Player Matchup

Martichoras
Martichoras
DxAng3l
Martichoras
Level 113
God Stats
4W - 0L
1,701 SR
Queue Stats
11W - 9L
1,515 Elo+
Solo
Cthulhu
Cthulhu
Rigobarboza
Cthulhu
Level 141
God Stats
3W - 1L
1,761 SR
Queue Stats
82W - 103L
1,450 Elo+
Solo
Odin
Odin
THUGZ_MMSS_973
Odin
Level 145
God Stats
22W - 12L
1,686 SR
Queue Stats
1,095W - 1,039L
1,483 Elo+
Solo
Yu Huang
Yu Huang
Xx 3PE6 xX
Yu Huang
Level 99
God Stats
2W - 2L
1,675 SR
Queue Stats
66W - 67L
1,408 Elo+
Solo
Medusa
Medusa
lilFufs
Medusa
Level 106
God Stats
53W - 47L
1,616 SR
Queue Stats
470W - 472L
1,490 Elo+
Solo
Team Averages
Level 121
1,688 SR
1,469 Elo+

VS

Team Averages
Level 128
1,521 SR
1,469 Elo+
Ganesha
Ganesha
 
Ganesha
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Eternal BruX
Janus
Level 147
God Stats
9W - 8L
1,624 SR
Queue Stats
158W - 162L
1,448 Elo+
Solo
Bellona
Bellona
Jokeasyy
Bellona
Level 143
God Stats
9W - 12L
1,602 SR
Queue Stats
222W - 211L
1,499 Elo+
Solo
Tiamat
Tiamat
uDAkNg
Tiamat
Level 66
God Stats
0W - 2L
1,393 SR
Queue Stats
52W - 54L
1,407 Elo+
Solo
Da Ji
Da Ji
xenoxvaxx
Da Ji
Level 127
God Stats
1W - 1L
1,484 SR
Queue Stats
130W - 130L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
DxAng3l
Martichoras
16
4 / 2 / 8
9,022
820
12,768
10,009
4,619
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
Rigobarboza
Cthulhu
15
2 / 3 / 6
8,642
786
5,278
14,383
13,840
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

16
3 / 0 / 11
9,191
836
7,764
12,047
12,328
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yu Huang
Xx 3PE6 xX
Yu Huang
16
2 / 1 / 7
9,197
836
11,900
6,501
2,733
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
lilFufs
Medusa
18
8 / 1 / 5
10,810
983
11,139
9,026
3,773
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
14
0 / 4 / 6
8,449
768
5,639
15,535
15,524
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
1 / 2 / 4
9,100
827
12,061
8,602
3,890
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
Jokeasyy
Bellona
15
3 / 3 / 1
8,962
815
6,197
13,949
13,888
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tiamat
uDAkNg
Tiamat
14
1 / 5 / 4
8,183
744
5,913
10,667
6,602
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Da Ji
xenoxvaxx
Da Ji
14
2 / 5 / 0
8,547
777
7,857
10,334
6,569
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
22
19
Kills
7
7
Deaths
19
37
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
4
6
0.75
W
Martichoras
DxAng3l
Martichoras
4
2
8
4
L
1
2
4
1.5
L
Bellona
Jokeasyy
Bellona
3
3
1
1.17
W
Cthulhu
Rigobarboza
Cthulhu
2
3
6
1.67
W
3
0
11
8.5
W
Yu Huang
Xx 3PE6 xX
Yu Huang
2
1
7
5.5
W
Medusa
lilFufs
Medusa
8
1
5
10.5
L
Tiamat
uDAkNg
Tiamat
1
5
4
0.6
L
Da Ji
xenoxvaxx
Da Ji
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,849
Damage
37,667
51,966
Taken
59,087
37,293
Mitigated
46,473
7,583
Healing
6,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
5,639
583
0
2,777
15,535
15,524
0
5,594
9,649
21,420
0
W
Martichoras
DxAng3l
Martichoras
12,768
4,712
0
1,578
10,009
4,619
1,615
3,901
5,878
0
29,511
L
12,061
941
0
490
8,602
3,890
0
3,204
5,252
43,117
0
L
Bellona
Jokeasyy
Bellona
6,197
3,213
0
2,026
13,949
13,888
0
4,454
9,222
0
20,656
W
Cthulhu
Rigobarboza
Cthulhu
5,278
743
215
2,060
14,383
13,840
0
5,687
8,286
21,747
0
W
7,764
1,053
0
2,134
12,047
12,328
0
5,846
5,820
1,782
15,933
W
Yu Huang
Xx 3PE6 xX
Yu Huang
11,900
491
0
460
6,501
2,733
610
3,083
3,249
33,738
0
W
Medusa
lilFufs
Medusa
11,139
4,591
0
1,136
9,026
3,773
1,988
3,724
5,120
0
53,711
L
Tiamat
uDAkNg
Tiamat
5,913
261
30
1,187
10,667
6,602
23
4,262
6,327
16,562
0
L
Da Ji
xenoxvaxx
Da Ji
7,857
1,558
0
110
10,334
6,569
0
1,099
9,101
0
21,508

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,862
Gold Earned
43,241
252
Minions Killed
199
0
Camps Cleared
0
1,161,101
Distance Traveled
1,087,147
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
8,449
768
3
0
0
216,835
0
W
Martichoras
9,022
820
38
3
0
221,436
0
L
Janus
9,100
827
90
8
0
246,053
0
L
Bellona
8,962
815
40
4
0
224,328
0
W
Cthulhu
8,642
786
31
3
0
206,403
0
W
Odin
9,191
836
30
3
0
247,311
0
W
Yu Huang
9,197
836
52
5
0
231,590
0
W
Medusa
10,810
983
101
9
0
254,361
0
L
Tiamat
8,183
744
31
3
0
183,420
1
L
Da Ji
8,547
777
35
3
0
216,511
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role