Player Matchup

Loki
Loki
George4k162
Loki
Level 127
God Stats
35W - 30L
1,516 SR
Queue Stats
167W - 181L
1,472 Elo+
Party 2
Neith
Neith
LSabath
Neith
Level 129
God Stats
10W - 4L
1,669 SR
Queue Stats
180W - 183L
1,458 Elo+
Party 2
Hades
Hades
TheKillerCBP
Hades
Level 149
God Stats
15W - 9L
1,587 SR
Queue Stats
210W - 229L
1,443 Elo+
Party 2
Ganesha
Ganesha
XGerport
Ganesha
Level 137
God Stats
5W - 3L
1,646 SR
Queue Stats
90W - 104L
1,460 Elo+
Party 2
Gilgamesh
Gilgamesh
uFaelz ll
Gilgamesh
Level 158
God Stats
7W - 5L
1,612 SR
Queue Stats
677W - 668L
1,557 Elo+
Solo
Team Averages
Level 140
1,606 SR
1,478 Elo+

VS

Team Averages
Level 65
1,530 SR
1,456 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
ARCKELGOD
Bacchus
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,337 Elo+
Party 3
Bellona
Bellona
Maickol_Jeremi1
Bellona
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Janus
Janus
Tatughost
Janus
Level 29
God Stats
1W - 2L
1,527 SR
Queue Stats
20W - 21L
1,440 Elo+
Party 1
Thanatos
Thanatos
xMaarkuSz
Thanatos
Level 155
God Stats
9W - 6L
1,624 SR
Queue Stats
31W - 26L
1,503 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 3 / 3
6,665
555
2,857
8,868
2,590
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
LSabath
Neith
12
3 / 2 / 2
6,889
574
5,684
7,532
2,740
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 3 / 3
7,061
588
3,601
8,135
3,334
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Ganesha
XGerport
Ganesha
11
0 / 0 / 7
7,017
585
3,817
9,347
7,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Gilgamesh
uFaelz ll
Gilgamesh
11
5 / 3 / 1
7,378
615
7,510
14,789
6,037
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
6
0 / 2 / 0
4,561
380
1,892
5,514
1,737
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bacchus
ARCKELGOD
Bacchus
8
0 / 3 / 1
5,554
463
2,707
9,013
6,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

8
0 / 5 / 1
5,135
428
4,100
8,768
5,117
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Janus
Tatughost
Janus
10
2 / 2 / 5
6,186
516
9,830
5,085
1,936
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
xMaarkuSz
Thanatos
12
9 / 1 / 2
7,452
621
9,957
10,681
4,388
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
20
13
Kills
11
11
Deaths
13
16
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
0
2
0
0
L
Bacchus
ARCKELGOD
Bacchus
0
3
1
0.17
W
4
3
3
1.83
W
Neith
LSabath
Neith
3
2
2
2
L
0
5
1
0.1
L
Janus
Tatughost
Janus
2
2
5
2.25
W
1
3
3
0.83
W
Ganesha
XGerport
Ganesha
0
0
7
3.5
W
Gilgamesh
uFaelz ll
Gilgamesh
5
3
1
1.83
L
Thanatos
xMaarkuSz
Thanatos
9
1
2
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,469
Damage
28,486
48,671
Taken
39,061
21,824
Mitigated
19,735
15,998
Healing
15,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
1,892
1,349
0
486
5,514
1,737
0
1,519
3,995
0
17,366
L
Bacchus
ARCKELGOD
Bacchus
2,707
318
222
1,601
9,013
6,557
0
1,901
7,112
25,551
0
W
2,857
547
0
2,882
8,868
2,590
0
1,577
7,263
0
45,377
W
Neith
LSabath
Neith
5,684
1,670
0
1,676
7,532
2,740
0
1,827
5,665
0
54,248
L
4,100
1,771
0
738
8,768
5,117
303
0
8,768
0
22,959
L
Janus
Tatughost
Janus
9,830
450
0
750
5,085
1,936
75
2,491
2,594
37,097
0
W
3,601
131
756
2,218
8,135
3,334
396
3,721
4,181
50,039
0
W
Ganesha
XGerport
Ganesha
3,817
386
357
3,375
9,347
7,123
0
2,865
6,316
21,835
0
W
Gilgamesh
uFaelz ll
Gilgamesh
7,510
3,295
0
4,734
14,789
6,037
0
2,002
12,709
0
44,639
L
Thanatos
xMaarkuSz
Thanatos
9,957
2,244
0
11,240
10,681
4,388
123
1,507
9,174
0
50,342

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,010
Gold Earned
28,888
335
Minions Killed
237
0
Camps Cleared
0
1,184,445
Distance Traveled
1,123,555
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
4,561
380
32
3
0
183,883
0
L
Bacchus
5,554
463
43
4
0
244,419
0
W
Loki
6,665
555
65
5
0
265,832
0
W
Neith
6,889
574
115
10
0
244,952
0
L
Bellona
5,135
428
27
2
0
190,058
0
L
Janus
6,186
516
60
5
0
247,226
0
W
Hades
7,061
588
105
9
0
236,979
0
W
Ganesha
7,017
585
0
0
0
227,555
0
W
Gilgamesh
7,378
615
50
4
0
209,127
0
L
Thanatos
7,452
621
75
6
0
257,969
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role