Player Matchup

Hercules
Hercules
Diamond II
 
Hercules
Diamond II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thoth
Thoth
Masters
AyeGarrett
Thoth
Masters
Level 192
God Stats
16W - 15L
1,603 SR
Queue Stats
745W - 700L
2,390 MMR
Party 1
Sun Wukong
Sun Wukong
Diamond III
Barnsanity
Sun Wukong
Diamond III
Level 157
God Stats
8W - 3L
1,680 SR
Queue Stats
210W - 190L
2,258 MMR
Solo
Hachiman
Hachiman
Diamond V
FlatGebSociety
Hachiman
Diamond V
Level 73
God Stats
17W - 3L
1,905 SR
Queue Stats
41W - 14L
2,330 MMR
Solo
He Bo
He Bo
Masters
LITTLEHEFF
He Bo
Masters
Level 200
God Stats
6W - 7L
1,576 SR
Queue Stats
487W - 455L
2,258 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 156
1,653 SR
2,147 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 117
1,517 SR
1,806 MMR
Hades
Hades
Diamond II
 
Hades
Diamond II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Masters
 
Merlin
Masters
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chernobog
Chernobog
Diamond IV
 
Chernobog
Diamond IV
Level 198
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hel
Hel
Diamond IV
Crazywts
Hel
Diamond IV
Level 88
God Stats
1W - 2L
1,421 SR
Queue Stats
315W - 308L
2,238 MMR
Solo
Tsukuyomi
Tsukuyomi
Diamond II
Xernzzz
Tsukuyomi
Diamond II
Level 69
God Stats
39W - 30L
1,662 SR
Queue Stats
197W - 180L
2,290 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
14
6 / 0 / 6
8,855
633
8,303
11,253
10,665
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Thoth
16
2 / 0 / 0
9,100
650
4,046
4,175
1,550
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sun Wukong
Barnsanity
Sun Wukong
14
1 / 1 / 8
8,466
605
11,502
15,202
12,810
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hachiman
14
4 / 1 / 3
9,101
650
11,374
7,783
2,998
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

He Bo
14
5 / 1 / 6
8,413
601
8,443
8,004
2,527
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bans
Morgan Le FayAthenaThanatos

VS

Bans
LancelotMaman BrigitteKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
12
1 / 4 / 0
7,596
543
9,878
16,963
11,080
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Merlin
 
Merlin
12
0 / 2 / 0
7,528
538
4,443
6,202
2,031
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chernobog
 
Chernobog
12
1 / 3 / 0
6,926
495
2,636
11,045
3,236
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
0 / 4 / 0
6,235
445
1,880
10,693
6,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tsukuyomi
Xernzzz
Tsukuyomi
12
1 / 5 / 1
6,949
496
6,552
14,071
5,638
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
4
18
Kills
3
3
Deaths
18
23
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
6
0
6
9
L
Hades
 
Hades
1
4
0
0.25
L
Merlin
 
Merlin
0
2
0
0
L
Chernobog
 
Chernobog
1
3
0
0.33
W
Thoth
2
0
0
2
W
Sun Wukong
Barnsanity
Sun Wukong
1
1
8
5
L
0
4
0
0
W
Hachiman
4
1
3
5.5
W
He Bo
5
1
6
8
L
Tsukuyomi
Xernzzz
Tsukuyomi
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,668
Damage
25,389
46,417
Taken
58,974
30,550
Mitigated
28,737
20,874
Healing
21,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
8,303
3,150
0
4,020
11,253
10,665
0
2,836
8,417
593
24,916
L
Hades
 
Hades
9,878
1,759
17
9,622
16,963
11,080
0
1,406
14,632
61,314
0
L
Merlin
 
Merlin
4,443
370
0
1,122
6,202
2,031
0
3,199
2,740
65,330
199
L
Chernobog
 
Chernobog
2,636
1,410
0
1,978
11,045
3,236
0
840
10,205
0
46,251
W
Thoth
4,046
0
0
500
4,175
1,550
0
2,115
2,060
84,032
0
W
Sun Wukong
Barnsanity
Sun Wukong
11,502
3,152
0
7,289
15,202
12,810
0
9,546
5,656
0
68,874
L
1,880
92
1,105
3,525
10,693
6,752
0
3,164
7,397
30,300
0
W
Hachiman
11,374
8,039
0
4,331
7,783
2,998
1,164
777
7,006
0
81,676
W
He Bo
8,443
444
0
4,734
8,004
2,527
0
1,217
6,787
71,493
1,657
L
Tsukuyomi
Xernzzz
Tsukuyomi
6,552
1,639
0
4,240
14,071
5,638
0
3,146
10,722
0
52,794

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,935
Gold Earned
35,234
550
Minions Killed
444
0
Camps Cleared
0
1,466,241
Distance Traveled
1,326,403
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,855
633
25
2
0
304,104
5
L
Hades
7,596
543
116
8
0
217,654
5
L
Merlin
7,528
538
119
9
0
283,238
5
L
Chernobog
6,926
495
87
6
0
267,566
1
W
Thoth
9,100
650
187
13
0
285,959
2
W
Sun Wukong
8,466
605
102
7
0
282,063
2
L
Hel
6,235
445
47
3
0
258,088
0
W
Hachiman
9,101
650
138
10
0
274,105
2
W
He Bo
8,413
601
98
7
0
320,010
0
L
Tsukuyomi
6,949
496
75
5
0
299,857
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role