Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Adrenaline75
Danzaburou
Level 121
God Stats
5W - 1L
1,757 SR
Queue Stats
151W - 135L
1,523 Elo+
Solo
Sun Wukong
Sun Wukong
Brxguy
Sun Wukong
Level 119
God Stats
7W - 5L
1,502 SR
Queue Stats
137W - 125L
1,463 Elo+
Solo
Persephone
Persephone
MooManX
Persephone
Level 114
God Stats
3W - 1L
1,675 SR
Queue Stats
273W - 244L
1,617 Elo+
Solo
Loki
Loki
Nightstalker6315
Loki
Level 157
God Stats
6W - 5L
1,455 SR
Queue Stats
165W - 175L
1,477 Elo+
Party 1
Team Averages
Level 113
1,578 SR
1,516 Elo+

VS

Team Averages
Level 148
1,534 SR
1,479 Elo+
Rama
Rama
AlanDllaTorre
Rama
Level 127
God Stats
2W - 2L
1,770 SR
Queue Stats
493W - 471L
1,450 Elo+
Solo
Kali
Kali
BreakingCereal
Kali
Level 144
God Stats
42W - 59L
1,461 SR
Queue Stats
590W - 552L
1,539 Elo+
Solo
Janus
Janus
jewboy00
Janus
Level 179
God Stats
1W - 3L
1,443 SR
Queue Stats
225W - 245L
1,520 Elo+
Solo
Chaac
Chaac
spartan5to
Chaac
Level 122
God Stats
7W - 10L
1,467 SR
Queue Stats
98W - 115L
1,430 Elo+
Solo
Geb
Geb
xTR4UxFACIAL
Geb
Level 167
God Stats
0W - 3L
1,528 SR
Queue Stats
131W - 138L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
2 / 0 / 3
6,443
460
7,347
11,290
9,830
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Danzaburou
Adrenaline75
Danzaburou
14
5 / 2 / 3
7,934
567
12,278
10,816
4,318
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sun Wukong
Brxguy
Sun Wukong
12
1 / 1 / 0
6,412
458
3,122
13,083
8,909
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Persephone
MooManX
Persephone
13
0 / 1 / 1
7,833
560
4,745
7,197
2,561
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
6 / 1 / 4
8,178
584
8,653
10,714
4,098
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 0
6,827
488
6,326
11,461
3,684
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
1 / 2 / 2
7,217
516
6,257
13,412
6,643
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Janus
jewboy00
Janus
13
2 / 4 / 0
7,819
559
6,142
8,259
3,159
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chaac
13
1 / 1 / 0
8,209
586
10,385
10,817
11,426
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 4 / 2
6,796
485
5,813
13,891
8,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
9
14
Kills
5
5
Deaths
14
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
2
0
3
3.5
W
Danzaburou
Adrenaline75
Danzaburou
5
2
3
3.25
L
1
3
0
0.33
L
1
2
2
1
W
Sun Wukong
Brxguy
Sun Wukong
1
1
0
1
W
Persephone
MooManX
Persephone
0
1
1
0.5
W
6
1
4
8
L
Janus
jewboy00
Janus
2
4
0
0.5
L
Chaac
1
1
0
1
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,145
Damage
34,923
53,100
Taken
57,840
29,716
Mitigated
33,564
17,986
Healing
16,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
7,347
481
0
1,267
11,290
9,830
0
4,533
6,625
0
25,601
W
Danzaburou
Adrenaline75
Danzaburou
12,278
6,493
0
6,051
10,816
4,318
86
2,377
8,439
0
72,101
L
6,326
5,300
0
3,142
11,461
3,684
0
0
11,360
0
54,936
L
6,257
2,367
0
6,288
13,412
6,643
0
1,401
11,932
0
52,764
W
Sun Wukong
Brxguy
Sun Wukong
3,122
953
0
4,714
13,083
8,909
0
405
12,674
0
40,203
W
Persephone
MooManX
Persephone
4,745
276
0
1,059
7,197
2,561
0
1,898
5,177
66,840
0
W
8,653
2,154
0
4,895
10,714
4,098
0
2,388
8,228
0
61,747
L
Janus
jewboy00
Janus
6,142
446
0
500
8,259
3,159
264
2,999
5,168
64,773
0
L
Chaac
10,385
715
0
2,711
10,817
11,426
0
0
10,817
0
63,730
L
5,813
507
0
3,423
13,891
8,652
0
345
12,967
26,122
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,800
Gold Earned
36,868
406
Minions Killed
417
0
Camps Cleared
0
1,428,157
Distance Traveled
1,359,317
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,443
460
34
2
0
289,483
0
W
Danzaburou
7,934
567
97
7
0
257,523
4
L
Rama
6,827
488
112
8
0
255,252
1
L
Kali
7,217
516
72
5
0
321,046
0
W
Sun Wukong
6,412
458
58
4
0
264,693
1
W
Persephone
7,833
560
122
9
0
274,324
0
W
Loki
8,178
584
95
7
0
342,134
0
L
Janus
7,819
559
115
8
0
265,924
0
L
Chaac
8,209
586
92
7
0
250,658
2
L
Geb
6,796
485
26
2
0
266,437
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role