Player Matchup

Pele
Pele
 
Pele
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
BrunoPHD
Guan Yu
Level 126
God Stats
2W - 5L
1,356 SR
Queue Stats
300W - 321L
1,466 Elo+
Solo
Odin
Odin
Tiebearious
Odin
Level 149
God Stats
1W - 1L
1,739 SR
Queue Stats
82W - 89L
1,462 Elo+
Solo
Thoth
Thoth
beefimus
Thoth
Level 170
God Stats
3W - 8L
1,248 SR
Queue Stats
619W - 640L
1,479 Elo+
Solo
Zeus
Zeus
glitterfoot
Zeus
Level 101
God Stats
1W - 2L
1,480 SR
Queue Stats
60W - 87L
1,411 Elo+
Party 1
Team Averages
Level 139
1,465 SR
1,464 Elo+

VS

Team Averages
Level 97
1,476 SR
1,400 Elo+
Chernobog
Chernobog
Cio_054
Chernobog
Level 100
God Stats
4W - 2L
1,525 SR
Queue Stats
113W - 117L
1,440 Elo+
Solo
Fenrir
Fenrir
Grimriffer
Fenrir
Level 128
God Stats
5W - 4L
1,431 SR
Queue Stats
236W - 259L
1,487 Elo+
Solo
Bellona
Bellona
edletigg
Bellona
Level 79
God Stats
5W - 4L
1,384 SR
Queue Stats
83W - 104L
1,455 Elo+
Solo
Mulan
Mulan
gujuryerhtgh
Mulan
Level 56
God Stats
1W - 0L
1,263 SR
Queue Stats
2W - 5L
1,314 Elo+
Party 2
Ra
Ra
iamnewplayers
Ra
Level 120
God Stats
2W - 1L
1,778 SR
Queue Stats
36W - 34L
1,303 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
13
1 / 5 / 4
7,437
676
6,562
11,912
4,556
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Guan Yu
BrunoPHD
Guan Yu
14
2 / 6 / 5
7,869
715
8,421
13,565
12,182
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
4 / 0 / 4
8,318
756
6,482
9,076
8,324
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thoth
beefimus
Thoth
14
1 / 3 / 6
7,900
718
8,555
6,151
2,191
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
0 / 6 / 4
8,118
738
15,820
10,147
4,085
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Cio_054
Chernobog
15
3 / 3 / 15
8,946
813
8,150
11,388
6,337
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
Grimriffer
Fenrir
16
7 / 1 / 11
10,103
918
9,094
14,015
13,622
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bellona
edletigg
Bellona
15
2 / 2 / 13
8,604
782
7,943
13,546
12,603
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
4 / 2 / 14
8,669
788
9,484
11,361
9,268
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
4 / 0 / 14
9,974
907
11,376
6,637
5,465
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
87
8
Kills
20
20
Deaths
8
23
Assists
67
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
1
5
4
0.6
L
Guan Yu
BrunoPHD
Guan Yu
2
6
5
0.75
W
Chernobog
Cio_054
Chernobog
3
3
15
3.5
W
Fenrir
Grimriffer
Fenrir
7
1
11
12.5
L
4
0
4
6
L
Thoth
beefimus
Thoth
1
3
6
1.33
W
Bellona
edletigg
Bellona
2
2
13
4.25
L
0
6
4
0.33
W
4
2
14
5.5
W
4
0
14
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,840
Damage
46,047
50,851
Taken
56,947
31,338
Mitigated
47,295
12,362
Healing
33,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
6,562
662
486
978
11,912
4,556
0
2,645
8,979
0
16,177
L
Guan Yu
BrunoPHD
Guan Yu
8,421
850
2,998
3,417
13,565
12,182
0
2,467
10,852
199
16,491
W
Chernobog
Cio_054
Chernobog
8,150
3,619
462
1,186
11,388
6,337
1,494
5,466
5,788
0
21,874
W
Fenrir
Grimriffer
Fenrir
9,094
1,564
1,126
3,121
14,015
13,622
575
5,424
8,382
0
12,068
L
6,482
699
248
1,814
9,076
8,324
0
2,578
6,103
0
8,921
L
Thoth
beefimus
Thoth
8,555
130
586
70
6,151
2,191
0
1,335
4,629
17,692
0
W
Bellona
edletigg
Bellona
7,943
2,236
1,505
2,563
13,546
12,603
625
6,357
6,974
0
10,920
L
15,820
664
763
1,002
10,147
4,085
0
1,830
8,027
36,667
0
W
9,484
1,728
812
1,959
11,361
9,268
746
3,603
7,627
0
13,497
W
11,376
919
15,952
4,396
6,637
5,465
544
3,724
2,865
39,375
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,642
Gold Earned
46,296
113
Minions Killed
136
0
Camps Cleared
0
911,369
Distance Traveled
1,098,774
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,437
676
8
1
0
172,062
0
L
Guan Yu
7,869
715
23
2
0
186,014
0
W
Chernobog
8,946
813
42
4
0
185,354
0
W
Fenrir
10,103
918
13
1
0
244,124
0
L
Odin
8,318
756
10
1
0
204,266
0
L
Thoth
7,900
718
30
3
0
187,322
0
W
Bellona
8,604
782
14
1
0
229,691
0
L
Zeus
8,118
738
42
4
0
161,705
0
W
Mulan
8,669
788
12
1
0
201,224
0
W
Ra
9,974
907
55
5
0
238,381
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role