Player Matchup

Sun Wukong
Sun Wukong
Platinum I
 
Sun Wukong
Platinum I
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Fafnir
Fafnir
Diamond III
 
Fafnir
Diamond III
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Rama
Rama
Diamond IV
BiteTheSteez
Rama
Diamond IV
Level 335
God Stats
7W - 12L
1,598 SR
Queue Stats
217W - 204L
2,115 MMR
Party 2
Raijin
Raijin
Diamond I
Dnutsttv
Raijin
Diamond I
Level 147
God Stats
1W - 1L
1,279 SR
Queue Stats
162W - 125L
2,377 MMR
Party 1
Anhur
Anhur
Masters
JaguarXC
Anhur
Masters
Level 201
God Stats
42W - 28L
1,771 SR
Queue Stats
370W - 378L
2,412 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 158
1,530 SR
1,981 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 150
1,539 SR
2,168 MMR
Pele
Pele
Platinum III
 
Pele
Platinum III
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Platinum IV
 
Neith
Platinum IV
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Masters
Hexíc
Merlin
Masters
Level 109
God Stats
0W - 3L
1,358 SR
Queue Stats
108W - 107L
3,352 MMR
Solo
Bacchus
Bacchus
Masters
Jerem1218
Bacchus
Masters
Level 248
God Stats
5W - 5L
1,608 SR
Queue Stats
278W - 234L
2,612 MMR
Solo
Skadi
Skadi
Platinum IV
XzImmortalzX
Skadi
Platinum IV
Level 159
God Stats
19W - 9L
1,730 SR
Queue Stats
302W - 308L
1,877 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
7
0 / 0 / 0
4,009
802
388
1,484
676
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Fafnir
 
Fafnir
5
0 / 0 / 2
3,791
758
785
2,825
2,000
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

5
1 / 0 / 1
3,467
693
1,434
2,092
564
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Raijin
Dnutsttv
Raijin
6
1 / 0 / 1
4,117
823
1,220
2,052
431
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anhur
JaguarXC
Anhur
6
2 / 0 / 1
3,891
778
1,607
3,138
893
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bans
ThothThanatos

VS

Bans
AthenaMaman Brigitte
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
4
0 / 3 / 0
2,935
587
1,897
4,631
1,083
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Neith
 
Neith
1
0 / 0 / 0
2,425
485
0
0
0
Merlin
Hexíc
Merlin
2
0 / 0 / 0
2,494
499
227
641
134
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
Jerem1218
Bacchus
4
0 / 1 / 0
3,300
660
1,611
3,228
2,182
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

4
0 / 1 / 0
3,026
605
1,209
1,972
532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
0
4
Kills
0
0
Deaths
5
5
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
0
0
0
0
W
Fafnir
 
Fafnir
0
0
2
1
L
Pele
 
Pele
0
3
0
0
L
Neith
 
Neith
0
0
0
0
W
1
0
1
1.5
W
Raijin
Dnutsttv
Raijin
1
0
1
1.5
L
Merlin
Hexíc
Merlin
0
0
0
0
W
Anhur
JaguarXC
Anhur
2
0
1
2.5
L
Bacchus
Jerem1218
Bacchus
0
1
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,434
Damage
4,944
11,591
Taken
10,472
4,564
Mitigated
3,931
5,436
Healing
2,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
388
48
0
818
1,484
676
0
0
1,484
0
19,704
W
Fafnir
 
Fafnir
785
153
0
1,697
2,825
2,000
0
632
2,193
6,014
0
L
Pele
 
Pele
1,897
656
0
155
4,631
1,083
0
1,125
3,396
0
9,992
L
Neith
 
Neith
0
0
0
0
0
0
0
0
0
0
0
W
1,434
1,268
0
1,045
2,092
564
0
662
1,430
0
17,851
W
Raijin
Dnutsttv
Raijin
1,220
444
0
1,000
2,052
431
63
227
1,825
18,658
0
L
Merlin
Hexíc
Merlin
227
0
0
0
641
134
0
174
441
1,652
0
W
Anhur
JaguarXC
Anhur
1,607
1,104
0
876
3,138
893
0
317
2,821
0
18,833
L
Bacchus
Jerem1218
Bacchus
1,611
97
0
1,479
3,228
2,182
0
318
2,910
8,387
0
L
1,209
362
0
625
1,972
532
0
252
1,720
0
14,951

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,275
Gold Earned
14,180
141
Minions Killed
56
0
Camps Cleared
0
535,797
Distance Traveled
284,828
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
4,009
802
42
8
0
116,419
0
W
Fafnir
3,791
758
3
1
0
113,706
2
L
Pele
2,935
587
18
4
0
102,694
0
L
Neith
2,425
485
0
0
0
0
0
W
Rama
3,467
693
33
7
0
87,351
0
W
Raijin
4,117
823
25
5
0
101,042
0
L
Merlin
2,494
499
4
1
0
27,365
0
W
Anhur
3,891
778
38
8
0
117,279
0
L
Bacchus
3,300
660
5
1
0
86,670
0
L
Skadi
3,026
605
29
6
0
68,099
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role