Player Matchup

Zhong Kui
Zhong Kui
Nisivoccia
Zhong Kui
Level 83
God Stats
6W - 1L
1,801 SR
Queue Stats
153W - 150L
1,439 Elo+
Party 1
Izanami
Izanami
Npc72435
Izanami
Level 15
God Stats
12W - 13L
1,465 SR
Queue Stats
13W - 16L
1,469 Elo+
Party 1
Nu Wa
Nu Wa
Sowsah
Nu Wa
Level 12
God Stats
1W - 2L
1,877 SR
Queue Stats
2W - 6L
1,367 Elo+
Party 1
Fenrir
Fenrir
Valorince
Fenrir
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
173W - 180L
1,457 Elo+
Party 1
Geb
Geb
evo 2up
Geb
Level 16
God Stats
3W - 7L
1,748 SR
Queue Stats
9W - 15L
1,488 Elo+
Party 1
Team Averages
Level 46
1,678 SR
1,444 Elo+

VS

Team Averages
Level 147
1,505 SR
1,514 Elo+
Sol
Sol
Chris Darkwater
Sol
Level 158
God Stats
2W - 0L
1,382 SR
Queue Stats
213W - 207L
1,456 Elo+
Solo
Loki
Loki
CookinUpScrubs
Loki
Level 161
God Stats
6W - 5L
1,548 SR
Queue Stats
251W - 285L
1,538 Elo+
Solo
Ullr
Ullr
LumpyGrandpa17
Ullr
Level 142
God Stats
7W - 10L
1,560 SR
Queue Stats
152W - 153L
1,499 Elo+
Solo
Tsukuyomi
Tsukuyomi
SUP3RO23
Tsukuyomi
Level 127
God Stats
3W - 8L
1,290 SR
Queue Stats
174W - 153L
1,531 Elo+
Solo
Bake Kujira
Bake Kujira
ogrethemad
Bake Kujira
Level 146
God Stats
8W - 3L
1,743 SR
Queue Stats
324W - 340L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Nisivoccia
Zhong Kui
12
0 / 7 / 1
7,014
501
5,275
14,806
10,094
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Izanami
Npc72435
Izanami
10
4 / 7 / 0
6,615
473
7,576
12,101
4,250
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Nu Wa
Sowsah
Nu Wa
10
0 / 6 / 0
6,198
443
2,935
10,178
2,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
Valorince
Fenrir
12
3 / 5 / 3
7,169
512
8,644
15,368
6,229
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Geb
7
0 / 6 / 2
5,532
395
2,090
14,214
10,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 0 / 4
8,203
586
8,082
6,198
2,431
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
8 / 2 / 5
9,504
679
12,323
12,308
4,917
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
7 / 1 / 4
8,992
642
10,655
8,628
3,558
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tsukuyomi
SUP3RO23
Tsukuyomi
15
8 / 1 / 4
9,611
687
11,156
11,365
7,769
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bake Kujira
ogrethemad
Bake Kujira
11
2 / 3 / 7
7,375
527
4,910
11,820
11,220
Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
54
7
Kills
30
31
Deaths
7
6
Assists
24
Player
Kills
Deaths
Assists
KDA
W
5
0
4
7
W
8
2
5
5.25
W
7
1
4
9
L
Zhong Kui
Nisivoccia
Zhong Kui
0
7
1
0.07
L
Izanami
Npc72435
Izanami
4
7
0
0.57
W
Tsukuyomi
SUP3RO23
Tsukuyomi
8
1
4
10
L
Nu Wa
Sowsah
Nu Wa
0
6
0
0
L
Fenrir
Valorince
Fenrir
3
5
3
0.9
L
Geb
0
6
2
0.17
W
Bake Kujira
ogrethemad
Bake Kujira
2
3
7
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,520
Damage
47,126
66,667
Taken
50,319
33,525
Mitigated
29,895
9,297
Healing
16,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,082
2,653
137
2,883
6,198
2,431
2,542
1,360
4,838
48,082
7,018
W
12,323
4,491
0
5,554
12,308
4,917
0
2,115
10,193
0
82,054
W
10,655
5,019
0
2,558
8,628
3,558
537
1,134
7,494
0
72,179
L
Zhong Kui
Nisivoccia
Zhong Kui
5,275
918
0
4,137
14,806
10,094
0
354
13,511
46,917
7,161
L
Izanami
Npc72435
Izanami
7,576
6,308
0
825
12,101
4,250
0
3,508
8,593
0
46,604
W
Tsukuyomi
SUP3RO23
Tsukuyomi
11,156
2,675
0
4,757
11,365
7,769
196
4,277
7,088
0
66,090
L
Nu Wa
Sowsah
Nu Wa
2,935
626
0
100
10,178
2,392
0
2,839
7,218
36,421
0
L
Fenrir
Valorince
Fenrir
8,644
3,355
0
3,616
15,368
6,229
0
2,692
12,581
0
49,451
L
Geb
2,090
496
0
619
14,214
10,560
0
4,107
10,107
14,040
0
W
Bake Kujira
ogrethemad
Bake Kujira
4,910
3,149
180
393
11,820
11,220
826
1,182
10,638
39,703
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,528
Gold Earned
43,685
278
Minions Killed
456
0
Camps Cleared
0
1,265,391
Distance Traveled
1,387,088
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,203
586
101
7
0
252,280
0
W
Loki
9,504
679
113
8
0
291,041
3
W
Ullr
8,992
642
85
6
0
258,554
0
L
Zhong Kui
7,014
501
102
7
0
229,697
0
L
Izanami
6,615
473
55
4
0
232,152
0
W
Tsukuyomi
9,611
687
88
6
0
305,810
4
L
Nu Wa
6,198
443
45
3
0
242,686
0
L
Fenrir
7,169
512
63
5
0
288,588
0
L
Geb
5,532
395
13
1
0
272,268
0
W
Bake Kujira
7,375
527
69
5
0
279,403
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role