Player Matchup

Agni
Agni
Diamond III
NoobPlayerInOsu
Agni
Diamond III
Level 106
God Stats
14W - 1L
1,866 SR
Queue Stats
34W - 14L
2,625 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 106
1,866 SR
2,625 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 187
1,680 SR
2,552 MMR
Eset
Eset
Diamond IV
AstuteSoldier
Eset
Diamond IV
Level 187
God Stats
1W - 1L
1,680 SR
Queue Stats
49W - 17L
2,552 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
1 / 7 / 0
18,719
891
19,931
27,954
20,472
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bans
CliodhnaNemesisLancelotThe MorriganCamazotz

VS

Bans
Ah PuchMartichorasZeusSolMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 1 / 0
21,565
1,027
24,234
25,243
21,572
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
7
1
Kills
7
7
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
7
1
0
7
L
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,931
Damage
24,234
27,954
Taken
25,243
20,472
Mitigated
21,572
7,792
Healing
11,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
24,234
2,911
0
11,665
25,243
21,572
1,610
17,101
5,017
156,371
0
L
19,931
1,019
0
7,792
27,954
20,472
624
24,477
3,477
120,893
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,719
Gold Earned
21,565
214
Minions Killed
258
8
Camps Cleared
11
389,924
Distance Traveled
404,144
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
21,565
1,027
258
12
11
404,144
1
L
Agni
18,719
891
214
10
8
389,924
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role