,182
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Xing Tian
trevorpike
Xing Tian
15
4 / 2 / 16
9,234
923
8,301
12,341
13,371
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
15
1 / 3 / 5
8,422
842
9,192
9,035
4,952
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
DupSage
Achilles
13
2 / 5 / 4
7,992
799
8,145
12,658
15,330
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
0 / 4 / 6
7,996
800
5,643
17,403
12,893
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pele
13
5 / 7 / 3
8,697
870
10,023
13,359
5,453
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Skadi
14
3 / 5 / 6
8,433
843
8,196
9,832
3,225
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
35
24
Kills
11
11
Deaths
24
64
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Tiamat
1
3
5
1.17
L
Achilles
DupSage
Achilles
2
5
4
0.8
L
0
4
6
0.75
W
Jing Wei
IcariumsRage
Jing Wei
4
3
11
3.17
L
Pele
5
7
3
0.93
W
Janus
dadfadf
Janus
5
1
16
13
W
Zhong Kui
dakotapike15
Zhong Kui
3
3
12
3
W
Bastet
nlycan
Bastet
8
2
9
6.25
W
Xing Tian
trevorpike
Xing Tian
4
2
16
6
L
Skadi
3
5
6
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,323
Damage
41,199
47,457
Taken
62,287
32,613
Mitigated
41,853
16,446
Healing
14,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
9,192
293
101
2,450
9,035
4,952
0
5,265
3,746
17,893
0
L
Achilles
DupSage
Achilles
8,145
1,024
411
1,781
12,658
15,330
0
6,941
5,699
0
14,509
L
5,643
21
0
6,084
17,403
12,893
225
9,497
7,848
9,803
0
W
Jing Wei
IcariumsRage
Jing Wei
9,594
8,824
0
1,362
8,423
3,421
1,035
1,809
6,402
0
19,270
L
Pele
10,023
1,191
41
1,900
13,359
5,453
0
8,089
5,270
0
20,322
W
Janus
dadfadf
Janus
12,658
1,243
3,694
1,919
6,368
2,628
156
1,409
4,831
26,976
0
W
Zhong Kui
dakotapike15
Zhong Kui
14,717
749
0
3,855
11,155
9,011
225
3,511
7,381
26,954
0
W
Bastet
nlycan
Bastet
11,053
1,888
396
2,121
9,170
4,182
586
3,214
5,782
0
14,997
W
Xing Tian
trevorpike
Xing Tian
8,301
819
1,254
1,845
12,341
13,371
0
4,892
7,411
12,905
0
L
Skadi
8,196
2,197
923
620
9,832
3,225
1,356
5,782
4,048
0
21,303

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,188
Gold Earned
41,540
111
Minions Killed
93
0
Camps Cleared
0
981,727
Distance Traveled
893,794
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,422
842
24
2
0
201,346
0
L
Achilles
7,992
799
10
1
0
171,253
0
L
Sobek
7,996
800
9
1
0
192,541
0
W
Jing Wei
8,533
853
25
3
0
194,759
0
L
Pele
8,697
870
18
2
0
177,583
0
W
Janus
9,039
904
29
3
0
182,608
0
W
Zhong Kui
8,534
853
38
4
0
177,389
0
W
Bastet
8,848
885
13
1
0
222,355
0
W
Xing Tian
9,234
923
6
1
0
204,616
0
L
Skadi
8,433
843
32
3
0
151,071
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role