Player Matchup

Chaac
Chaac
Partypooper314
Chaac
Level 140
God Stats
39W - 35L
1,490 SR
Queue Stats
631W - 652L
1,391 Elo+
Solo
Anubis
Anubis
ahops-fables
Anubis
Level 55
God Stats
77W - 41L
1,647 SR
Queue Stats
171W - 179L
1,477 Elo+
Solo
Ah Puch
Ah Puch
daily_deli
Ah Puch
Level 73
God Stats
141W - 141L
1,496 SR
Queue Stats
224W - 243L
1,377 Elo+
Solo
Team Averages
Level 89
1,544 SR
1,415 Elo+

VS

Team Averages
Level 95
1,519 SR
1,393 Elo+
Fenrir
Fenrir
Abismo59
Fenrir
Level 107
God Stats
41W - 84L
1,364 SR
Queue Stats
219W - 389L
1,327 Elo+
Solo
Cthulhu
Cthulhu
GalahadSuwu
Cthulhu
Level 95
God Stats
0W - 1L
1,686 SR
Queue Stats
60W - 49L
1,495 Elo+
Solo
Hades
Hades
GrimsArchitect
Hades
Level 84
God Stats
31W - 28L
1,508 SR
Queue Stats
184W - 205L
1,358 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 7
8,491
849
2,854
4,832
4,771
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Anubis
11
7 / 1 / 2
8,997
900
8,271
4,985
2,542
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ah Puch
daily_deli
Ah Puch
10
0 / 0 / 8
7,620
762
10,583
1,984
742
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Abismo59
Fenrir
9
1 / 1 / 0
7,115
712
562
4,490
1,535
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
GalahadSuwu
Cthulhu
10
0 / 1 / 1
6,705
671
3,848
11,093
8,799
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
0 / 8 / 0
6,499
650
804
10,871
3,650
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
2
10
Kills
1
1
Deaths
10
17
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Abismo59
Fenrir
1
1
0
1
L
Cthulhu
GalahadSuwu
Cthulhu
0
1
1
0.5
L
0
8
0
0
W
3
0
7
6.5
W
Anubis
7
1
2
8
W
Ah Puch
daily_deli
Ah Puch
0
0
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,708
Damage
5,214
11,801
Taken
26,454
8,055
Mitigated
13,984
4,235
Healing
3,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Abismo59
Fenrir
562
126
0
498
4,490
1,535
0
3,552
938
0
4,519
L
Cthulhu
GalahadSuwu
Cthulhu
3,848
60
17
1,591
11,093
8,799
0
8,049
3,044
21,562
0
L
804
105
253
1,338
10,871
3,650
0
7,987
2,884
15,577
0
W
2,854
101
169
1,743
4,832
4,771
1,539
2,426
2,406
0
21,155
W
Anubis
8,271
146
0
1,717
4,985
2,542
1,278
1,671
3,314
38,047
0
W
Ah Puch
daily_deli
Ah Puch
10,583
136
0
606
1,984
742
252
1,001
983
24,993
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,108
Gold Earned
20,319
112
Minions Killed
67
0
Camps Cleared
0
508,054
Distance Traveled
406,389
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,115
712
7
1
0
118,475
1
L
Cthulhu
6,705
671
28
3
0
159,756
0
L
Hades
6,499
650
32
3
0
128,158
0
W
Chaac
8,491
849
31
3
0
153,500
2
W
Anubis
8,997
900
52
5
0
172,176
2
W
Ah Puch
7,620
762
29
3
0
182,378
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role