Player Matchup

Arachne
Arachne
 
Arachne
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
DestructordeDIOS
Geb
Level 101
God Stats
0W - 2L
1,215 SR
Queue Stats
64W - 60L
1,470 Elo+
Solo
Osiris
Osiris
Dionixio9
Osiris
Level 144
God Stats
10W - 13L
1,522 SR
Queue Stats
458W - 450L
1,543 Elo+
Party 1
Cupid
Cupid
ElCulebra24
Cupid
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
400W - 385L
1,540 Elo+
Party 1
Scylla
Scylla
NahueVP
Scylla
Level 108
God Stats
11W - 6L
1,795 SR
Queue Stats
135W - 122L
1,554 Elo+
Party 1
Team Averages
Level 117
1,507 SR
1,522 Elo+

VS

Team Averages
Level 106
1,492 SR
1,480 Elo+
Chaac
Chaac
 
Chaac
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
BaeHaru
Anhur
Level 84
God Stats
4W - 2L
1,500 SR
Queue Stats
20W - 20L
1,451 Elo+
Solo
Scylla
Scylla
Oss4mA
Scylla
Level 69
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 10L
1,519 Elo+
Solo
Jormungandr
Jormungandr
WindFragger
Jormungandr
Level 109
God Stats
3W - 5L
1,402 SR
Queue Stats
112W - 120L
1,486 Elo+
Solo
Loki
Loki
nikeboysportz
Loki
Level 144
God Stats
19W - 15L
1,560 SR
Queue Stats
403W - 415L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
12
2 / 1 / 1
6,896
530
4,103
9,319
3,617
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
0 / 3 / 1
5,591
430
4,772
11,897
8,124
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Osiris
Dionixio9
Osiris
13
3 / 2 / 1
7,729
595
11,870
16,154
16,898
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
0 / 3 / 0
6,611
509
3,531
8,140
2,237
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
NahueVP
Scylla
12
3 / 3 / 1
6,978
537
3,440
7,382
2,702
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
0 / 3 / 2
7,155
550
10,888
14,658
11,756
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anhur
BaeHaru
Anhur
12
5 / 0 / 2
7,531
579
7,936
6,250
2,427
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
Oss4mA
Scylla
12
2 / 3 / 4
7,407
570
5,920
5,955
2,096
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
WindFragger
Jormungandr
11
1 / 2 / 6
7,061
543
4,915
10,518
8,248
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
4 / 0 / 1
7,695
592
6,915
7,629
2,840
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
27
8
Kills
12
12
Deaths
8
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
2
1
1
2.5
W
Chaac
 
Chaac
0
3
2
0.33
W
Anhur
BaeHaru
Anhur
5
0
2
6
L
0
3
1
0.17
L
Osiris
Dionixio9
Osiris
3
2
1
1.75
L
0
3
0
0
L
Scylla
NahueVP
Scylla
3
3
1
1.17
W
Scylla
Oss4mA
Scylla
2
3
4
1.33
W
Jormungandr
WindFragger
Jormungandr
1
2
6
2
W
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,716
Damage
36,574
52,892
Taken
45,010
33,578
Mitigated
27,367
13,985
Healing
16,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
4,103
3,147
0
1,819
9,319
3,617
0
813
8,459
0
50,603
W
Chaac
 
Chaac
10,888
4,791
0
7,562
14,658
11,756
0
571
14,087
0
50,984
W
Anhur
BaeHaru
Anhur
7,936
4,308
0
2,831
6,250
2,427
535
1,075
5,175
0
46,512
L
4,772
283
0
3,130
11,897
8,124
0
3,736
8,161
24,814
0
L
Osiris
Dionixio9
Osiris
11,870
5,015
0
6,112
16,154
16,898
0
1,020
14,040
0
59,214
L
3,531
2,258
208
2,216
8,140
2,237
1,064
461
7,679
0
46,458
L
Scylla
NahueVP
Scylla
3,440
451
0
500
7,382
2,702
0
4,805
2,577
50,034
0
W
Scylla
Oss4mA
Scylla
5,920
328
0
500
5,955
2,096
381
3,404
2,551
46,435
0
W
Jormungandr
WindFragger
Jormungandr
4,915
1,591
0
1,618
10,518
8,248
0
2,068
8,450
24,132
0
W
6,915
1,457
0
3,672
7,629
2,840
0
1,094
6,535
0
62,666

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,805
Gold Earned
36,849
349
Minions Killed
368
0
Camps Cleared
0
1,256,479
Distance Traveled
1,266,038
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,896
530
77
6
0
255,571
0
W
Chaac
7,155
550
85
7
0
239,581
0
W
Anhur
7,531
579
63
5
0
228,539
5
L
Geb
5,591
430
17
1
0
259,705
0
L
Osiris
7,729
595
96
7
0
213,577
2
L
Cupid
6,611
509
81
6
0
264,026
0
L
Scylla
6,978
537
78
6
0
263,600
0
W
Scylla
7,407
570
92
7
0
231,552
0
W
Jormungandr
7,061
543
36
3
0
244,491
4
W
Loki
7,695
592
92
7
0
321,875
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role