Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
AbstractSpider
Kuzenbo
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,440 Elo+
Party 2
Sylvanus
Sylvanus
AlphaManX8179
Sylvanus
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 14L
1,508 Elo+
Solo
Sol
Sol
LordSquilliam2
Sol
Level 28
God Stats
7W - 2L
1,652 SR
Queue Stats
102W - 105L
1,451 Elo+
Solo
Erlang Shen
Erlang Shen
bitethewirejr
Erlang Shen
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 24L
1,421 Elo+
Solo
Team Averages
Level 37
1,530 SR
1,464 Elo+

VS

Team Averages
Level 57
1,563 SR
1,507 Elo+
Serqet
Serqet
Aphros Afro
Serqet
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 10L
1,596 Elo+
Party 1
Chaac
Chaac
Flava Frazier
Chaac
Level 89
God Stats
6W - 4L
1,574 SR
Queue Stats
280W - 264L
1,521 Elo+
Party 1
Odin
Odin
GoldenZeus32
Odin
Level 29
God Stats
3W - 1L
1,554 SR
Queue Stats
65W - 72L
1,463 Elo+
Party 1
Danzaburou
Danzaburou
berbosmiles
Danzaburou
Level 77
God Stats
2W - 0L
1,627 SR
Queue Stats
77W - 60L
1,465 Elo+
Solo
Chang'e
Chang'e
kevysocks
Chang'e
Level 74
God Stats
2W - 1L
1,560 SR
Queue Stats
223W - 232L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
15
3 / 4 / 4
8,187
744
20,022
13,219
13,688
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
0 / 4 / 5
7,247
659
4,866
12,765
16,008
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Sylvanus
AlphaManX8179
Sylvanus
14
0 / 2 / 6
8,021
729
5,212
10,989
12,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
5 / 4 / 3
8,926
811
21,045
13,276
8,193
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
bitethewirejr
Erlang Shen
12
1 / 5 / 5
7,495
681
6,668
16,109
22,414
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
14
5 / 2 / 9
8,593
781
7,218
12,964
16,102
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
6 / 1 / 11
9,218
838
14,058
16,693
13,834
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
2 / 3 / 16
8,726
793
10,610
15,070
11,671
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
berbosmiles
Danzaburou
15
1 / 2 / 12
8,934
812
14,511
10,261
4,758
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Chang'e
kevysocks
Chang'e
15
5 / 1 / 10
8,929
812
11,181
10,461
5,173
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
77
9
Kills
19
19
Deaths
9
23
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
3
4
4
1.25
L
0
4
5
0.63
L
Sylvanus
AlphaManX8179
Sylvanus
0
2
6
1.5
W
Serqet
5
2
9
4.75
W
6
1
11
11.5
W
2
3
16
3.33
L
5
4
3
1.63
W
Danzaburou
berbosmiles
Danzaburou
1
2
12
3.5
L
Erlang Shen
bitethewirejr
Erlang Shen
1
5
5
0.7
W
Chang'e
kevysocks
Chang'e
5
1
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,813
Damage
57,578
66,358
Taken
65,449
72,787
Mitigated
51,538
24,264
Healing
38,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
20,022
3,139
573
2,904
13,219
13,688
0
3,030
10,189
30,603
0
L
4,866
2,346
860
854
12,765
16,008
0
2,268
10,366
10,271
0
L
Sylvanus
AlphaManX8179
Sylvanus
5,212
3,024
7,161
4,045
10,989
12,484
13
2,377
8,612
8,733
0
W
Serqet
7,218
3,210
2,829
3,085
12,964
16,102
0
9,291
3,673
0
10,901
W
14,058
2,044
1,455
5,848
16,693
13,834
0
13,060
3,633
0
23,679
W
10,610
1,395
759
2,861
15,070
11,671
162
12,892
2,178
4,542
16,245
L
21,045
3,484
1,554
4,069
13,276
8,193
0
2,517
10,503
40,650
0
W
Danzaburou
berbosmiles
Danzaburou
14,511
4,344
1,993
2,798
10,261
4,758
936
7,833
2,428
0
32,839
L
Erlang Shen
bitethewirejr
Erlang Shen
6,668
3,116
0
2,244
16,109
22,414
0
3,607
12,259
0
11,183
W
Chang'e
kevysocks
Chang'e
11,181
1,943
10,958
5,689
10,461
5,173
390
8,069
2,392
22,673
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,876
Gold Earned
44,400
102
Minions Killed
131
0
Camps Cleared
0
920,042
Distance Traveled
1,106,119
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
8,187
744
32
3
0
179,913
0
L
Kuzenbo
7,247
659
7
1
0
187,834
0
L
Sylvanus
8,021
729
4
0
0
169,478
0
W
Serqet
8,593
781
12
1
0
218,445
0
W
Chaac
9,218
838
16
1
0
247,543
0
W
Odin
8,726
793
18
2
0
232,334
0
L
Sol
8,926
811
46
4
0
181,127
2
W
Danzaburou
8,934
812
53
5
0
200,720
0
L
Erlang Shen
7,495
681
13
1
0
201,690
0
W
Chang'e
8,929
812
32
3
0
207,077
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role