Player Matchup

Maui
Maui
MehPlayer
Maui
Level 119
God Stats
2W - 1L
1,872 SR
Queue Stats
42W - 28L
1,574 Elo+
Solo
Ullr
Ullr
SPARTACUS_jc
Ullr
Level 140
God Stats
135W - 134L
1,524 SR
Queue Stats
136W - 137L
1,473 Elo+
Solo
Baron Samedi
Baron Samedi
TESCOxMETRO
Baron Samedi
Level 69
God Stats
28W - 35L
1,475 SR
Queue Stats
395W - 404L
1,510 Elo+
Solo
Team Averages
Level 109
1,623 SR
1,519 Elo+

VS

Team Averages
Level 123
1,539 SR
1,469 Elo+
King Arthur
King Arthur
SlobOnMacaque
King Arthur
Level 154
God Stats
5W - 13L
1,260 SR
Queue Stats
145W - 147L
1,525 Elo+
Solo
Vulcan
Vulcan
ThatOneDude517
Vulcan
Level 146
God Stats
5W - 1L
1,797 SR
Queue Stats
146W - 153L
1,449 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
mqhou
Ah Muzen Cab
Level 68
God Stats
5W - 2L
1,562 SR
Queue Stats
74W - 71L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
11
2 / 5 / 1
7,247
805
3,737
10,683
8,188
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

7
0 / 0 / 0
5,722
636
620
3,332
1,242
Mystical Earring

Mystical Earring

+15
Mp 5

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Baron Samedi
TESCOxMETRO
Baron Samedi
9
1 / 6 / 1
6,555
728
1,454
10,099
5,223
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
SlobOnMacaque
King Arthur
11
4 / 1 / 7
8,242
916
5,663
7,819
5,745
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
2 / 0 / 8
8,161
907
8,807
1,910
686
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ah Muzen Cab
mqhou
Ah Muzen Cab
11
5 / 2 / 4
8,272
919
6,063
5,913
1,973
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
30
3
Kills
11
11
Deaths
3
2
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Maui
2
5
1
0.5
L
0
0
0
0
W
King Arthur
SlobOnMacaque
King Arthur
4
1
7
7.5
L
Baron Samedi
TESCOxMETRO
Baron Samedi
1
6
1
0.25
W
2
0
8
6
W
Ah Muzen Cab
mqhou
Ah Muzen Cab
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,811
Damage
20,533
24,114
Taken
15,642
14,653
Mitigated
8,404
1,858
Healing
2,945
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
3,737
804
73
679
10,683
8,188
0
2,956
7,486
9,225
0
L
620
199
0
5
3,332
1,242
0
2,598
661
0
6,617
W
King Arthur
SlobOnMacaque
King Arthur
5,663
724
0
1,333
7,819
5,745
44
1,592
5,966
0
21,489
L
Baron Samedi
TESCOxMETRO
Baron Samedi
1,454
263
52
1,049
10,099
5,223
0
3,718
6,168
17,526
0
W
8,807
4,245
60
645
1,910
686
1,270
1,090
692
35,491
0
W
Ah Muzen Cab
mqhou
Ah Muzen Cab
6,063
1,133
0
907
5,913
1,973
689
2,060
3,584
0
30,885

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,524
Gold Earned
24,675
50
Minions Killed
112
0
Camps Cleared
0
296,526
Distance Traveled
486,787
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
7,247
805
20
2
0
142,244
0
L
Ullr
5,722
636
5
1
0
45,581
0
W
King Arthur
8,242
916
32
4
0
166,321
0
L
Baron Samedi
6,555
728
25
3
0
108,701
0
W
Vulcan
8,161
907
43
5
0
175,575
1
W
Ah Muzen Cab
8,272
919
37
4
0
144,891
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role