Player Matchup

Danzaburou
Danzaburou
DURBCITY69
Danzaburou
Level 28
God Stats
1W - 1L
1,302 SR
Queue Stats
3W - 5L
1,540 Elo+
Party 2
Athena
Athena
GodOfManyDucks
Athena
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 4L
1,540 Elo+
Party 2
Nemesis
Nemesis
Heanie
Nemesis
Level 49
God Stats
5W - 5L
1,177 SR
Queue Stats
42W - 52L
1,332 Elo+
Solo
Sol
Sol
ProgrammingGamer
Sol
Level 29
God Stats
2W - 2L
1,771 SR
Queue Stats
3W - 2L
1,540 Elo+
Party 2
Sun Wukong
Sun Wukong
ShorTPeoplE
Sun Wukong
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 5L
1,540 Elo+
Party 2
Team Averages
Level 33
1,450 SR
1,498 Elo+

VS

Team Averages
Level 46
1,590 SR
1,406 Elo+
Sun Wukong
Sun Wukong
Damaskius
Sun Wukong
Level 41
God Stats
7W - 2L
1,784 SR
Queue Stats
41W - 25L
1,439 Elo+
Party 1
Fenrir
Fenrir
Elraiomackuin
Fenrir
Level 119
God Stats
3W - 2L
1,930 SR
Queue Stats
111W - 108L
1,450 Elo+
Party 3
Sobek
Sobek
Erolisos
Sobek
Level 46
God Stats
0W - 1L
1,633 SR
Queue Stats
33W - 24L
1,435 Elo+
Party 1
Izanami
Izanami
LipLopOnTop
Izanami
Level 17
God Stats
0W - 1L
1,406 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
Powxr45
Kukulkan
Level 5
God Stats
0W - 1L
1,199 SR
Queue Stats
0W - 4L
1,204 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DURBCITY69
Danzaburou
11
3 / 1 / 2
7,178
598
2,593
3,078
994
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
3 / 2 / 4
6,965
580
4,311
9,537
6,600
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
Heanie
Nemesis
11
2 / 1 / 4
6,601
550
4,540
8,232
3,053
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Bow

Short Bow

+15%
Attack Speed

12
3 / 1 / 2
7,428
619
5,912
7,962
2,609
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
ShorTPeoplE
Sun Wukong
10
1 / 1 / 0
6,058
505
4,285
8,844
5,206
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Damaskius
Sun Wukong
10
1 / 1 / 1
6,684
557
6,770
9,777
6,413
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

11
3 / 1 / 1
6,687
557
8,097
9,658
3,837
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sobek
Erolisos
Sobek
2
0 / 5 / 0
3,894
325
146
4,573
1,668
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Izanami
LipLopOnTop
Izanami
7
1 / 3 / 1
5,155
430
913
3,616
917
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
Powxr45
Kukulkan
7
0 / 2 / 0
5,098
425
2,528
5,654
2,726
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Magic Focus

Magic Focus

+20
Magical Power

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
8
12
Kills
5
6
Deaths
12
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
DURBCITY69
Danzaburou
3
1
2
4
L
Sun Wukong
Damaskius
Sun Wukong
1
1
1
1.5
L
3
1
1
3.5
L
Sobek
Erolisos
Sobek
0
5
0
0
W
3
2
4
2.5
W
Nemesis
Heanie
Nemesis
2
1
4
4
L
Izanami
LipLopOnTop
Izanami
1
3
1
0.5
L
Kukulkan
Powxr45
Kukulkan
0
2
0
0
W
3
1
2
4
W
Sun Wukong
ShorTPeoplE
Sun Wukong
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,641
Damage
18,454
37,653
Taken
33,278
18,462
Mitigated
15,561
11,311
Healing
5,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
DURBCITY69
Danzaburou
2,593
1,530
0
1,092
3,078
994
3,457
0
3,078
0
43,914
L
Sun Wukong
Damaskius
Sun Wukong
6,770
1,485
0
2,364
9,777
6,413
596
1,531
8,246
364
45,365
L
8,097
2,898
0
2,698
9,658
3,837
0
3,338
6,320
0
42,907
L
Sobek
Erolisos
Sobek
146
26
0
258
4,573
1,668
0
724
3,849
1,568
0
W
4,311
1,382
1,621
1,670
9,537
6,600
250
549
8,988
14,624
0
W
Nemesis
Heanie
Nemesis
4,540
1,664
0
1,071
8,232
3,053
0
1,053
7,179
0
48,772
L
Izanami
LipLopOnTop
Izanami
913
541
0
71
3,616
917
0
479
3,137
0
5,645
L
Kukulkan
Powxr45
Kukulkan
2,528
354
0
14
5,654
2,726
0
4,151
1,503
24,287
0
W
5,912
2,344
0
4,688
7,962
2,609
5,185
1,235
6,727
54,023
0
W
Sun Wukong
ShorTPeoplE
Sun Wukong
4,285
1,200
0
1,169
8,844
5,206
0
116
8,728
0
35,917

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,230
Gold Earned
27,518
325
Minions Killed
188
0
Camps Cleared
0
1,164,977
Distance Traveled
835,361
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,178
598
67
6
0
175,260
0
L
Sun Wukong
6,684
557
69
6
0
228,681
0
L
Fenrir
6,687
557
67
6
0
253,157
2
L
Sobek
3,894
325
1
0
0
91,278
0
W
Athena
6,965
580
26
2
0
250,108
0
W
Nemesis
6,601
550
77
6
0
288,205
0
L
Izanami
5,155
430
5
0
0
129,763
0
L
Kukulkan
5,098
425
46
4
0
132,482
0
W
Sol
7,428
619
102
9
0
209,925
0
W
Sun Wukong
6,058
505
53
4
0
241,479
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role