Player Matchup

Pele
Pele
Gold IV
ChilliLover3001
Pele
Gold IV
Level 158
God Stats
1W - 2L
1,675 SR
Queue Stats
10W - 20L
1,523 MMR
Party 1
Guan Yu
Guan Yu
Bronze III
Harawoo
Guan Yu
Bronze III
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,550 MMR
Solo
Medusa
Medusa
Gold IV
iiAMii
Medusa
Gold IV
Level 86
God Stats
18W - 20L
1,537 SR
Queue Stats
203W - 200L
1,557 MMR
Solo
Khepri
Khepri
Gold IV
xXLightSilverXx
Khepri
Gold IV
Level 156
God Stats
0W - 2L
1,303 SR
Queue Stats
92W - 98L
1,522 MMR
Party 1
Merlin
Merlin
Gold II
zaloogz
Merlin
Gold II
Level 226
God Stats
5W - 2L
1,881 SR
Queue Stats
235W - 225L
1,596 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 145
1,579 SR
1,550 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 151
1,494 SR
1,549 MMR
Set
Set
Gold II
Saruniks
Set
Gold II
Level 132
God Stats
110W - 95L
1,627 SR
Queue Stats
246W - 228L
1,583 MMR
Solo
Ares
Ares
Gold II
Tisarman
Ares
Gold II
Level 151
God Stats
134W - 142L
1,523 SR
Queue Stats
646W - 661L
1,572 MMR
Solo
Poseidon
Poseidon
Gold I
i Massive v2
Poseidon
Gold I
Level 159
God Stats
3W - 2L
1,634 SR
Queue Stats
34W - 33L
1,679 MMR
Party 2
Xbalanque
Xbalanque
Gold V
ii x Kie x
Xbalanque
Gold V
Level 171
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 86L
1,362 MMR
Party 2
Bellona
Bellona
Gold III
xOrxnge
Bellona
Gold III
Level 140
God Stats
1W - 4L
1,184 SR
Queue Stats
212W - 210L
1,552 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 1 / 0
5,001
313
697
1,760
436
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Guan Yu
Harawoo
Guan Yu
15
5 / 4 / 1
9,008
563
13,421
20,001
17,133
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Medusa
iiAMii
Medusa
15
1 / 4 / 2
8,818
551
9,006
12,118
4,922
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

6
0 / 2 / 0
5,511
344
671
4,715
2,814
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Merlin
zaloogz
Merlin
2
0 / 0 / 0
4,658
291
0
42
17
Bans
ThanatosAo KuangSusanoLoki

VS

Bans
Maman BrigitteChernobogArachneJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 0 / 3
11,191
699
5,269
12,476
6,774
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ares
14
2 / 0 / 5
10,021
626
5,334
15,491
13,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Poseidon
i Massive v2
Poseidon
16
2 / 2 / 1
10,572
661
4,264
8,504
2,963
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Xbalanque
ii x Kie x
Xbalanque
15
2 / 2 / 1
10,283
643
6,140
13,324
4,287
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bellona
xOrxnge
Bellona
17
1 / 2 / 3
11,560
723
6,897
17,256
17,475
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
24
6
Kills
11
11
Deaths
6
3
Assists
13
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
L
Guan Yu
Harawoo
Guan Yu
5
4
1
1.38
W
4
0
3
5.5
W
Ares
2
0
5
4.5
W
Poseidon
i Massive v2
Poseidon
2
2
1
1.25
W
Xbalanque
ii x Kie x
Xbalanque
2
2
1
1.25
L
Medusa
iiAMii
Medusa
1
4
2
0.5
W
Bellona
xOrxnge
Bellona
1
2
3
1.25
L
0
2
0
0
L
Merlin
zaloogz
Merlin
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,795
Damage
27,904
38,636
Taken
67,051
25,322
Mitigated
45,134
6,489
Healing
26,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
697
238
0
0
1,760
436
0
419
1,341
0
5,565
L
Guan Yu
Harawoo
Guan Yu
13,421
2,518
0
3,487
20,001
17,133
0
4,339
15,496
0
60,195
W
5,269
2,403
0
4,418
12,476
6,774
6,671
1,314
11,111
0
119,127
W
Ares
5,334
674
0
5,497
15,491
13,635
2,422
2,524
12,813
30,636
303
W
Poseidon
i Massive v2
Poseidon
4,264
304
0
2,264
8,504
2,963
3,176
439
7,966
77,976
0
W
Xbalanque
ii x Kie x
Xbalanque
6,140
4,380
0
6,066
13,324
4,287
3,117
1,068
12,015
0
73,844
L
Medusa
iiAMii
Medusa
9,006
2,605
0
2,297
12,118
4,922
759
2,707
9,383
0
72,341
W
Bellona
xOrxnge
Bellona
6,897
3,383
0
8,634
17,256
17,475
879
1,223
15,481
0
95,993
L
671
112
0
705
4,715
2,814
0
1,546
3,111
4,258
0
L
Merlin
zaloogz
Merlin
0
0
0
0
42
17
0
32
10
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,996
Gold Earned
53,627
238
Minions Killed
613
0
Camps Cleared
0
742,163
Distance Traveled
1,444,223
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
5,001
313
13
1
0
58,417
0
L
Guan Yu
9,008
563
99
6
0
289,495
0
W
Set
11,191
699
170
11
0
296,587
2
W
Ares
10,021
626
29
2
0
322,318
7
W
Poseidon
10,572
661
149
9
0
286,214
0
W
Xbalanque
10,283
643
116
7
0
245,681
0
L
Medusa
8,818
551
120
8
0
313,669
2
W
Bellona
11,560
723
149
9
0
293,423
1
L
Khepri
5,511
344
6
0
0
80,582
0
L
Merlin
4,658
291
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role