Player Matchup

Osiris
Osiris
Grungler
Osiris
Level 18
God Stats
6W - 4L
1,756 SR
Queue Stats
25W - 31L
1,425 Elo+
Party 1
Susano
Susano
MrAW0LF
Susano
Level 61
God Stats
2W - 1L
1,500 SR
Queue Stats
68W - 54L
1,468 Elo+
Solo
Janus
Janus
SirChancelottt
Janus
Level 84
God Stats
3W - 5L
1,298 SR
Queue Stats
125W - 134L
1,446 Elo+
Party 1
Bacchus
Bacchus
Swiftix
Bacchus
Level 30
God Stats
4W - 4L
1,665 SR
Queue Stats
42W - 72L
1,365 Elo+
Party 1
Jing Wei
Jing Wei
ToonDragonsWrath
Jing Wei
Level 69
God Stats
45W - 56L
1,428 SR
Queue Stats
112W - 127L
1,418 Elo+
Party 1
Team Averages
Level 52
1,529 SR
1,425 Elo+

VS

Team Averages
Level 65
1,575 SR
1,458 Elo+
Bakasura
Bakasura
GONCHYYY
Bakasura
Level 64
God Stats
5W - 10L
1,531 SR
Queue Stats
95W - 111L
1,487 Elo+
Party 2
Athena
Athena
JohnDaFish
Athena
Level 119
God Stats
0W - 5L
1,688 SR
Queue Stats
314W - 277L
1,527 Elo+
Solo
Janus
Janus
MikeMan_44-
Janus
Level 68
God Stats
12W - 23L
1,388 SR
Queue Stats
156W - 190L
1,425 Elo+
Party 2
Bacchus
Bacchus
PPrimo
Bacchus
Level 9
God Stats
2W - 3L
1,482 SR
Queue Stats
2W - 7L
1,207 Elo+
Party 2
Thanatos
Thanatos
oditty
Thanatos
Level 65
God Stats
2W - 1L
1,786 SR
Queue Stats
5W - 3L
1,642 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Grungler
Osiris
11
2 / 0 / 1
6,472
588
8,626
11,501
10,313
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Susano
MrAW0LF
Susano
10
3 / 2 / 4
6,196
563
5,120
9,799
3,340
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
5 / 3 / 2
6,731
612
6,423
6,483
1,916
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
Swiftix
Bacchus
9
1 / 1 / 6
6,120
556
4,700
8,717
6,474
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
2 / 3 / 1
5,556
505
4,393
6,480
2,062
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
GONCHYYY
Bakasura
9
0 / 3 / 0
5,344
486
4,719
12,068
5,771
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Athena
JohnDaFish
Athena
8
2 / 3 / 2
5,518
502
4,374
12,550
7,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

9
0 / 3 / 2
5,397
491
5,896
6,100
1,892
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
PPrimo
Bacchus
8
1 / 3 / 4
5,297
482
2,147
6,118
5,341
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
oditty
Thanatos
10
6 / 1 / 2
6,091
554
7,306
9,347
3,790
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
19
13
Kills
9
9
Deaths
13
14
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Bakasura
GONCHYYY
Bakasura
0
3
0
0
W
Osiris
Grungler
Osiris
2
0
1
2.5
L
Athena
JohnDaFish
Athena
2
3
2
1
L
0
3
2
0.33
W
Susano
MrAW0LF
Susano
3
2
4
2.5
L
Bacchus
PPrimo
Bacchus
1
3
4
1
W
5
3
2
2
W
Bacchus
Swiftix
Bacchus
1
1
6
4
W
2
3
1
0.83
L
Thanatos
oditty
Thanatos
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,262
Damage
24,442
42,980
Taken
46,183
24,105
Mitigated
24,597
11,902
Healing
16,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
GONCHYYY
Bakasura
4,719
4,120
0
6,219
12,068
5,771
0
1,324
10,739
0
21,742
W
Osiris
Grungler
Osiris
8,626
3,805
0
4,543
11,501
10,313
0
1,911
9,114
0
54,408
L
Athena
JohnDaFish
Athena
4,374
2,111
0
2,456
12,550
7,803
0
2,823
9,598
19,021
0
L
5,896
555
0
1,117
6,100
1,892
0
2,244
3,747
33,521
0
W
Susano
MrAW0LF
Susano
5,120
1,056
0
1,582
9,799
3,340
0
2,447
7,200
0
39,595
L
Bacchus
PPrimo
Bacchus
2,147
490
0
1,362
6,118
5,341
0
1,594
4,463
10,862
0
W
6,423
138
0
750
6,483
1,916
0
2,301
4,002
41,714
0
W
Bacchus
Swiftix
Bacchus
4,700
730
1,261
1,980
8,717
6,474
0
2,896
5,643
19,903
0
W
4,393
3,490
0
1,786
6,480
2,062
70
2,348
4,066
0
31,731
L
Thanatos
oditty
Thanatos
7,306
1,626
0
5,712
9,347
3,790
0
2,690
6,513
0
27,649

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,075
Gold Earned
27,647
278
Minions Killed
202
0
Camps Cleared
0
1,058,566
Distance Traveled
1,081,155
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
5,344
486
66
6
0
193,122
0
W
Osiris
6,472
588
75
7
0
164,338
0
L
Athena
5,518
502
22
2
0
234,510
1
L
Janus
5,397
491
62
6
0
223,490
0
W
Susano
6,196
563
57
5
0
228,747
4
L
Bacchus
5,297
482
10
1
0
189,559
0
W
Janus
6,731
612
84
8
0
243,103
0
W
Bacchus
6,120
556
14
1
0
227,541
3
W
Jing Wei
5,556
505
48
4
0
194,837
0
L
Thanatos
6,091
554
42
4
0
240,474
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role