Player Matchup

Apollo
Apollo
Gold III
 
Apollo
Gold III
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Silver I
 
King Arthur
Silver I
Level 185
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Silver II
Abilitty
Ne Zha
Silver II
Level 104
God Stats
8W - 2L
1,631 SR
Queue Stats
26W - 34L
1,089 MMR
Party 1
Ares
Ares
Silver II
Thesley
Ares
Silver II
Level 126
God Stats
49W - 50L
1,504 SR
Queue Stats
59W - 67L
1,111 MMR
Solo
Scylla
Scylla
Gold III
negativers
Scylla
Gold III
Level 86
God Stats
1W - 1L
1,313 SR
Queue Stats
25W - 23L
1,551 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 124
1,490 SR
1,350 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 125
1,464 SR
1,278 MMR
Anhur
Anhur
Gold I
HikkØ
Anhur
Gold I
Level 144
God Stats
7W - 16L
1,386 SR
Queue Stats
162W - 165L
1,579 MMR
Party 2
Awilix
Awilix
Gold III
JoaquinCarp15
Awilix
Gold III
Level 122
God Stats
3W - 4L
1,500 SR
Queue Stats
89W - 87L
1,517 MMR
Party 2
Janus
Janus
Silver II
Kadam
Janus
Silver II
Level 155
God Stats
11W - 8L
1,522 SR
Queue Stats
271W - 277L
940 MMR
Solo
Bacchus
Bacchus
Silver II
ServenteCarry
Bacchus
Silver II
Level 125
God Stats
1W - 2L
1,628 SR
Queue Stats
38W - 40L
1,181 MMR
Solo
Agni
Agni
Silver II
janjer_
Agni
Silver II
Level 81
God Stats
2W - 4L
1,286 SR
Queue Stats
250W - 270L
1,175 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
17
3 / 1 / 4
10,530
585
8,603
12,576
4,999
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

King Arthur
 
King Arthur
16
3 / 2 / 3
10,476
582
5,882
14,545
10,428
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ne Zha
Abilitty
Ne Zha
14
2 / 6 / 10
8,962
498
8,068
16,878
6,355
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ares
Thesley
Ares
14
2 / 1 / 10
9,403
522
6,068
8,398
6,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Scylla
negativers
Scylla
18
9 / 0 / 5
11,462
637
14,306
4,728
2,185
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
ThanatosThorMaman BrigitteSusanoAnubis

VS

Bans
ThothAthenaArtioRaijinAmaterasu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
HikkØ
Anhur
15
3 / 4 / 0
9,059
503
6,033
13,601
5,320
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
5 / 4 / 3
9,395
522
9,992
14,699
6,197
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Janus
Kadam
Janus
14
1 / 4 / 5
8,489
472
7,984
9,391
3,619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
11
1 / 4 / 3
7,671
426
6,834
16,782
18,032
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Agni
janjer_
Agni
7
0 / 3 / 1
6,267
348
2,816
5,768
1,670
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
22
19
Kills
10
10
Deaths
19
32
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
3
1
4
5
W
King Arthur
 
King Arthur
3
2
3
2.25
W
Ne Zha
Abilitty
Ne Zha
2
6
10
1.17
L
Anhur
HikkØ
Anhur
3
4
0
0.75
L
5
4
3
1.63
L
Janus
Kadam
Janus
1
4
5
0.88
L
Bacchus
1
4
3
0.63
W
Ares
Thesley
Ares
2
1
10
7
L
Agni
janjer_
Agni
0
3
1
0.17
W
Scylla
negativers
Scylla
9
0
5
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,927
Damage
33,659
57,125
Taken
60,241
30,167
Mitigated
34,838
19,987
Healing
11,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
8,603
5,048
0
8,002
12,576
4,999
1,405
3,480
9,096
0
94,761
W
King Arthur
 
King Arthur
5,882
198
0
3,734
14,545
10,428
378
5,112
9,433
0
73,022
W
Ne Zha
Abilitty
Ne Zha
8,068
2,462
0
2,988
16,878
6,355
0
4,412
12,466
0
65,747
L
Anhur
HikkØ
Anhur
6,033
4,570
0
4,144
13,601
5,320
240
3,196
10,355
0
76,071
L
9,992
4,143
0
925
14,699
6,197
532
5,536
9,005
0
71,622
L
Janus
Kadam
Janus
7,984
389
0
1,173
9,391
3,619
12
3,305
5,954
71,730
0
L
Bacchus
6,834
468
1,437
2,058
16,782
18,032
0
6,818
9,776
23,652
0
W
Ares
Thesley
Ares
6,068
221
0
3,398
8,398
6,200
0
3,196
5,202
18,927
0
L
Agni
janjer_
Agni
2,816
122
0
1,812
5,768
1,670
0
479
5,275
23,768
0
W
Scylla
negativers
Scylla
14,306
1,249
0
1,865
4,728
2,185
1,601
2,004
2,724
100,263
2,434

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,833
Gold Earned
40,881
554
Minions Killed
413
0
Camps Cleared
0
1,793,858
Distance Traveled
1,555,150
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
10,530
585
168
9
0
351,595
3
W
King Arthur
10,476
582
100
6
0
337,645
0
W
Ne Zha
8,962
498
94
5
0
388,147
0
L
Anhur
9,059
503
123
7
0
313,546
4
L
Awilix
9,395
522
108
6
0
405,037
2
L
Janus
8,489
472
117
7
0
346,535
2
L
Bacchus
7,671
426
24
1
0
347,713
4
W
Ares
9,403
522
20
1
0
349,844
7
L
Agni
6,267
348
41
2
0
142,319
0
W
Scylla
11,462
637
172
10
0
366,627
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role