Player Matchup

Pele
Pele
DONT BE GANDHI
Pele
Level 145
God Stats
6W - 5L
1,443 SR
Queue Stats
348W - 328L
1,581 Elo+
Solo
Jormungandr
Jormungandr
Dragovala
Jormungandr
Level 156
God Stats
6W - 14L
1,309 SR
Queue Stats
659W - 604L
1,488 Elo+
Solo
Achilles
Achilles
MichVolc
Achilles
Level 107
God Stats
61W - 61L
1,489 SR
Queue Stats
484W - 448L
1,493 Elo+
Solo
Neith
Neith
kyoukiino
Neith
Level 97
God Stats
12W - 3L
1,780 SR
Queue Stats
171W - 149L
1,490 Elo+
Solo
Anubis
Anubis
pandooli
Anubis
Level 124
God Stats
9W - 4L
1,603 SR
Queue Stats
253W - 230L
1,510 Elo+
Solo
Team Averages
Level 126
1,525 SR
1,513 Elo+

VS

Team Averages
Level 129
1,540 SR
1,510 Elo+
Fenrir
Fenrir
 
Fenrir
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
 
Merlin
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
 
Anhur
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
BloodyHighFive
Cthulhu
Level 140
God Stats
0W - 2L
1,500 SR
Queue Stats
1,042W - 1,003L
1,537 Elo+
Solo
King Arthur
King Arthur
supertrampak
King Arthur
Level 126
God Stats
7W - 4L
1,702 SR
Queue Stats
171W - 139L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
5 / 0 / 0
5,928
741
2,854
5,455
1,917
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jormungandr
Dragovala
Jormungandr
8
1 / 0 / 4
5,079
635
3,250
5,414
3,565
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Achilles
MichVolc
Achilles
9
2 / 2 / 0
5,345
668
5,735
10,764
5,621
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Neith
kyoukiino
Neith
8
0 / 1 / 3
4,514
564
2,017
4,546
957
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Anubis
pandooli
Anubis
10
2 / 1 / 1
5,617
702
4,464
5,452
2,804
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
8
4 / 0 / 0
4,947
618
2,560
4,118
1,191
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Merlin
 
Merlin
8
0 / 2 / 1
4,674
584
2,592
4,146
1,011
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
 
Anhur
7
0 / 3 / 1
4,233
529
2,660
5,617
1,606
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
0 / 3 / 1
4,301
538
4,000
7,109
3,879
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

King Arthur
supertrampak
King Arthur
9
0 / 2 / 2
5,005
626
6,287
9,340
5,378
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
9
10
Kills
4
4
Deaths
10
8
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
4
0
0
4
L
Merlin
 
Merlin
0
2
1
0.25
L
Anhur
 
Anhur
0
3
1
0.17
L
0
3
1
0.17
W
5
0
0
5
W
Jormungandr
Dragovala
Jormungandr
1
0
4
3
W
Achilles
MichVolc
Achilles
2
2
0
1
W
Neith
kyoukiino
Neith
0
1
3
1.5
W
Anubis
pandooli
Anubis
2
1
1
2.5
L
King Arthur
supertrampak
King Arthur
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,320
Damage
18,099
31,631
Taken
30,330
14,864
Mitigated
13,065
13,912
Healing
8,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
2,560
301
0
1,599
4,118
1,191
0
1,085
3,033
0
18,867
L
Merlin
 
Merlin
2,592
66
0
628
4,146
1,011
0
2,113
2,033
29,420
0
L
Anhur
 
Anhur
2,660
1,450
0
1,496
5,617
1,606
0
1,167
4,450
0
23,933
L
4,000
377
767
1,413
7,109
3,879
0
3,349
3,760
19,495
0
W
2,854
783
0
1,677
5,455
1,917
0
379
5,076
0
44,144
W
Jormungandr
Dragovala
Jormungandr
3,250
1,272
0
1,186
5,414
3,565
220
2,190
3,224
20,444
0
W
Achilles
MichVolc
Achilles
5,735
1,289
0
5,092
10,764
5,621
0
0
10,764
0
33,623
W
Neith
kyoukiino
Neith
2,017
821
0
2,453
4,546
957
768
907
3,639
0
20,871
W
Anubis
pandooli
Anubis
4,464
488
0
3,504
5,452
2,804
0
3,116
2,336
42,462
0
L
King Arthur
supertrampak
King Arthur
6,287
669
0
2,532
9,340
5,378
0
0
8,502
0
31,090

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,483
Gold Earned
23,160
273
Minions Killed
204
0
Camps Cleared
0
825,478
Distance Traveled
815,197
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,947
618
28
4
0
159,098
0
L
Merlin
4,674
584
57
7
0
167,201
0
L
Anhur
4,233
529
49
6
0
143,575
0
L
Cthulhu
4,301
538
21
3
0
160,854
0
W
Pele
5,928
741
72
9
0
204,496
0
W
Jormungandr
5,079
635
26
3
0
160,779
4
W
Achilles
5,345
668
65
8
0
170,753
2
W
Neith
4,514
564
32
4
0
140,900
1
W
Anubis
5,617
702
78
10
0
148,550
2
L
King Arthur
5,005
626
49
6
0
184,469
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role