Player Matchup

Ravana
Ravana
Silver II
JxstDxnt
Ravana
Silver II
Level 139
God Stats
2W - 3L
1,573 SR
Queue Stats
188W - 213L
1,064 MMR
Solo
Hun Batz
Hun Batz
Bronze V
Kenevich
Hun Batz
Bronze V
Level 122
God Stats
0W - 2L
1,496 SR
Queue Stats
6W - 17L
1,074 MMR
Solo
Scylla
Scylla
Silver II
Mark80Fly
Scylla
Silver II
Level 156
God Stats
29W - 30L
1,535 SR
Queue Stats
667W - 700L
1,058 MMR
Solo
Izanami
Izanami
Silver II
Nvnzo
Izanami
Silver II
Level 89
God Stats
7W - 7L
1,574 SR
Queue Stats
85W - 90L
1,066 MMR
Solo
Jormungandr
Jormungandr
Silver II
darkar1170
Jormungandr
Silver II
Level 155
God Stats
9W - 9L
1,547 SR
Queue Stats
358W - 383L
1,039 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 132
1,545 SR
1,060 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 115
1,505 SR
1,142 MMR
Bakasura
Bakasura
Silver II
 
Bakasura
Silver II
Level 205
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Silver I
DJONESGODLYGAMES
Chang'e
Silver I
Level 149
God Stats
9W - 3L
1,687 SR
Queue Stats
175W - 188L
1,037 MMR
Solo
Hercules
Hercules
Silver II
Hotpits
Hercules
Silver II
Level 51
God Stats
4W - 5L
1,488 SR
Queue Stats
50W - 57L
1,032 MMR
Solo
Apollo
Apollo
Silver II
Snooze7
Apollo
Silver II
Level 108
God Stats
1W - 1L
1,302 SR
Queue Stats
77W - 89L
1,065 MMR
Solo
Kuzenbo
Kuzenbo
Silver I
lil_daddy_20
Kuzenbo
Silver I
Level 62
God Stats
39W - 39L
1,546 SR
Queue Stats
55W - 75L
1,079 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
JxstDxnt
Ravana
17
1 / 3 / 0
11,118
556
13,513
12,246
14,738
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Hun Batz
Kenevich
Hun Batz
10
0 / 1 / 1
7,494
375
3,788
8,929
3,131
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
Mark80Fly
Scylla
15
0 / 6 / 0
8,966
448
5,538
12,469
4,117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Nvnzo
Izanami
17
2 / 3 / 2
10,422
521
12,090
15,150
6,727
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
darkar1170
Jormungandr
17
2 / 1 / 1
10,924
546
7,784
16,979
18,122
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bans
AthenaHadesMartichorasAo Kuang

VS

Bans
ArachneAphroditeMaman BrigitteLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
19
7 / 0 / 2
12,220
611
12,948
17,909
8,567
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
5 / 1 / 3
10,590
530
13,530
13,736
5,896
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hercules
Hotpits
Hercules
16
1 / 2 / 4
10,584
529
6,943
18,674
20,140
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Apollo
Snooze7
Apollo
18
1 / 1 / 2
11,137
557
5,853
12,976
4,998
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
lil_daddy_20
Kuzenbo
14
0 / 1 / 5
9,836
492
5,831
12,425
15,537
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
30
5
Kills
14
14
Deaths
5
4
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
7
0
2
8
W
5
1
3
6.5
W
Hercules
Hotpits
Hercules
1
2
4
1.5
L
Ravana
JxstDxnt
Ravana
1
3
0
0.33
L
Hun Batz
Kenevich
Hun Batz
0
1
1
0.5
L
Scylla
Mark80Fly
Scylla
0
6
0
0
L
Izanami
Nvnzo
Izanami
2
3
2
1
W
Apollo
Snooze7
Apollo
1
1
2
2
L
Jormungandr
darkar1170
Jormungandr
2
1
1
2.5
W
Kuzenbo
lil_daddy_20
Kuzenbo
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,713
Damage
45,105
65,773
Taken
75,720
46,835
Mitigated
55,138
12,901
Healing
33,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
12,948
8,444
0
6,150
17,909
8,567
1,122
3,462
14,447
0
106,549
W
13,530
1,942
2,780
6,834
13,736
5,896
826
4,596
9,140
65,522
0
W
Hercules
Hotpits
Hercules
6,943
3,311
0
9,335
18,674
20,140
227
2,357
16,317
0
74,353
L
Ravana
JxstDxnt
Ravana
13,513
2,020
0
4,303
12,246
14,738
215
2,949
8,776
2,494
99,280
L
Hun Batz
Kenevich
Hun Batz
3,788
745
0
1,830
8,929
3,131
0
2,821
5,859
0
36,709
L
Scylla
Mark80Fly
Scylla
5,538
685
0
2,115
12,469
4,117
0
1,696
9,954
85,835
0
L
Izanami
Nvnzo
Izanami
12,090
7,294
0
3,515
15,150
6,727
98
2,748
11,596
0
108,710
W
Apollo
Snooze7
Apollo
5,853
3,304
0
5,063
12,976
4,998
913
1,965
11,011
0
101,349
L
Jormungandr
darkar1170
Jormungandr
7,784
1,669
0
1,138
16,979
18,122
0
8,326
7,696
72,811
906
W
Kuzenbo
lil_daddy_20
Kuzenbo
5,831
2,516
161
3,436
12,425
15,537
436
2,186
10,239
34,838
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,924
Gold Earned
54,367
637
Minions Killed
603
0
Camps Cleared
0
1,658,012
Distance Traveled
2,034,603
19
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
12,220
611
176
9
0
486,789
2
W
Chang'e
10,590
530
103
5
0
416,310
4
W
Hercules
10,584
529
127
6
0
345,068
6
L
Ravana
11,118
556
164
8
0
359,045
5
L
Hun Batz
7,494
375
54
3
0
255,421
5
L
Scylla
8,966
448
120
6
0
328,025
7
L
Izanami
10,422
521
173
9
0
375,216
0
W
Apollo
11,137
557
156
8
0
365,709
6
L
Jormungandr
10,924
546
126
6
0
340,305
2
W
Kuzenbo
9,836
492
41
2
0
420,727
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role