Player Matchup

Baron Samedi
Baron Samedi
Maloneiro
Baron Samedi
Level 101
God Stats
23W - 18L
1,541 SR
Queue Stats
249W - 259L
1,382 Elo+
Party 1
Artemis
Artemis
SmitE-ARMY
Artemis
Level 58
God Stats
6W - 6L
1,426 SR
Queue Stats
25W - 47L
1,132 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Tinder Samurai
Ah Muzen Cab
Level 107
God Stats
4W - 10L
1,225 SR
Queue Stats
203W - 205L
1,393 Elo+
Party 1
Team Averages
Level 89
1,397 SR
1,303 Elo+

VS

Team Averages
Level 86
1,513 SR
1,262 Elo+
Charon
Charon
RAFAT
Charon
Level 137
God Stats
1W - 1L
1,802 SR
Queue Stats
10W - 15L
1,174 Elo+
Solo
Tiamat
Tiamat
omoi_sama98
Tiamat
Level 57
God Stats
24W - 45L
1,281 SR
Queue Stats
183W - 200L
1,254 Elo+
Solo
Nemesis
Nemesis
splashy_kazoo92
Nemesis
Level 63
God Stats
45W - 37L
1,455 SR
Queue Stats
263W - 289L
1,357 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Maloneiro
Baron Samedi
15
3 / 2 / 7
12,769
709
14,416
10,884
4,749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
SmitE-ARMY
Artemis
15
4 / 1 / 8
13,146
730
9,465
8,629
3,315
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ah Muzen Cab
Tinder Samurai
Ah Muzen Cab
16
5 / 2 / 7
13,527
752
20,093
14,920
5,714
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
RAFAT
Charon
13
0 / 4 / 2
11,208
623
7,266
25,507
27,632
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tiamat
11
0 / 4 / 2
10,825
601
6,109
7,485
3,717
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

16
5 / 4 / 0
13,761
765
13,057
24,867
14,171
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
9
12
Kills
5
5
Deaths
12
22
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Maloneiro
Baron Samedi
3
2
7
3.25
L
Charon
RAFAT
Charon
0
4
2
0.25
W
Artemis
SmitE-ARMY
Artemis
4
1
8
8
W
Ah Muzen Cab
Tinder Samurai
Ah Muzen Cab
5
2
7
4.25
L
Tiamat
0
4
2
0.25
L
5
4
0
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,974
Damage
26,432
34,433
Taken
57,859
13,778
Mitigated
45,520
9,087
Healing
8,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Maloneiro
Baron Samedi
14,416
1,008
1,680
3,689
10,884
4,749
740
5,152
5,732
45,001
0
L
Charon
RAFAT
Charon
7,266
931
0
1,500
25,507
27,632
0
5,379
19,610
32,209
0
W
Artemis
SmitE-ARMY
Artemis
9,465
4,731
0
1,389
8,629
3,315
504
3,368
5,261
0
35,076
W
Ah Muzen Cab
Tinder Samurai
Ah Muzen Cab
20,093
10,300
190
2,139
14,920
5,714
1,921
5,115
9,805
0
68,600
L
Tiamat
6,109
754
0
2,163
7,485
3,717
0
869
6,522
26,397
0
L
13,057
2,299
0
4,340
24,867
14,171
0
7,700
16,573
0
65,755

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,442
Gold Earned
35,794
159
Minions Killed
179
0
Camps Cleared
0
895,530
Distance Traveled
799,863
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
12,769
709
45
3
0
312,460
0
L
Charon
11,208
623
49
3
0
284,026
7
W
Artemis
13,146
730
29
2
0
254,279
0
W
Ah Muzen Cab
13,527
752
85
5
0
328,791
2
L
Tiamat
10,825
601
38
2
0
163,064
0
L
Nemesis
13,761
765
92
5
0
352,773
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role