Player Matchup

Hun Batz
Hun Batz
A Retir3d Ninja
Hun Batz
Level 175
God Stats
1W - 0L
1,184 SR
Queue Stats
91W - 124L
1,347 Elo+
Party 1
Athena
Athena
LovelyKaori1096
Athena
Level 145
God Stats
2W - 0L
1,495 SR
Queue Stats
28W - 56L
1,330 Elo+
Party 1
Zhong Kui
Zhong Kui
Vary Ghost
Zhong Kui
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 21L
1,435 Elo+
Party 2
Bellona
Bellona
Vary Killa
Bellona
Level 68
God Stats
2W - 0L
1,500 SR
Queue Stats
34W - 36L
1,406 Elo+
Party 2
Merlin
Merlin
Vary lit
Merlin
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,540 Elo+
Party 2
Team Averages
Level 95
1,436 SR
1,412 Elo+

VS

Team Averages
Level 103
1,551 SR
1,462 Elo+
Izanami
Izanami
 
Izanami
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
 
Serqet
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Karterscute
Jing Wei
Level 60
God Stats
3W - 2L
1,757 SR
Queue Stats
93W - 116L
1,383 Elo+
Solo
Anubis
Anubis
SmokeSumtin2248
Anubis
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 32L
1,436 Elo+
Solo
Kali
Kali
lipe_bomba
Kali
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 23L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
16
5 / 0 / 10
8,863
886
13,724
6,210
3,902
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
1 / 1 / 12
8,781
878
3,377
13,110
9,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Zhong Kui
Vary Ghost
Zhong Kui
15
5 / 3 / 8
8,666
867
6,943
9,433
10,093
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
Vary Killa
Bellona
14
1 / 1 / 11
7,885
789
5,932
9,578
9,144
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
Vary lit
Merlin
14
4 / 4 / 6
8,129
813
7,742
7,151
2,955
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
15
3 / 2 / 5
8,052
805
8,838
8,260
3,308
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Serqet
 
Serqet
13
1 / 3 / 4
7,014
701
3,069
8,944
5,608
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Jing Wei
Karterscute
Jing Wei
14
1 / 2 / 7
7,216
722
7,525
7,335
2,833
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
3 / 4 / 5
7,215
722
6,879
7,747
3,889
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 5 / 8
7,264
726
5,693
10,197
4,380
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
38
16
Kills
9
9
Deaths
16
47
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
3
2
5
2.75
L
Serqet
 
Serqet
1
3
4
1
W
Hun Batz
5
0
10
10
L
Jing Wei
Karterscute
Jing Wei
1
2
7
2.25
W
1
1
12
7
L
3
4
5
1.38
W
Zhong Kui
Vary Ghost
Zhong Kui
5
3
8
3
W
Bellona
Vary Killa
Bellona
1
1
11
6.5
W
Merlin
Vary lit
Merlin
4
4
6
1.75
L
1
5
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,718
Damage
32,004
45,482
Taken
42,483
35,284
Mitigated
20,018
17,586
Healing
12,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
8,838
4,016
496
2,876
8,260
3,308
897
3,167
5,005
0
27,142
L
Serqet
 
Serqet
3,069
270
2,522
1,939
8,944
5,608
0
3,945
4,862
0
5,718
W
Hun Batz
13,724
838
1,246
990
6,210
3,902
179
449
5,761
0
30,578
L
Jing Wei
Karterscute
Jing Wei
7,525
4,320
993
579
7,335
2,833
734
3,236
4,020
0
17,288
W
3,377
900
476
5,557
13,110
9,190
524
1,755
10,929
8,258
0
L
6,879
259
324
1,172
7,747
3,889
96
3,443
4,186
12,488
0
W
Zhong Kui
Vary Ghost
Zhong Kui
6,943
1,119
1,162
1,609
9,433
10,093
468
2,389
6,792
13,368
0
W
Bellona
Vary Killa
Bellona
5,932
1,463
2,386
3,185
9,578
9,144
302
879
8,699
0
17,584
W
Merlin
Vary lit
Merlin
7,742
522
35
940
7,151
2,955
702
1,407
5,744
15,533
0
L
5,693
1,876
0
1,988
10,197
4,380
106
4,271
5,529
0
8,236

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,324
Gold Earned
36,761
106
Minions Killed
88
0
Camps Cleared
0
1,017,595
Distance Traveled
826,920
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,052
805
40
4
0
147,911
0
L
Serqet
7,014
701
10
1
0
177,575
0
W
Hun Batz
8,863
886
29
3
0
224,903
0
L
Jing Wei
7,216
722
23
2
0
168,195
0
W
Athena
8,781
878
11
1
0
200,151
0
L
Anubis
7,215
722
11
1
0
143,155
0
W
Zhong Kui
8,666
867
23
2
0
193,962
0
W
Bellona
7,885
789
25
3
0
214,322
0
W
Merlin
8,129
813
18
2
0
184,257
0
L
Kali
7,264
726
4
0
0
190,084
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role