Player Matchup

Medusa
Medusa
Bronze V
ExotiicGordo
Medusa
Bronze V
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 17L
1,274 MMR
Solo
Osiris
Osiris
Gold V
GuhSynister
Osiris
Gold V
Level 82
God Stats
32W - 25L
1,531 SR
Queue Stats
103W - 112L
1,272 MMR
Solo
Ah Puch
Ah Puch
Gold V
MKarotto
Ah Puch
Gold V
Level 146
God Stats
9W - 9L
1,563 SR
Queue Stats
130W - 137L
1,392 MMR
Solo
Arachne
Arachne
Gold III
Nick5299
Arachne
Gold III
Level 143
God Stats
3W - 0L
1,700 SR
Queue Stats
95W - 97L
1,387 MMR
Solo
Athena
Athena
Silver I
atopatodarth
Athena
Silver I
Level 110
God Stats
1W - 1L
1,279 SR
Queue Stats
24W - 30L
1,350 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 118
1,515 SR
1,335 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 127
1,593 SR
1,453 MMR
Sun Wukong
Sun Wukong
Silver I
 
Sun Wukong
Silver I
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Gold IV
 
Bakasura
Gold IV
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Silver III
 
Jing Wei
Silver III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Anubis
Anubis
Gold V
joandavidsebas
Anubis
Gold V
Level 127
God Stats
12W - 13L
1,623 SR
Queue Stats
509W - 537L
1,394 MMR
Solo
Ne Zha
Ne Zha
Bronze III
xiiKeviN-
Ne Zha
Bronze III
Level 120
God Stats
1W - 2L
1,841 SR
Queue Stats
4W - 10L
1,370 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
7
0 / 1 / 1
4,241
530
4,844
4,424
1,275
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Osiris
10
1 / 0 / 1
5,399
675
3,178
6,427
4,453
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ah Puch
MKarotto
Ah Puch
9
1 / 1 / 3
5,130
641
4,525
4,290
1,174
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Arachne
Nick5299
Arachne
10
6 / 0 / 0
5,826
728
3,252
6,203
1,887
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Athena
7
0 / 0 / 2
4,474
559
2,820
6,069
3,129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
Maman BrigitteChaacUllrSusano

VS

Bans
KaliJanusAo KuangThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
7
0 / 1 / 0
4,494
562
3,074
4,435
2,284
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bakasura
 
Bakasura
8
2 / 1 / 0
4,344
543
3,644
7,399
3,053
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Jing Wei
 
Jing Wei
7
0 / 2 / 0
4,186
523
3,099
4,484
1,429
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 3 / 1
4,825
603
3,089
6,300
2,948
Ne Zha
xiiKeviN-
Ne Zha
8
0 / 1 / 1
4,502
563
2,677
6,677
2,241
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
4
8
Kills
2
2
Deaths
8
7
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
1
0
0
L
Bakasura
 
Bakasura
2
1
0
2
L
Jing Wei
 
Jing Wei
0
2
0
0
W
Medusa
0
1
1
0.5
W
Osiris
1
0
1
1.5
W
Ah Puch
MKarotto
Ah Puch
1
1
3
2.5
W
Arachne
Nick5299
Arachne
6
0
0
6
W
Athena
0
0
2
1
L
0
3
1
0.17
L
Ne Zha
xiiKeviN-
Ne Zha
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,619
Damage
15,583
27,413
Taken
29,295
11,918
Mitigated
11,955
11,266
Healing
6,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
3,074
647
0
1,027
4,435
2,284
0
0
4,435
0
25,399
L
Bakasura
 
Bakasura
3,644
2,626
0
1,911
7,399
3,053
0
3,222
4,177
0
13,649
L
Jing Wei
 
Jing Wei
3,099
2,748
0
412
4,484
1,429
0
1,111
3,373
0
21,864
W
Medusa
4,844
1,854
0
2,004
4,424
1,275
0
0
4,168
0
29,544
W
Osiris
3,178
1,393
0
3,862
6,427
4,453
0
1,448
4,979
0
36,437
W
Ah Puch
MKarotto
Ah Puch
4,525
447
0
1,443
4,290
1,174
0
1,515
2,550
34,587
0
W
Arachne
Nick5299
Arachne
3,252
2,098
0
2,589
6,203
1,887
0
126
6,067
0
31,152
W
Athena
2,820
1,274
0
1,368
6,069
3,129
0
0
5,949
13,325
0
L
3,089
354
0
2,599
6,300
2,948
0
1,772
4,528
33,770
0
L
Ne Zha
xiiKeviN-
Ne Zha
2,677
619
0
932
6,677
2,241
0
1,240
5,437
0
33,636

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,070
Gold Earned
22,351
242
Minions Killed
240
0
Camps Cleared
0
821,292
Distance Traveled
790,578
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
4,494
562
50
6
0
113,295
1
L
Bakasura
4,344
543
33
4
0
182,948
0
L
Jing Wei
4,186
523
39
5
0
165,219
0
W
Medusa
4,241
530
47
6
0
156,298
0
W
Osiris
5,399
675
56
7
0
137,718
0
W
Ah Puch
5,130
641
68
9
0
169,387
2
W
Arachne
5,826
728
49
6
0
191,339
0
W
Athena
4,474
559
22
3
0
166,550
0
L
Anubis
4,825
603
62
8
0
144,464
0
L
Ne Zha
4,502
563
56
7
0
184,652
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role