Player Matchup

Morgan Le Fay
Morgan Le Fay
Hades06089731
Morgan Le Fay
Level 40
God Stats
1W - 2L
1,178 SR
Queue Stats
20W - 17L
1,401 Elo+
Solo
Amaterasu
Amaterasu
IvandaRussia
Amaterasu
Level 48
God Stats
1W - 3L
1,087 SR
Queue Stats
6W - 9L
1,319 Elo+
Solo
Hachiman
Hachiman
LeoR1096
Hachiman
Level 46
God Stats
6W - 8L
1,308 SR
Queue Stats
63W - 78L
1,297 Elo+
Solo
Sobek
Sobek
Ravis Tibed
Sobek
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 23L
1,485 Elo+
Solo
Bellona
Bellona
Tripleready
Bellona
Level 84
God Stats
111W - 105L
1,527 SR
Queue Stats
375W - 406L
1,443 Elo+
Solo
Team Averages
Level 61
1,320 SR
1,389 Elo+

VS

Team Averages
Level 40
1,363 SR
1,266 Elo+
Hercules
Hercules
Burgosz6860
Hercules
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 41L
1,210 Elo+
Party 1
Vulcan
Vulcan
C_Hidalgo24
Vulcan
Level 83
God Stats
1W - 2L
1,427 SR
Queue Stats
38W - 70L
1,303 Elo+
Party 1
Merlin
Merlin
DanielLeonXD
Merlin
Level 21
God Stats
4W - 3L
1,527 SR
Queue Stats
13W - 29L
1,279 Elo+
Party 1
Ishtar
Ishtar
cebollinoo
Ishtar
Level 26
God Stats
0W - 5L
1,012 SR
Queue Stats
21W - 50L
1,241 Elo+
Party 1
Arachne
Arachne
shutup_beach1
Arachne
Level 43
God Stats
39W - 51L
1,350 SR
Queue Stats
73W - 109L
1,300 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Hades06089731
Morgan Le Fay
16
5 / 4 / 5
10,082
480
18,164
11,608
5,820
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Amaterasu
IvandaRussia
Amaterasu
15
2 / 2 / 6
9,275
442
6,218
18,071
11,741
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hachiman
LeoR1096
Hachiman
18
4 / 0 / 1
11,359
541
8,288
9,774
4,108
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
2 / 0 / 7
9,904
472
9,386
21,877
26,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Bellona
Tripleready
Bellona
17
4 / 1 / 1
10,107
481
11,550
21,553
20,376
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Burgosz6860
Hercules
11
0 / 2 / 1
7,882
375
4,277
18,604
17,988
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Vulcan
13
4 / 5 / 0
9,041
431
20,597
16,828
7,837
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Merlin
14
3 / 4 / 1
9,101
433
14,558
14,469
6,078
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ishtar
cebollinoo
Ishtar
12
0 / 3 / 1
7,899
376
1,046
9,727
3,737
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
12
0 / 3 / 2
7,888
376
6,493
16,241
6,767
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
12
17
Kills
7
7
Deaths
17
20
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Hercules
Burgosz6860
Hercules
0
2
1
0.25
L
Vulcan
4
5
0
0.8
L
Merlin
3
4
1
0.88
W
Morgan Le Fay
Hades06089731
Morgan Le Fay
5
4
5
1.88
W
Amaterasu
IvandaRussia
Amaterasu
2
2
6
2.5
W
Hachiman
LeoR1096
Hachiman
4
0
1
4.5
W
2
0
7
5.5
W
Bellona
Tripleready
Bellona
4
1
1
4.5
L
Ishtar
cebollinoo
Ishtar
0
3
1
0.17
L
Arachne
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,606
Damage
46,971
82,883
Taken
75,869
68,396
Mitigated
42,407
27,379
Healing
13,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Burgosz6860
Hercules
4,277
1,860
0
5,095
18,604
17,988
0
8,929
9,675
0
19,388
L
Vulcan
20,597
5,045
75
2,884
16,828
7,837
226
4,349
12,479
60,934
0
L
Merlin
14,558
1,088
0
250
14,469
6,078
114
9,541
4,928
62,401
0
W
Morgan Le Fay
Hades06089731
Morgan Le Fay
18,164
1,801
294
768
11,608
5,820
903
6,124
5,484
81,537
0
W
Amaterasu
IvandaRussia
Amaterasu
6,218
1,779
0
5,127
18,071
11,741
1,013
11,604
6,467
0
40,971
W
Hachiman
LeoR1096
Hachiman
8,288
4,347
0
4,779
9,774
4,108
2,870
1,455
8,319
0
113,805
W
9,386
1,161
0
9,030
21,877
26,351
0
8,283
13,594
49,877
0
W
Bellona
Tripleready
Bellona
11,550
3,492
0
7,381
21,553
20,376
1,391
7,689
13,864
0
94,812
L
Ishtar
cebollinoo
Ishtar
1,046
183
0
2,216
9,727
3,737
0
1,142
8,585
0
42,711
L
Arachne
6,493
5,187
0
2,915
16,241
6,767
0
3,589
12,652
0
51,887

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,727
Gold Earned
41,811
501
Minions Killed
302
0
Camps Cleared
0
2,065,519
Distance Traveled
1,886,419
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,882
375
18
1
0
446,938
0
L
Vulcan
9,041
431
67
3
0
384,290
2
L
Merlin
9,101
433
85
4
0
365,094
0
W
Morgan Le Fay
10,082
480
102
5
0
375,810
0
W
Amaterasu
9,275
442
71
3
0
467,593
0
W
Hachiman
11,359
541
164
8
0
392,154
2
W
Sobek
9,904
472
56
3
0
426,040
0
W
Bellona
10,107
481
108
5
0
403,922
2
L
Ishtar
7,899
376
61
3
0
238,151
0
L
Arachne
7,888
376
71
3
0
451,946
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role