Player Matchup

Da Ji
Da Ji
PROFMAROC
Da Ji
Level 128
God Stats
5W - 2L
1,620 SR
Queue Stats
170W - 152L
1,447 Elo+
Solo
Bellona
Bellona
TheDivineTuna
Bellona
Level 157
God Stats
10W - 6L
1,645 SR
Queue Stats
276W - 287L
1,443 Elo+
Party 1
Baba Yaga
Baba Yaga
ThugBox1759
Baba Yaga
Level 120
God Stats
2W - 0L
1,754 SR
Queue Stats
48W - 36L
1,540 Elo+
Party 1
Raijin
Raijin
itzazbecks96
Raijin
Level 138
God Stats
3W - 1L
1,652 SR
Queue Stats
224W - 218L
1,482 Elo+
Party 1
Fafnir
Fafnir
xDr DivineEarth
Fafnir
Level 145
God Stats
5W - 7L
1,336 SR
Queue Stats
259W - 270L
1,440 Elo+
Party 1
Team Averages
Level 138
1,602 SR
1,470 Elo+

VS

Team Averages
Level 92
1,505 SR
1,459 Elo+
Jormungandr
Jormungandr
Chief KJF
Jormungandr
Level 168
God Stats
20W - 17L
1,545 SR
Queue Stats
789W - 816L
1,507 Elo+
Solo
Serqet
Serqet
DIIdy
Serqet
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 19L
1,409 Elo+
Solo
Odin
Odin
DragonSoldier_24
Odin
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 42L
1,377 Elo+
Solo
Khepri
Khepri
NACHO 1235
Khepri
Level 158
God Stats
4W - 4L
1,479 SR
Queue Stats
269W - 249L
1,532 Elo+
Solo
Jing Wei
Jing Wei
SnapeKilledSolo
Jing Wei
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 17L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
PROFMAROC
Da Ji
13
2 / 3 / 11
7,788
779
4,813
7,508
3,621
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bellona
15
5 / 1 / 11
8,297
830
10,478
10,582
9,900
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Baba Yaga
ThugBox1759
Baba Yaga
17
7 / 1 / 10
9,663
966
14,612
7,121
3,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Raijin
15
7 / 2 / 10
9,225
923
14,873
8,517
4,860
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

13
1 / 1 / 15
8,434
843
3,157
9,736
9,952
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 200% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Chief KJF
Jormungandr
15
4 / 3 / 4
8,785
879
16,001
10,233
10,706
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Serqet
DIIdy
Serqet
11
2 / 6 / 2
7,328
733
4,324
12,148
15,426
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

13
1 / 4 / 4
7,371
737
3,666
12,513
13,680
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Khepri
NACHO 1235
Khepri
13
1 / 2 / 4
7,622
762
8,844
7,974
9,240
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
12
0 / 7 / 3
6,903
690
3,702
10,778
5,203
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
25
22
Kills
8
8
Deaths
22
57
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Chief KJF
Jormungandr
4
3
4
2
L
Serqet
DIIdy
Serqet
2
6
2
0.5
L
1
4
4
0.75
L
Khepri
NACHO 1235
Khepri
1
2
4
1.5
W
Da Ji
PROFMAROC
Da Ji
2
3
11
2.5
L
Jing Wei
0
7
3
0.21
W
Bellona
5
1
11
10.5
W
Baba Yaga
ThugBox1759
Baba Yaga
7
1
10
12
W
Raijin
7
2
10
6
W
1
1
15
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,933
Damage
36,537
43,464
Taken
53,646
31,640
Mitigated
54,255
16,645
Healing
9,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Chief KJF
Jormungandr
16,001
2,360
380
1,183
10,233
10,706
0
7,261
2,825
28,096
0
L
Serqet
DIIdy
Serqet
4,324
545
85
579
12,148
15,426
0
6,986
4,888
1,592
3,875
L
3,666
601
295
2,120
12,513
13,680
0
6,603
5,591
1,872
6,086
L
Khepri
NACHO 1235
Khepri
8,844
454
1,916
2,300
7,974
9,240
0
4,460
3,341
18,299
59
W
Da Ji
PROFMAROC
Da Ji
4,813
694
1,163
834
7,508
3,621
0
3,762
3,405
0
7,545
L
Jing Wei
3,702
1,977
200
300
10,778
5,203
0
7,332
3,280
0
11,177
W
Bellona
10,478
2,264
315
1,675
10,582
9,900
369
6,463
3,119
0
12,948
W
Baba Yaga
ThugBox1759
Baba Yaga
14,612
898
1,249
2,228
7,121
3,307
985
4,869
1,660
35,278
0
W
Raijin
14,873
2,229
422
964
8,517
4,860
730
4,922
3,021
28,672
0
W
3,157
1,283
3,335
4,460
9,736
9,952
40
4,516
4,608
3,878
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,407
Gold Earned
38,009
103
Minions Killed
87
0
Camps Cleared
0
933,818
Distance Traveled
902,968
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
8,785
879
36
4
0
190,741
0
L
Serqet
7,328
733
4
0
0
168,631
0
L
Odin
7,371
737
12
1
0
185,701
0
L
Khepri
7,622
762
22
2
0
199,607
0
W
Da Ji
7,788
779
6
1
0
170,225
0
L
Jing Wei
6,903
690
13
1
0
158,288
0
W
Bellona
8,297
830
6
1
0
214,189
0
W
Baba Yaga
9,663
966
56
6
0
193,194
0
W
Raijin
9,225
923
32
3
0
173,885
0
W
Fafnir
8,434
843
3
0
0
182,325
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role