Player Matchup

Merlin
Merlin
 
Merlin
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
DharmaLotus
Lancelot
Level 116
God Stats
22W - 24L
1,543 SR
Queue Stats
463W - 465L
1,462 Elo+
Solo
Odin
Odin
Malum_Leviathan
Odin
Level 88
God Stats
9W - 7L
1,484 SR
Queue Stats
104W - 120L
1,434 Elo+
Party 2
Atlas
Atlas
Ro_Didde
Atlas
Level 18
God Stats
5W - 5L
1,516 SR
Queue Stats
8W - 6L
1,493 Elo+
Party 2
Heimdallr
Heimdallr
SpiredToast
Heimdallr
Level 16
God Stats
8W - 11L
1,335 SR
Queue Stats
30W - 39L
1,399 Elo+
Party 2
Team Averages
Level 55
1,476 SR
1,458 Elo+

VS

Team Averages
Level 109
1,610 SR
1,467 Elo+
Neith
Neith
 
Neith
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
BEASTassCMo3
Nemesis
Level 154
God Stats
11W - 8L
1,600 SR
Queue Stats
59W - 54L
1,512 Elo+
Solo
Arachne
Arachne
BlueWoody
Arachne
Level 28
God Stats
7W - 2L
1,830 SR
Queue Stats
85W - 91L
1,427 Elo+
Party 1
Raijin
Raijin
TheLastOneLeft12
Raijin
Level 121
God Stats
2W - 0L
1,696 SR
Queue Stats
234W - 228L
1,448 Elo+
Party 1
Odin
Odin
x SGT SPAZ x
Odin
Level 108
God Stats
6W - 6L
1,425 SR
Queue Stats
246W - 248L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
0 / 1 / 2
6,996
999
1,760
2,631
950
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lancelot
DharmaLotus
Lancelot
12
0 / 2 / 4
7,106
1,015
6,855
8,852
6,314
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
1 / 2 / 2
7,453
1,065
4,771
7,197
4,870
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Atlas
Ro_Didde
Atlas
13
1 / 2 / 3
7,523
1,075
5,169
8,897
7,743
Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heimdallr
SpiredToast
Heimdallr
13
2 / 2 / 1
7,709
1,101
5,222
6,148
2,775
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Team 1 Tickets

309

VS

Team 2 Tickets

340

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
0 / 0 / 8
7,683
1,098
7,424
3,534
1,405
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
BEASTassCMo3
Nemesis
13
0 / 2 / 6
7,320
1,046
7,025
7,425
3,763
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Arachne
BlueWoody
Arachne
13
5 / 1 / 3
8,473
1,210
4,125
5,626
2,800
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
3 / 0 / 6
8,471
1,210
9,162
2,988
1,055
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 1 / 5
7,413
1,059
2,360
6,333
5,144
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
37
4
Kills
9
9
Deaths
4
12
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
1
2
1
W
Neith
 
Neith
0
0
8
4
W
Nemesis
BEASTassCMo3
Nemesis
0
2
6
1.5
W
Arachne
BlueWoody
Arachne
5
1
3
6.5
L
Lancelot
DharmaLotus
Lancelot
0
2
4
1
L
1
2
2
1
L
Atlas
Ro_Didde
Atlas
1
2
3
1.25
L
Heimdallr
SpiredToast
Heimdallr
2
2
1
1.25
W
3
0
6
6
W
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,777
Damage
30,096
33,725
Taken
25,906
22,652
Mitigated
14,167
2,019
Healing
2,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
1,760
186
0
140
2,631
950
0
703
1,928
15,632
0
W
Neith
 
Neith
7,424
3,458
0
600
3,534
1,405
0
951
2,583
0
32,507
W
Nemesis
BEASTassCMo3
Nemesis
7,025
3,161
0
609
7,425
3,763
0
1,758
5,667
0
14,273
W
Arachne
BlueWoody
Arachne
4,125
3,438
0
660
5,626
2,800
0
1,542
4,084
0
6,948
L
Lancelot
DharmaLotus
Lancelot
6,855
1,259
0
245
8,852
6,314
0
2,327
6,525
0
12,650
L
4,771
1,390
0
519
7,197
4,870
0
1,811
5,386
105
13,149
L
Atlas
Ro_Didde
Atlas
5,169
1,873
0
1,005
8,897
7,743
0
2,558
6,339
13,756
0
L
Heimdallr
SpiredToast
Heimdallr
5,222
3,613
0
110
6,148
2,775
0
1,763
4,385
0
19,103
W
9,162
577
160
57
2,988
1,055
0
669
2,319
26,563
0
W
2,360
671
0
0
6,333
5,144
0
2,114
4,219
0
4,111

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,787
Gold Earned
39,360
136
Minions Killed
131
4
Camps Cleared
7
637,397
Distance Traveled
701,366
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,996
999
38
5
1
77,351
0
W
Neith
7,683
1,098
68
10
0
118,172
0
W
Nemesis
7,320
1,046
15
2
4
175,128
0
W
Arachne
8,473
1,210
4
1
1
132,821
0
L
Lancelot
7,106
1,015
12
2
1
146,980
0
L
Odin
7,453
1,065
25
4
1
150,056
0
L
Atlas
7,523
1,075
20
3
0
131,617
0
L
Heimdallr
7,709
1,101
41
6
1
131,393
0
W
Raijin
8,471
1,210
41
6
1
139,164
0
W
Odin
7,413
1,059
3
0
1
136,081
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role