Player Matchup

Anubis
Anubis
 
Anubis
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
BKIII456
Maui
Level 64
God Stats
5W - 2L
1,598 SR
Queue Stats
9W - 5L
1,442 Elo+
Solo
Guan Yu
Guan Yu
Dunkalot
Guan Yu
Level 85
God Stats
10W - 14L
1,359 SR
Queue Stats
22W - 32L
1,337 Elo+
Party 3
Skadi
Skadi
JaviTooCold
Skadi
Level 29
God Stats
5W - 6L
1,399 SR
Queue Stats
6W - 15L
1,181 Elo+
Party 3
Da Ji
Da Ji
McCreeKilla
Da Ji
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 25L
1,365 Elo+
Party 3
Team Averages
Level 58
1,471 SR
1,365 Elo+

VS

Team Averages
Level 63
1,482 SR
1,357 Elo+
Arachne
Arachne
 
Arachne
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Natsolo
Scylla
Level 118
God Stats
0W - 1L
1,769 SR
Queue Stats
19W - 20L
1,417 Elo+
Party 1
Medusa
Medusa
bigphytyr265
Medusa
Level 13
God Stats
1W - 5L
1,186 SR
Queue Stats
4W - 9L
1,243 Elo+
Party 2
Fenrir
Fenrir
cptsad-
Fenrir
Level 67
God Stats
2W - 5L
1,457 SR
Queue Stats
4W - 12L
1,243 Elo+
Party 2
Danzaburou
Danzaburou
xtgdomin3ated
Danzaburou
Level 14
God Stats
3W - 2L
1,500 SR
Queue Stats
10W - 8L
1,384 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
14
5 / 3 / 2
8,395
600
10,974
12,103
6,398
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Maui
11
0 / 0 / 8
7,047
503
3,806
7,335
5,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Guan Yu
Dunkalot
Guan Yu
13
5 / 1 / 6
8,066
576
10,821
11,653
9,664
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
2 / 1 / 2
7,269
519
8,269
7,634
2,947
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
8 / 2 / 4
8,533
610
6,788
9,859
4,231
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
12
1 / 5 / 2
7,434
531
12,124
17,374
4,401
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
Natsolo
Scylla
12
1 / 3 / 2
7,275
520
3,962
7,515
2,048
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
8
0 / 8 / 2
5,453
390
2,604
11,513
2,947
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
cptsad-
Fenrir
11
3 / 4 / 0
7,393
528
3,359
10,086
5,592
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Danzaburou
xtgdomin3ated
Danzaburou
12
2 / 1 / 1
7,475
534
5,690
8,560
3,175
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
14
20
Kills
7
7
Deaths
21
22
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
5
3
2
2
L
Arachne
 
Arachne
1
5
2
0.4
W
Maui
0
0
8
4
W
Guan Yu
Dunkalot
Guan Yu
5
1
6
8
W
2
1
2
3
W
8
2
4
5
L
Scylla
Natsolo
Scylla
1
3
2
0.67
L
Medusa
0
8
2
0.13
L
Fenrir
cptsad-
Fenrir
3
4
0
0.75
L
Danzaburou
xtgdomin3ated
Danzaburou
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,658
Damage
27,739
48,584
Taken
55,048
28,718
Mitigated
18,163
17,636
Healing
13,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
10,974
1,384
0
6,557
12,103
6,398
48
3,484
8,619
71,188
0
L
Arachne
 
Arachne
12,124
9,221
0
6,983
17,374
4,401
0
3,647
13,003
0
58,420
W
Maui
3,806
649
0
1,659
7,335
5,478
52
156
7,179
26,364
0
W
Guan Yu
Dunkalot
Guan Yu
10,821
2,702
230
3,694
11,653
9,664
542
0
11,653
0
50,404
W
8,269
4,626
0
3,977
7,634
2,947
2,788
0
7,634
0
56,874
W
6,788
2,061
0
1,519
9,859
4,231
620
346
9,513
0
56,866
L
Scylla
Natsolo
Scylla
3,962
940
0
980
7,515
2,048
0
4,551
2,915
50,611
0
L
Medusa
2,604
889
0
162
11,513
2,947
110
2,603
8,754
24
22,316
L
Fenrir
cptsad-
Fenrir
3,359
576
0
2,034
10,086
5,592
0
1,644
8,397
0
22,567
L
Danzaburou
xtgdomin3ated
Danzaburou
5,690
3,203
0
2,859
8,560
3,175
0
2,335
6,225
0
34,752

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,310
Gold Earned
35,030
409
Minions Killed
315
0
Camps Cleared
0
1,320,470
Distance Traveled
1,207,502
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,395
600
108
8
0
238,845
0
L
Arachne
7,434
531
91
7
0
201,365
0
W
Maui
7,047
503
35
3
0
286,867
0
W
Guan Yu
8,066
576
83
6
0
274,662
0
W
Skadi
7,269
519
85
6
0
229,561
0
W
Da Ji
8,533
610
98
7
0
290,535
0
L
Scylla
7,275
520
91
7
0
254,102
3
L
Medusa
5,453
390
28
2
0
250,978
0
L
Fenrir
7,393
528
27
2
0
264,400
0
L
Danzaburou
7,475
534
78
6
0
236,657
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role