Player Matchup

Sobek
Sobek
 
Sobek
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Pele
Pele
Borleone
Pele
Level 29
God Stats
2W - 1L
1,823 SR
Queue Stats
64W - 66L
1,446 Elo+
Party 3
Merlin
Merlin
Gxds
Merlin
Level 43
God Stats
10W - 11L
1,571 SR
Queue Stats
134W - 139L
1,496 Elo+
Party 1
Cliodhna
Cliodhna
Skinwalker69874
Cliodhna
Level 64
God Stats
10W - 8L
1,507 SR
Queue Stats
174W - 154L
1,450 Elo+
Party 3
Artemis
Artemis
funkybeardmannn
Artemis
Level 47
God Stats
12W - 5L
1,725 SR
Queue Stats
130W - 115L
1,463 Elo+
Solo
Team Averages
Level 50
1,625 SR
1,471 Elo+

VS

Team Averages
Level 46
1,554 SR
1,401 Elo+
Nox
Nox
BreeziestLeaf
Nox
Level 58
God Stats
4W - 4L
1,343 SR
Queue Stats
96W - 107L
1,391 Elo+
Party 4
Chernobog
Chernobog
Kuro_Steele_
Chernobog
Level 106
God Stats
1W - 0L
1,731 SR
Queue Stats
146W - 118L
1,495 Elo+
Party 2
Khepri
Khepri
Little_Shiro-k
Khepri
Level 27
God Stats
6W - 1L
1,635 SR
Queue Stats
79W - 62L
1,462 Elo+
Party 2
Serqet
Serqet
St4rp0wer5395
Serqet
Level 8
God Stats
3W - 1L
1,560 SR
Queue Stats
11W - 14L
1,343 Elo+
Party 4
Bellona
Bellona
samuraivirtual1
Bellona
Level 30
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 18L
1,315 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
8
0 / 1 / 4
5,361
536
2,895
9,773
6,829
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pele
3
0 / 7 / 0
3,701
370
784
6,316
1,672
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Merlin
Gxds
Merlin
9
2 / 1 / 2
5,408
541
3,434
5,502
1,501
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cliodhna
12
5 / 1 / 0
6,338
634
5,505
7,687
2,742
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

8
1 / 2 / 2
4,980
498
6,995
5,935
2,040
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 4 / 1
5,327
533
4,901
6,466
2,394
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chernobog
Kuro_Steele_
Chernobog
8
1 / 3 / 1
4,687
469
5,612
6,938
2,229
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
3 / 0 / 0
5,465
547
3,391
8,505
5,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
2 / 1 / 1
5,266
527
2,904
6,843
2,370
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
2 / 1 / 0
6,269
627
1,117
4,557
4,261
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
14
8
Kills
11
12
Deaths
9
8
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
0
1
4
2
L
Pele
0
7
0
0
W
3
4
1
0.88
L
Merlin
Gxds
Merlin
2
1
2
3
W
Chernobog
Kuro_Steele_
Chernobog
1
3
1
0.5
W
3
0
0
3
L
Cliodhna
5
1
0
5
W
2
1
1
2.5
L
1
2
2
1
W
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,613
Damage
17,925
35,213
Taken
33,309
14,784
Mitigated
16,501
9,309
Healing
7,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
2,895
942
915
4,579
9,773
6,829
0
2,161
7,432
17,705
0
L
Pele
784
294
0
307
6,316
1,672
0
1,607
4,709
0
10,299
W
4,901
482
0
0
6,466
2,394
0
2,887
3,579
23,437
0
L
Merlin
Gxds
Merlin
3,434
384
0
1,930
5,502
1,501
164
2,824
2,678
26,153
0
W
Chernobog
Kuro_Steele_
Chernobog
5,612
3,843
0
2,562
6,938
2,229
0
547
6,391
0
22,894
W
3,391
622
0
3,165
8,505
5,247
0
1,870
6,635
16,779
0
L
Cliodhna
5,505
1,529
0
566
7,687
2,742
0
834
6,853
0
46,165
W
2,904
1,167
0
330
6,843
2,370
0
1,025
5,818
0
34,797
L
6,995
3,301
0
1,012
5,935
2,040
0
866
4,907
0
37,388
W
1,117
420
0
1,506
4,557
4,261
1,347
0
4,557
0
36,777

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,788
Gold Earned
27,014
216
Minions Killed
195
0
Camps Cleared
0
888,760
Distance Traveled
982,778
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
5,361
536
15
2
0
177,621
0
L
Pele
3,701
370
14
1
0
118,432
0
W
Nox
5,327
533
42
4
0
197,049
0
L
Merlin
5,408
541
42
4
0
184,462
0
W
Chernobog
4,687
469
36
4
0
182,066
0
W
Khepri
5,465
547
11
1
0
221,201
0
L
Cliodhna
6,338
634
83
8
0
241,231
0
W
Serqet
5,266
527
50
5
0
224,609
0
L
Artemis
4,980
498
62
6
0
167,014
0
W
Bellona
6,269
627
56
6
0
157,853
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role