Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
WilliePhantomDC8
Sol
Level 126
God Stats
4W - 5L
1,505 SR
Queue Stats
13W - 17L
1,449 Elo+
Solo
Artio
Artio
chicho12625
Artio
Level 30
God Stats
4W - 0L
1,664 SR
Queue Stats
12W - 19L
1,396 Elo+
Party 2
Tiamat
Tiamat
lxl VADER lxl
Tiamat
Level 167
God Stats
4W - 5L
1,537 SR
Queue Stats
351W - 335L
1,536 Elo+
Solo
Sun Wukong
Sun Wukong
temp-437493
Sun Wukong
Level 90
God Stats
10W - 5L
1,539 SR
Queue Stats
121W - 104L
1,502 Elo+
Solo
Team Averages
Level 114
1,549 SR
1,477 Elo+

VS

Team Averages
Level 97
1,498 SR
1,498 Elo+
Athena
Athena
D3arAmb3lina258
Athena
Level 157
God Stats
1W - 2L
1,636 SR
Queue Stats
188W - 174L
1,520 Elo+
Party 1
Baron Samedi
Baron Samedi
Imandragon
Baron Samedi
Level 127
God Stats
1W - 3L
1,639 SR
Queue Stats
26W - 27L
1,475 Elo+
Solo
Neith
Neith
Lilyowo44
Neith
Level 3
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
Techneis
Ao Kuang
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 17L
1,514 Elo+
Party 1
Set
Set
sooah
Set
Level 116
God Stats
0W - 2L
1,215 SR
Queue Stats
23W - 27L
1,481 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
10
4 / 0 / 3
6,114
611
4,645
8,218
3,033
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 1 / 0
5,041
504
5,538
5,122
1,419
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

8
0 / 2 / 1
5,200
520
2,211
10,921
6,170
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
3 / 0 / 2
7,046
705
4,574
4,784
2,973
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sun Wukong
temp-437493
Sun Wukong
11
5 / 1 / 2
7,099
710
4,038
6,832
3,921
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 0 / 3
5,031
503
3,775
6,825
4,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Baron Samedi
Imandragon
Baron Samedi
10
0 / 4 / 0
4,746
475
2,578
6,626
2,507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
Lilyowo44
Neith
8
2 / 1 / 1
4,704
470
7,292
6,132
2,209
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ao Kuang
Techneis
Ao Kuang
8
0 / 6 / 1
4,330
433
2,021
8,215
2,301
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Set
sooah
Set
9
1 / 2 / 1
5,118
512
2,128
7,709
3,027
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
9
12
Kills
3
4
Deaths
13
8
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
4
0
3
5.5
L
0
0
3
1.5
L
Baron Samedi
Imandragon
Baron Samedi
0
4
0
0
L
Neith
Lilyowo44
Neith
2
1
1
2.5
L
Ao Kuang
Techneis
Ao Kuang
0
6
1
0.08
W
0
1
0
0
W
0
2
1
0.25
W
3
0
2
4
L
Set
sooah
Set
1
2
1
0.75
W
Sun Wukong
temp-437493
Sun Wukong
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,006
Damage
17,794
35,877
Taken
35,507
17,516
Mitigated
14,676
12,155
Healing
8,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
4,645
1,816
0
2,544
8,218
3,033
0
1,655
6,563
0
36,813
L
3,775
1,609
0
2,735
6,825
4,632
0
3,851
2,974
13,036
0
L
Baron Samedi
Imandragon
Baron Samedi
2,578
344
0
1,114
6,626
2,507
0
3,858
2,401
35,731
0
L
Neith
Lilyowo44
Neith
7,292
3,649
0
1,937
6,132
2,209
0
3,319
2,813
0
30,716
L
Ao Kuang
Techneis
Ao Kuang
2,021
947
0
1,605
8,215
2,301
0
70
8,145
15,711
0
W
5,538
2,581
0
1,115
5,122
1,419
0
950
4,172
37,255
5,276
W
2,211
274
1,651
3,832
10,921
6,170
0
2,055
8,866
7,840
0
W
4,574
432
0
2,298
4,784
2,973
6
2,142
2,642
47,732
0
L
Set
sooah
Set
2,128
773
0
1,083
7,709
3,027
0
705
6,950
0
39,797
W
Sun Wukong
temp-437493
Sun Wukong
4,038
1,117
0
715
6,832
3,921
136
1,572
5,260
70
44,154

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,500
Gold Earned
23,929
309
Minions Killed
219
0
Camps Cleared
0
982,372
Distance Traveled
940,780
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
6,114
611
51
5
0
240,176
0
L
Athena
5,031
503
13
1
0
209,397
3
L
Baron Samedi
4,746
475
59
6
0
178,284
3
L
Neith
4,704
470
51
5
0
177,187
0
L
Ao Kuang
4,330
433
28
3
0
172,871
0
W
Sol
5,041
504
84
8
0
159,389
2
W
Artio
5,200
520
7
1
0
197,609
2
W
Tiamat
7,046
705
98
10
0
175,251
0
L
Set
5,118
512
68
7
0
203,041
0
W
Sun Wukong
7,099
710
69
7
0
209,947
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role