Player Matchup

Terra
Terra
 
Terra
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
 
Shiva
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
EchoRed
Raijin
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,500 Elo+
Solo
Agni
Agni
Julletin
Agni
Level 149
God Stats
1W - 1L
1,704 SR
Queue Stats
64W - 38L
1,627 Elo+
Solo
Gilgamesh
Gilgamesh
NIck666
Gilgamesh
Level 135
God Stats
7W - 7L
1,522 SR
Queue Stats
311W - 333L
1,485 Elo+
Solo
Team Averages
Level 145
1,545 SR
1,522 Elo+

VS

Team Averages
Level 103
1,516 SR
1,449 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
BarbieТingzz
Ganesha
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,275 Elo+
Solo
Danzaburou
Danzaburou
RADSA
Danzaburou
Level 148
God Stats
10W - 6L
1,586 SR
Queue Stats
433W - 436L
1,421 Elo+
Solo
Horus
Horus
Syko30
Horus
Level 89
God Stats
12W - 15L
1,387 SR
Queue Stats
700W - 692L
1,516 Elo+
Solo
Nu Wa
Nu Wa
killLogic
Nu Wa
Level 148
God Stats
4W - 1L
1,609 SR
Queue Stats
245W - 234L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
13
2 / 4 / 3
6,764
966
3,060
11,688
9,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shiva
 
Shiva
11
0 / 4 / 3
5,810
830
5,512
10,789
10,007
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Raijin
EchoRed
Raijin
13
2 / 4 / 3
6,573
939
6,668
6,150
2,055
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Agni
12
1 / 5 / 5
6,766
967
6,373
8,731
2,651
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
NIck666
Gilgamesh
7
0 / 1 / 0
5,061
723
0
2,317
1,844
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
13
6 / 1 / 10
7,820
1,117
10,614
6,212
2,917
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ganesha
13
0 / 1 / 17
6,963
995
5,155
7,714
7,210
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
RADSA
Danzaburou
13
6 / 2 / 4
8,135
1,162
8,328
7,435
4,413
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Horus
Syko30
Horus
13
3 / 1 / 11
8,008
1,144
3,348
10,345
7,459
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nu Wa
killLogic
Nu Wa
13
3 / 1 / 11
7,845
1,121
9,879
6,273
2,937
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
71
5
Kills
18
18
Deaths
6
14
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
2
4
3
0.88
L
Shiva
 
Shiva
0
4
3
0.38
W
Ah Puch
 
Ah Puch
6
1
10
11
W
Ganesha
0
1
17
8.5
L
Raijin
EchoRed
Raijin
2
4
3
0.88
L
Agni
1
5
5
0.7
L
Gilgamesh
NIck666
Gilgamesh
0
1
0
0
W
Danzaburou
RADSA
Danzaburou
6
2
4
4
W
Horus
Syko30
Horus
3
1
11
8.5
W
Nu Wa
killLogic
Nu Wa
3
1
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,613
Damage
37,324
39,675
Taken
37,979
25,807
Mitigated
24,936
8,925
Healing
22,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
3,060
94
1,641
2,363
11,688
9,250
0
7,958
3,138
5,903
0
L
Shiva
 
Shiva
5,512
434
836
2,015
10,789
10,007
0
5,621
4,752
0
14,224
W
Ah Puch
 
Ah Puch
10,614
334
1,971
1,314
6,212
2,917
375
1,823
4,268
22,031
0
W
Ganesha
5,155
390
577
837
7,714
7,210
498
2,897
4,737
7,912
0
L
Raijin
EchoRed
Raijin
6,668
480
0
207
6,150
2,055
0
3,667
2,368
16,237
0
L
Agni
6,373
417
0
1,863
8,731
2,651
0
5,802
2,706
14,181
0
L
Gilgamesh
NIck666
Gilgamesh
0
0
0
0
2,317
1,844
0
1,932
303
0
2
W
Danzaburou
RADSA
Danzaburou
8,328
1,965
493
1,951
7,435
4,413
1,303
4,391
2,919
0
15,235
W
Horus
Syko30
Horus
3,348
1,101
7,529
6,198
10,345
7,459
395
3,226
6,989
0
4,799
W
Nu Wa
killLogic
Nu Wa
9,879
2,974
440
1,586
6,273
2,937
3,259
3,764
2,464
20,937
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,974
Gold Earned
38,771
54
Minions Killed
86
0
Camps Cleared
0
477,272
Distance Traveled
575,417
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
6,764
966
6
1
0
110,716
0
L
Shiva
5,810
830
15
2
0
118,956
0
W
Ah Puch
7,820
1,117
27
4
0
120,038
0
W
Ganesha
6,963
995
0
0
0
126,617
0
L
Raijin
6,573
939
26
4
0
115,000
0
L
Agni
6,766
967
6
1
0
122,449
0
L
Gilgamesh
5,061
723
1
0
0
10,151
0
W
Danzaburou
8,135
1,162
26
4
0
115,928
0
W
Horus
8,008
1,144
2
0
0
103,802
0
W
Nu Wa
7,845
1,121
31
4
0
109,032
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role