Player Matchup

Chaac
Chaac
EndgegnerTyp
Chaac
Level 122
God Stats
1W - 1L
1,272 SR
Queue Stats
24W - 28L
1,400 Elo+
Party 1
Raijin
Raijin
Luke594
Raijin
Level 107
God Stats
1W - 1L
1,293 SR
Queue Stats
26W - 36L
1,313 Elo+
Solo
He Bo
He Bo
SchnuffeItuch
He Bo
Level 126
God Stats
1W - 1L
1,312 SR
Queue Stats
48W - 64L
1,392 Elo+
Party 1
King Arthur
King Arthur
o_Sek
King Arthur
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
64W - 61L
1,394 Elo+
Party 1
Gilgamesh
Gilgamesh
robsen465
Gilgamesh
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 57L
1,410 Elo+
Party 1
Team Averages
Level 123
1,375 SR
1,382 Elo+

VS

Team Averages
Level 123
1,467 SR
1,509 Elo+
Jing Wei
Jing Wei
Chrisz69
Jing Wei
Level 126
God Stats
1W - 3L
1,324 SR
Queue Stats
28W - 34L
1,415 Elo+
Party 3
Tyr
Tyr
Magia
Tyr
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 68L
1,522 Elo+
Party 2
Merlin
Merlin
Szpak12yPL
Merlin
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 123L
1,504 Elo+
Party 2
Xing Tian
Xing Tian
gidislex
Xing Tian
Level 155
God Stats
8W - 7L
1,512 SR
Queue Stats
229W - 233L
1,377 Elo+
Party 3
Tiamat
Tiamat
tankop
Tiamat
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 19L
1,725 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 2 / 23
11,384
876
17,412
21,759
29,312
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Raijin
Luke594
Raijin
19
10 / 3 / 16
12,103
931
19,773
11,951
6,801
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
4 / 5 / 12
9,697
746
12,689
10,471
4,902
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
o_Sek
King Arthur
18
6 / 5 / 12
10,845
834
9,887
18,022
24,150
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Gilgamesh
robsen465
Gilgamesh
18
9 / 3 / 19
11,573
890
17,427
21,000
23,732
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Chrisz69
Jing Wei
16
4 / 7 / 6
9,782
752
12,512
15,361
7,441
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tyr
Magia
Tyr
16
2 / 8 / 11
9,299
715
12,291
21,731
25,959
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Merlin
Szpak12yPL
Merlin
16
6 / 8 / 5
10,257
789
13,448
13,501
6,499
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xing Tian
gidislex
Xing Tian
15
1 / 5 / 5
9,158
704
6,594
19,621
19,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tiamat
tankop
Tiamat
18
4 / 6 / 4
10,055
773
11,826
13,564
14,615
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
48
34
Kills
17
18
Deaths
34
82
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Chrisz69
Jing Wei
4
7
6
1
W
5
2
23
8.25
W
Raijin
Luke594
Raijin
10
3
16
6
L
Tyr
Magia
Tyr
2
8
11
0.94
W
4
5
12
2
L
Merlin
Szpak12yPL
Merlin
6
8
5
1.06
L
Xing Tian
gidislex
Xing Tian
1
5
5
0.7
W
King Arthur
o_Sek
King Arthur
6
5
12
2.4
W
Gilgamesh
robsen465
Gilgamesh
9
3
19
6.17
L
Tiamat
tankop
Tiamat
4
6
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,188
Damage
56,671
83,203
Taken
83,778
88,897
Mitigated
73,584
28,699
Healing
16,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Chrisz69
Jing Wei
12,512
6,224
771
2,791
15,361
7,441
0
5,391
9,768
0
28,743
W
17,412
1,469
1,776
10,581
21,759
29,312
1,070
8,922
12,837
0
31,364
W
Raijin
Luke594
Raijin
19,773
3,885
3,985
3,776
11,951
6,801
4,559
4,018
7,933
46,610
0
L
Tyr
Magia
Tyr
12,291
1,412
683
3,511
21,731
25,959
0
10,522
10,723
20
19,912
W
12,689
531
811
1,366
10,471
4,902
701
3,985
6,486
24,509
0
L
Merlin
Szpak12yPL
Merlin
13,448
193
177
1,685
13,501
6,499
0
4,378
8,873
22,311
0
L
Xing Tian
gidislex
Xing Tian
6,594
537
771
4,382
19,621
19,070
0
8,282
11,099
9,305
445
W
King Arthur
o_Sek
King Arthur
9,887
522
832
910
18,022
24,150
594
7,050
10,972
0
14,536
W
Gilgamesh
robsen465
Gilgamesh
17,427
3,023
1,477
3,185
21,000
23,732
574
7,468
13,532
0
23,835
L
Tiamat
tankop
Tiamat
11,826
564
133
1,132
13,564
14,615
0
3,889
9,527
24,541
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,602
Gold Earned
48,551
146
Minions Killed
114
0
Camps Cleared
0
1,245,727
Distance Traveled
1,082,316
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
9,782
752
45
3
0
213,768
2
W
Chaac
11,384
876
24
2
0
273,116
0
W
Raijin
12,103
931
62
5
0
223,503
0
L
Tyr
9,299
715
13
1
0
217,757
0
W
He Bo
9,697
746
28
2
0
250,594
0
L
Merlin
10,257
789
20
2
0
206,692
0
L
Xing Tian
9,158
704
8
1
0
231,911
0
W
King Arthur
10,845
834
17
1
0
239,222
0
W
Gilgamesh
11,573
890
15
1
0
259,292
0
L
Tiamat
10,055
773
28
2
0
212,188
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role