Player Matchup

Cthulhu
Cthulhu
Bolog57as
Cthulhu
Level 117
God Stats
12W - 10L
1,634 SR
Queue Stats
415W - 411L
1,453 Elo+
Solo
Set
Set
Dilano2005
Set
Level 240
God Stats
3W - 2L
1,560 SR
Queue Stats
169W - 130L
1,561 Elo+
Party 2
Bellona
Bellona
Yeahtro
Bellona
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 0L
1,862 Elo+
Party 2
Ullr
Ullr
irimiatudor
Ullr
Level 109
God Stats
13W - 5L
1,471 SR
Queue Stats
41W - 26L
1,541 Elo+
Party 4
Surtr
Surtr
leonidasnox
Surtr
Level 107
God Stats
4W - 3L
1,270 SR
Queue Stats
38W - 27L
1,517 Elo+
Party 4
Team Averages
Level 136
1,487 SR
1,587 Elo+

VS

Team Averages
Level 144
1,524 SR
1,476 Elo+
Rama
Rama
 
Rama
Level 221
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
Flippo1807
Hercules
Level 164
God Stats
25W - 28L
1,540 SR
Queue Stats
549W - 590L
1,484 Elo+
Party 1
Arachne
Arachne
GhostMM3
Arachne
Level 118
God Stats
72W - 38L
1,623 SR
Queue Stats
170W - 143L
1,557 Elo+
Party 3
Atlas
Atlas
Shadow_ManiMM3
Atlas
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,405 Elo+
Party 3
Thoth
Thoth
i_ILu_IMI_oX
Thoth
Level 129
God Stats
1W - 3L
1,455 SR
Queue Stats
108W - 130L
1,433 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bolog57as
Cthulhu
12
1 / 1 / 4
7,135
549
6,760
13,060
8,224
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
5 / 4 / 4
7,941
611
10,739
12,424
6,753
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bellona
Yeahtro
Bellona
14
4 / 1 / 3
8,163
628
13,427
13,863
9,390
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 0 / 4
7,475
575
5,428
5,342
2,153
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
7 / 2 / 1
9,240
711
14,779
14,668
12,039
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
11
0 / 3 / 1
6,774
521
3,318
10,202
3,979
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hercules
Flippo1807
Hercules
12
3 / 5 / 0
7,395
569
11,550
18,165
15,223
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Arachne
GhostMM3
Arachne
13
5 / 2 / 0
7,449
573
7,922
16,346
8,037
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

9
0 / 3 / 2
6,135
472
2,976
10,853
8,188
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

10
0 / 5 / 2
6,239
480
1,688
8,047
2,467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
13
18
Kills
8
8
Deaths
18
16
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
0
3
1
0.17
W
Cthulhu
Bolog57as
Cthulhu
1
1
4
3
W
5
4
4
1.75
L
Hercules
Flippo1807
Hercules
3
5
0
0.6
L
Arachne
GhostMM3
Arachne
5
2
0
2.5
L
0
3
2
0.33
W
Bellona
Yeahtro
Bellona
4
1
3
5.5
L
0
5
2
0.2
W
1
0
4
3
W
7
2
1
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,133
Damage
27,454
59,357
Taken
63,613
38,559
Mitigated
37,894
15,244
Healing
20,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
3,318
2,787
0
3,885
10,202
3,979
0
987
9,167
0
51,500
W
Cthulhu
Bolog57as
Cthulhu
6,760
352
1,659
3,394
13,060
8,224
140
2,286
10,673
27,812
0
W
10,739
4,734
0
3,687
12,424
6,753
880
1,015
11,409
0
63,187
L
Hercules
Flippo1807
Hercules
11,550
4,543
0
7,274
18,165
15,223
0
1,731
15,433
0
55,981
L
Arachne
GhostMM3
Arachne
7,922
4,669
0
6,190
16,346
8,037
0
1,198
14,956
0
46,044
L
2,976
1,091
0
2,360
10,853
8,188
0
2,975
7,610
13,503
0
W
Bellona
Yeahtro
Bellona
13,427
5,038
0
1,327
13,863
9,390
0
845
12,889
0
89,807
L
1,688
266
0
755
8,047
2,467
0
1,190
6,571
42,480
0
W
5,428
1,451
0
1,154
5,342
2,153
1,252
314
5,028
0
62,926
W
14,779
6,316
0
4,023
14,668
12,039
0
204
13,745
2,887
53,277

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,954
Gold Earned
33,992
464
Minions Killed
381
0
Camps Cleared
0
1,376,403
Distance Traveled
1,304,971
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
6,774
521
107
8
0
234,518
1
W
Cthulhu
7,135
549
38
3
0
292,253
5
W
Set
7,941
611
99
8
0
245,340
0
L
Hercules
7,395
569
113
9
0
253,634
0
L
Arachne
7,449
573
63
5
0
307,588
2
L
Atlas
6,135
472
14
1
0
269,632
4
W
Bellona
8,163
628
126
10
0
318,843
0
L
Thoth
6,239
480
84
6
0
239,599
0
W
Ullr
7,475
575
103
8
0
253,829
0
W
Surtr
9,240
711
98
8
0
266,138
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role