Player Matchup

Ymir
Ymir
DontPlay_K
Ymir
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 18L
1,474 Elo+
Solo
Set
Set
Lizz0
Set
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,570 Elo+
Solo
Apollo
Apollo
PharaohPolloMan
Apollo
Level 127
God Stats
11W - 15L
1,564 SR
Queue Stats
70W - 54L
1,519 Elo+
Solo
Yu Huang
Yu Huang
StaticTheory
Yu Huang
Level 89
God Stats
3W - 1L
1,598 SR
Queue Stats
104W - 110L
1,474 Elo+
Solo
Nike
Nike
akBanned
Nike
Level 47
God Stats
5W - 2L
1,500 SR
Queue Stats
102W - 90L
1,460 Elo+
Solo
Team Averages
Level 85
1,532 SR
1,499 Elo+

VS

Team Averages
Level 43
1,464 SR
1,482 Elo+
Chaac
Chaac
H8fulAngel8795
Chaac
Level 4
God Stats
3W - 6L
1,605 SR
Queue Stats
3W - 10L
1,551 Elo+
Party 1
Ao Kuang
Ao Kuang
Xx-Bmf-Wolf-xX
Ao Kuang
Level 27
God Stats
6W - 14L
1,390 SR
Queue Stats
35W - 45L
1,432 Elo+
Party 1
Baron Samedi
Baron Samedi
YungIRocks
Baron Samedi
Level 49
God Stats
1W - 3L
1,376 SR
Queue Stats
51W - 51L
1,472 Elo+
Solo
Hun Batz
Hun Batz
impathicpsycho54
Hun Batz
Level 48
God Stats
3W - 6L
1,452 SR
Queue Stats
38W - 50L
1,432 Elo+
Party 1
Sol
Sol
vNixi
Sol
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 23L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 9
7,670
1,278
1,807
9,072
10,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Set
Lizz0
Set
14
6 / 1 / 7
8,562
1,427
11,490
8,066
4,332
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
2 / 0 / 9
7,889
1,315
7,336
6,771
3,145
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Yu Huang
StaticTheory
Yu Huang
13
6 / 1 / 7
8,905
1,484
8,462
4,170
1,787
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nike
13
2 / 3 / 11
7,886
1,314
9,366
8,433
6,216
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Team 1 Tickets

326

VS

Team 2 Tickets

266

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 3
7,222
1,204
5,327
9,589
5,507
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ao Kuang
12
1 / 5 / 0
6,894
1,149
4,335
10,721
4,879
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
YungIRocks
Baron Samedi
13
2 / 2 / 4
7,877
1,313
7,256
7,192
3,668
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
0 / 5 / 4
6,825
1,138
9,093
12,372
6,578
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sol
vNixi
Sol
12
3 / 0 / 3
7,897
1,316
6,390
2,168
851
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
21
16
Kills
7
7
Deaths
16
43
Assists
14
Player
Kills
Deaths
Assists
KDA
W
0
2
9
2.25
L
1
4
3
0.63
W
Set
Lizz0
Set
6
1
7
9.5
W
2
0
9
6.5
W
Yu Huang
StaticTheory
Yu Huang
6
1
7
9.5
L
Ao Kuang
1
5
0
0.2
L
Baron Samedi
YungIRocks
Baron Samedi
2
2
4
2
W
Nike
2
3
11
2.5
L
0
5
4
0.4
L
Sol
vNixi
Sol
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,461
Damage
32,401
36,512
Taken
42,042
25,599
Mitigated
21,483
3,473
Healing
5,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,807
321
0
558
9,072
10,119
0
3,169
5,807
8,783
0
L
5,327
613
0
1,013
9,589
5,507
0
2,730
6,859
0
20,530
W
Set
Lizz0
Set
11,490
4,387
0
959
8,066
4,332
0
5,400
2,541
0
15,915
W
7,336
4,993
0
1,336
6,771
3,145
0
2,135
4,548
0
28,796
W
Yu Huang
StaticTheory
Yu Huang
8,462
597
0
0
4,170
1,787
0
1,489
2,621
20,609
0
L
Ao Kuang
4,335
1,526
0
857
10,721
4,879
0
1,920
8,801
10,772
0
L
Baron Samedi
YungIRocks
Baron Samedi
7,256
638
1,073
1,021
7,192
3,668
0
1,739
5,453
22,804
0
W
Nike
9,366
1,418
0
620
8,433
6,216
0
4,854
3,427
0
18,548
L
9,093
3,552
0
182
12,372
6,578
0
2,916
9,456
0
16,031
L
Sol
vNixi
Sol
6,390
2,787
0
862
2,168
851
0
964
1,204
18,801
1,275

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,912
Gold Earned
36,715
132
Minions Killed
132
6
Camps Cleared
6
661,699
Distance Traveled
606,810
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,670
1,278
12
2
0
112,062
0
L
Chaac
7,222
1,204
28
5
0
126,452
0
W
Set
8,562
1,427
15
3
0
149,564
0
W
Apollo
7,889
1,315
46
8
3
139,533
0
W
Yu Huang
8,905
1,484
45
8
2
131,002
0
L
Ao Kuang
6,894
1,149
10
2
2
141,480
0
L
Baron Samedi
7,877
1,313
44
7
0
122,839
1
W
Nike
7,886
1,314
14
2
1
129,538
0
L
Hun Batz
6,825
1,138
13
2
3
125,399
0
L
Sol
7,897
1,316
37
6
1
90,640
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role