Player Matchup

Hercules
Hercules
Swiping
Hercules
Level 107
God Stats
1W - 3L
1,503 SR
Queue Stats
187W - 147L
1,564 Elo+
Solo
Pele
Pele
TKBlackMamba
Pele
Level 186
God Stats
2W - 5L
1,498 SR
Queue Stats
206W - 342L
1,416 Elo+
Party 1
Maui
Maui
TennisBallFuzz
Maui
Level 140
God Stats
2W - 4L
1,568 SR
Queue Stats
7W - 13L
1,459 Elo+
Solo
Mulan
Mulan
itztee93
Mulan
Level 85
God Stats
6W - 13L
1,330 SR
Queue Stats
43W - 99L
1,332 Elo+
Party 1
Discordia
Discordia
kingchieloka
Discordia
Level 157
God Stats
14W - 17L
1,495 SR
Queue Stats
183W - 279L
1,458 Elo+
Party 1
Team Averages
Level 135
1,479 SR
1,446 Elo+

VS

Team Averages
Level 102
1,565 SR
1,547 Elo+
Nu Wa
Nu Wa
LoafyMuffBoy
Nu Wa
Level 79
God Stats
21W - 14L
1,650 SR
Queue Stats
151W - 133L
1,574 Elo+
Solo
Thoth
Thoth
NovaExodus11
Thoth
Level 57
God Stats
14W - 16L
1,484 SR
Queue Stats
180W - 192L
1,462 Elo+
Solo
Hercules
Hercules
TheyLuvJay9x
Hercules
Level 122
God Stats
7W - 5L
1,595 SR
Queue Stats
18W - 15L
1,574 Elo+
Solo
Achilles
Achilles
TrapDsyple
Achilles
Level 147
God Stats
42W - 27L
1,596 SR
Queue Stats
619W - 618L
1,504 Elo+
Solo
Anhur
Anhur
zachboltz
Anhur
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 20L
1,621 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Swiping
Hercules
13
0 / 3 / 3
7,886
1,127
7,239
14,746
16,903
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
4 / 3 / 0
8,863
1,266
9,490
11,354
4,254
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
0 / 0 / 0
6,711
959
0
482
259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mulan
itztee93
Mulan
12
0 / 5 / 2
7,267
1,038
5,767
12,545
8,772
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Discordia
kingchieloka
Discordia
13
0 / 2 / 2
7,766
1,109
10,180
7,144
2,621
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Team 1 Tickets

266

VS

Team 2 Tickets

337

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 8
8,474
1,211
9,436
5,529
1,877
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 1 / 6
7,997
1,142
5,424
4,436
1,368
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
TheyLuvJay9x
Hercules
13
5 / 0 / 5
8,490
1,213
7,723
7,666
9,008
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Achilles
TrapDsyple
Achilles
13
2 / 0 / 9
8,157
1,165
8,058
8,939
10,970
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anhur
zachboltz
Anhur
14
3 / 2 / 9
9,013
1,288
11,094
9,146
3,897
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
50
4
Kills
13
13
Deaths
4
7
Assists
37
Player
Kills
Deaths
Assists
KDA
W
2
1
8
6
W
1
1
6
4
L
Hercules
Swiping
Hercules
0
3
3
0.5
L
4
3
0
1.33
L
0
0
0
0
W
Hercules
TheyLuvJay9x
Hercules
5
0
5
7.5
W
Achilles
TrapDsyple
Achilles
2
0
9
6.5
L
Mulan
itztee93
Mulan
0
5
2
0.2
L
Discordia
kingchieloka
Discordia
0
2
2
0.5
W
Anhur
zachboltz
Anhur
3
2
9
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,676
Damage
41,735
46,271
Taken
35,716
32,809
Mitigated
27,120
5,069
Healing
7,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,436
1,730
255
1,528
5,529
1,877
0
840
4,689
31,227
0
W
5,424
161
0
0
4,436
1,368
0
1,083
3,353
14,520
0
L
Hercules
Swiping
Hercules
7,239
2,008
0
3,117
14,746
16,903
0
3,638
10,772
0
21,429
L
9,490
2,796
0
1,317
11,354
4,254
0
4,414
6,772
0
24,018
L
0
0
0
0
482
259
0
482
0
0
0
W
Hercules
TheyLuvJay9x
Hercules
7,723
1,811
0
1,973
7,666
9,008
0
2,849
4,817
0
10,336
W
Achilles
TrapDsyple
Achilles
8,058
1,930
0
931
8,939
10,970
0
2,802
6,137
0
10,809
L
Mulan
itztee93
Mulan
5,767
693
0
355
12,545
8,772
0
2,998
9,245
0
11,527
L
Discordia
kingchieloka
Discordia
10,180
637
0
280
7,144
2,621
0
3,328
3,719
37,565
0
W
Anhur
zachboltz
Anhur
11,094
7,702
0
2,578
9,146
3,897
0
2,606
6,540
0
30,092

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,493
Gold Earned
42,131
139
Minions Killed
137
6
Camps Cleared
5
642,297
Distance Traveled
763,101
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,474
1,211
54
8
0
147,507
0
W
Thoth
7,997
1,142
24
3
2
152,571
0
L
Hercules
7,886
1,127
30
4
2
166,454
0
L
Pele
8,863
1,266
29
4
3
171,725
0
L
Maui
6,711
959
0
0
0
10,432
0
W
Hercules
8,490
1,213
3
0
1
162,612
0
W
Achilles
8,157
1,165
4
1
0
166,611
0
L
Mulan
7,267
1,038
8
1
0
150,423
0
L
Discordia
7,766
1,109
72
10
1
143,263
0
W
Anhur
9,013
1,288
52
7
2
133,800
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role