Player Matchup

Aphrodite
Aphrodite
Silver V
 
Aphrodite
Silver V
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Bronze II
FenixLordGold
Fenrir
Bronze II
Level 206
God Stats
60W - 62L
1,501 SR
Queue Stats
295W - 334L
180 MMR
Solo
Mulan
Mulan
Bronze IV
NinthDiary
Mulan
Bronze IV
Level 62
God Stats
2W - 3L
1,841 SR
Queue Stats
84W - 137L
36 MMR
Solo
Danzaburou
Danzaburou
Silver V
OGScroogeMcDuck
Danzaburou
Silver V
Level 121
God Stats
14W - 16L
1,477 SR
Queue Stats
563W - 614L
577 MMR
Solo
Nu Wa
Nu Wa
Silver V
kimbacon
Nu Wa
Silver V
Level 149
God Stats
36W - 27L
1,569 SR
Queue Stats
104W - 124L
641 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 128
1,578 SR
587 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 111
1,476 SR
386 MMR
Nemesis
Nemesis
Bronze I
B1gd1lph
Nemesis
Bronze I
Level 48
God Stats
2W - 0L
1,684 SR
Queue Stats
14W - 35L
538 MMR
Solo
Tyr
Tyr
Silver IV
CARLOSSH
Tyr
Silver IV
Level 147
God Stats
5W - 13L
1,291 SR
Queue Stats
246W - 273L
642 MMR
Solo
Scylla
Scylla
Bronze III
HulkMeeche
Scylla
Bronze III
Level 141
God Stats
4W - 4L
1,441 SR
Queue Stats
488W - 568L
-173 MMR
Solo
Atlas
Atlas
Bronze I
UK Alexander
Atlas
Bronze I
Level 98
God Stats
23W - 15L
1,451 SR
Queue Stats
118W - 141L
299 MMR
Solo
Izanami
Izanami
Silver V
clemente_769
Izanami
Silver V
Level 123
God Stats
20W - 16L
1,514 SR
Queue Stats
625W - 665L
624 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
12
3 / 2 / 1
8,067
475
9,898
11,078
8,596
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
5 / 1 / 1
8,626
507
10,091
16,737
8,294
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Mulan
6
0 / 1 / 0
6,016
354
1,320
3,901
1,433
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Danzaburou
OGScroogeMcDuck
Danzaburou
14
0 / 2 / 1
8,458
498
5,199
10,418
4,111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Nu Wa
kimbacon
Nu Wa
13
0 / 2 / 4
8,292
488
12,738
7,858
3,213
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
AwilixMaman BrigitteVulcanAthena

VS

Bans
ThanatosPeleMedusaBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
B1gd1lph
Nemesis
15
0 / 4 / 3
8,420
495
5,782
12,671
5,119
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
4 / 0 / 0
9,118
536
9,037
15,318
13,541
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Scylla
HulkMeeche
Scylla
14
1 / 1 / 1
8,174
481
2,384
7,227
2,667
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
1 / 3 / 3
7,105
418
5,962
15,509
9,589
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
clemente_769
Izanami
15
2 / 0 / 1
9,463
557
6,832
10,798
4,346
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
16
8
Kills
8
8
Deaths
8
7
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
3
2
1
1.75
W
Nemesis
B1gd1lph
Nemesis
0
4
3
0.38
W
4
0
0
4
L
5
1
1
5.5
W
Scylla
HulkMeeche
Scylla
1
1
1
1.5
L
Mulan
0
1
0
0
L
Danzaburou
OGScroogeMcDuck
Danzaburou
0
2
1
0.25
W
1
3
3
0.83
W
Izanami
clemente_769
Izanami
2
0
1
2.5
L
Nu Wa
kimbacon
Nu Wa
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,246
Damage
29,997
49,992
Taken
61,523
25,647
Mitigated
35,262
22,110
Healing
16,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
9,898
881
3,489
6,024
11,078
8,596
296
3,125
7,953
33,215
0
W
Nemesis
B1gd1lph
Nemesis
5,782
1,535
0
749
12,671
5,119
0
4,542
7,971
0
75,675
W
9,037
416
0
5,750
15,318
13,541
0
3,902
11,144
72
69,130
L
10,091
2,424
0
4,490
16,737
8,294
0
2,637
14,100
0
60,689
W
Scylla
HulkMeeche
Scylla
2,384
371
0
2,418
7,227
2,667
0
3,586
3,487
60,387
0
L
Mulan
1,320
188
0
1,312
3,901
1,433
0
0
3,901
0
21,374
L
Danzaburou
OGScroogeMcDuck
Danzaburou
5,199
2,351
0
5,027
10,418
4,111
1,137
1,413
9,005
0
68,969
W
5,962
1,978
0
4,394
15,509
9,589
152
6,844
8,508
23,929
4,411
W
Izanami
clemente_769
Izanami
6,832
4,060
0
3,040
10,798
4,346
2,379
2,955
7,777
0
86,694
L
Nu Wa
kimbacon
Nu Wa
12,738
2,446
0
1,768
7,858
3,213
842
1,074
6,784
76,854
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,459
Gold Earned
42,280
415
Minions Killed
503
0
Camps Cleared
0
1,403,106
Distance Traveled
1,678,193
12
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
8,067
475
42
2
0
297,966
3
W
Nemesis
8,420
495
104
6
0
398,780
3
W
Tyr
9,118
536
104
6
0
356,750
4
L
Fenrir
8,626
507
80
5
0
372,040
4
W
Scylla
8,174
481
107
6
0
278,622
8
L
Mulan
6,016
354
47
3
0
137,700
0
L
Danzaburou
8,458
498
128
8
0
301,011
0
W
Atlas
7,105
418
41
2
0
325,988
3
W
Izanami
9,463
557
147
9
0
318,053
2
L
Nu Wa
8,292
488
118
7
0
294,389
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role