Player Matchup

Arachne
Arachne
 
Arachne
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
NierZero
Khepri
Level 148
God Stats
19W - 3L
1,895 SR
Queue Stats
39W - 14L
1,718 Elo+
Party 3
Agni
Agni
SereneLoser
Agni
Level 137
God Stats
4W - 2L
1,836 SR
Queue Stats
132W - 92L
1,631 Elo+
Party 3
Tyr
Tyr
calmest32
Tyr
Level 138
God Stats
5W - 4L
1,627 SR
Queue Stats
80W - 69L
1,603 Elo+
Party 3
Danzaburou
Danzaburou
nelmurder31
Danzaburou
Level 49
God Stats
83W - 120L
1,471 SR
Queue Stats
110W - 140L
1,476 Elo+
Solo
Team Averages
Level 119
1,666 SR
1,585 Elo+

VS

Team Averages
Level 51
1,457 SR
1,410 Elo+
Hera
Hera
GBE DJ
Hera
Level 66
God Stats
0W - 1L
1,551 SR
Queue Stats
15W - 18L
1,484 Elo+
Party 1
Guan Yu
Guan Yu
HaRM503
Guan Yu
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 40L
1,433 Elo+
Party 2
Kukulkan
Kukulkan
MCB 916 702
Kukulkan
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,438 Elo+
Party 1
Neith
Neith
Omr IoI
Neith
Level 7
God Stats
2W - 4L
1,292 SR
Queue Stats
10W - 14L
1,252 Elo+
Party 2
Thor
Thor
t2ac3
Thor
Level 73
God Stats
23W - 43L
1,440 SR
Queue Stats
581W - 609L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
17
6 / 0 / 9
10,764
1,076
8,888
4,825
2,668
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Khepri
NierZero
Khepri
16
1 / 0 / 13
11,446
1,145
3,538
3,335
4,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

17
7 / 0 / 11
11,061
1,106
14,981
5,122
2,364
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

17
2 / 0 / 17
10,286
1,029
11,871
10,283
12,260
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Danzaburou
nelmurder31
Danzaburou
16
4 / 0 / 10
10,587
1,059
6,701
2,695
1,303
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Team 1 Tickets

324

VS

Team 2 Tickets

167

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
GBE DJ
Hera
15
0 / 6 / 0
9,361
936
7,312
10,476
5,019
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Guan Yu
HaRM503
Guan Yu
14
0 / 3 / 0
8,892
889
3,302
14,044
12,909
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kukulkan
MCB 916 702
Kukulkan
14
0 / 7 / 0
8,899
890
3,497
11,644
6,678
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
Omr IoI
Neith
14
0 / 3 / 0
8,912
891
4,978
6,241
2,856
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thor
t2ac3
Thor
14
0 / 1 / 0
9,259
926
3,350
6,365
2,995
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
0
20
Kills
0
0
Deaths
20
60
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
6
0
9
10.5
L
Hera
GBE DJ
Hera
0
6
0
0
L
Guan Yu
HaRM503
Guan Yu
0
3
0
0
L
Kukulkan
MCB 916 702
Kukulkan
0
7
0
0
W
Khepri
NierZero
Khepri
1
0
13
7.5
L
Neith
Omr IoI
Neith
0
3
0
0
W
7
0
11
12.5
W
2
0
17
10.5
W
Danzaburou
nelmurder31
Danzaburou
4
0
10
9
L
Thor
t2ac3
Thor
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,979
Damage
22,439
26,260
Taken
48,770
22,737
Mitigated
30,457
7,669
Healing
1,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
8,888
6,321
153
2,349
4,825
2,668
0
1,859
2,966
0
17,479
L
Hera
GBE DJ
Hera
7,312
547
0
560
10,476
5,019
0
5,060
5,212
28,574
0
L
Guan Yu
HaRM503
Guan Yu
3,302
699
195
524
14,044
12,909
0
5,102
8,645
0
15,019
L
Kukulkan
MCB 916 702
Kukulkan
3,497
567
0
40
11,644
6,678
0
3,843
7,647
15,315
0
W
Khepri
NierZero
Khepri
3,538
0
237
1,058
3,335
4,142
0
1,477
1,858
18,855
0
L
Neith
Omr IoI
Neith
4,978
2,298
0
123
6,241
2,856
0
2,861
3,308
0
16,400
W
14,981
957
192
962
5,122
2,364
0
2,294
2,828
35,144
0
W
11,871
786
0
1,255
10,283
12,260
0
3,582
6,701
469
16,939
W
Danzaburou
nelmurder31
Danzaburou
6,701
2,353
0
1,463
2,695
1,303
0
1,597
1,098
0
30,492
L
Thor
t2ac3
Thor
3,350
538
0
236
6,365
2,995
0
1,187
5,077
0
22,531

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,144
Gold Earned
45,323
173
Minions Killed
201
5
Camps Cleared
8
1,025,835
Distance Traveled
862,201
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,764
1,076
17
2
4
218,749
0
L
Hera
9,361
936
57
6
0
186,549
0
L
Guan Yu
8,892
889
36
4
2
188,244
0
L
Kukulkan
8,899
890
29
3
0
138,061
0
W
Khepri
11,446
1,145
26
3
1
169,066
0
L
Neith
8,912
891
40
4
1
158,931
0
W
Agni
11,061
1,106
50
5
0
209,712
0
W
Tyr
10,286
1,029
16
2
0
217,937
0
W
Danzaburou
10,587
1,059
64
6
0
210,371
0
L
Thor
9,259
926
39
4
5
190,416
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role