Player Matchup

Hercules
Hercules
Gold III
Hugo_Al24
Hercules
Gold III
Level 118
God Stats
5W - 2L
1,564 SR
Queue Stats
26W - 20L
1,654 MMR
Party 1
Cthulhu
Cthulhu
Silver IV
TavoFinoVip
Cthulhu
Silver IV
Level 178
God Stats
49W - 38L
1,541 SR
Queue Stats
1,392W - 1,532L
836 MMR
Party 1
Discordia
Discordia
Gold V
lekingdelest
Discordia
Gold V
Level 68
God Stats
67W - 63L
1,553 SR
Queue Stats
130W - 152L
1,250 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 121
1,553 SR
1,247 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 98
1,562 SR
1,105 MMR
Cu Chulainn
Cu Chulainn
Silver III
Duuud402
Cu Chulainn
Silver III
Level 101
God Stats
3W - 3L
1,521 SR
Queue Stats
493W - 530L
1,000 MMR
Party 2
Cernunnos
Cernunnos
Silver I
Ellylix
Cernunnos
Silver I
Level 59
God Stats
19W - 24L
1,560 SR
Queue Stats
69W - 81L
1,257 MMR
Solo
Vulcan
Vulcan
Silver III
XGustavo225
Vulcan
Silver III
Level 135
God Stats
36W - 23L
1,605 SR
Queue Stats
505W - 544L
1,059 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Hugo_Al24
Hercules
12
0 / 2 / 7
9,750
696
7,927
12,375
11,438
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
TavoFinoVip
Cthulhu
14
5 / 1 / 3
10,842
774
10,281
10,662
6,089
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Discordia
lekingdelest
Discordia
14
6 / 2 / 2
10,704
765
15,849
10,326
3,984
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bans
BastetHeraBaba YagaNe ZhaAchilles

VS

Bans
AtlasChaacMedusaGebAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Duuud402
Cu Chulainn
10
1 / 6 / 3
9,281
663
6,655
16,597
8,288
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cernunnos
Ellylix
Cernunnos
13
1 / 2 / 3
10,081
720
5,702
14,234
4,737
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vulcan
13
3 / 3 / 1
10,256
733
10,213
8,445
6,011
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
12
11
Kills
5
5
Deaths
11
12
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
Duuud402
Cu Chulainn
1
6
3
0.42
L
Cernunnos
Ellylix
Cernunnos
1
2
3
1.25
W
Hercules
Hugo_Al24
Hercules
0
2
7
1.75
W
Cthulhu
TavoFinoVip
Cthulhu
5
1
3
6.5
L
Vulcan
3
3
1
1.17
W
Discordia
lekingdelest
Discordia
6
2
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,057
Damage
22,570
33,363
Taken
39,276
21,511
Mitigated
19,036
6,394
Healing
5,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
Duuud402
Cu Chulainn
6,655
1,083
0
1,420
16,597
8,288
0
10,831
5,309
0
19,852
L
Cernunnos
Ellylix
Cernunnos
5,702
2,711
0
3,463
14,234
4,737
58
8,416
5,427
0
36,190
W
Hercules
Hugo_Al24
Hercules
7,927
1,073
0
4,490
12,375
11,438
248
3,451
8,924
0
25,452
W
Cthulhu
TavoFinoVip
Cthulhu
10,281
231
0
0
10,662
6,089
562
4,045
6,617
47,000
0
L
Vulcan
10,213
1,757
0
449
8,445
6,011
0
7,478
967
47,697
0
W
Discordia
lekingdelest
Discordia
15,849
701
0
1,904
10,326
3,984
889
3,001
7,325
54,854
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,296
Gold Earned
29,618
190
Minions Killed
147
0
Camps Cleared
0
794,954
Distance Traveled
778,853
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
9,281
663
31
2
0
237,059
0
L
Cernunnos
10,081
720
55
4
0
245,929
1
W
Hercules
9,750
696
38
3
0
255,062
0
W
Cthulhu
10,842
774
64
5
0
275,080
3
L
Vulcan
10,256
733
61
4
0
295,865
0
W
Discordia
10,704
765
88
6
0
264,812
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role