Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
InauguralMink6
Izanami
Level 197
God Stats
1W - 4L
1,134 SR
Queue Stats
271W - 246L
1,494 Elo+
Party 1
Mulan
Mulan
KingPiccoloJr
Mulan
Level 108
God Stats
8W - 8L
1,392 SR
Queue Stats
160W - 160L
1,505 Elo+
Solo
Bastet
Bastet
SatansxRabbit
Bastet
Level 157
God Stats
21W - 18L
1,452 SR
Queue Stats
328W - 301L
1,452 Elo+
Party 1
Artemis
Artemis
VaIaya
Artemis
Level 138
God Stats
7W - 3L
1,695 SR
Queue Stats
471W - 414L
1,531 Elo+
Solo
Team Averages
Level 146
1,435 SR
1,496 Elo+

VS

Team Averages
Level 116
1,497 SR
1,478 Elo+
Surtr
Surtr
Diiizzzyyy
Surtr
Level 88
God Stats
8W - 10L
1,517 SR
Queue Stats
138W - 138L
1,473 Elo+
Party 3
Geb
Geb
FoeFiveDuke
Geb
Level 148
God Stats
23W - 16L
1,617 SR
Queue Stats
294W - 261L
1,476 Elo+
Party 2
Tyr
Tyr
ReeGabby
Tyr
Level 146
God Stats
1W - 1L
1,489 SR
Queue Stats
146W - 153L
1,495 Elo+
Party 3
Cupid
Cupid
ReeGod
Cupid
Level 128
God Stats
1W - 2L
1,545 SR
Queue Stats
89W - 103L
1,421 Elo+
Party 3
Ix Chel
Ix Chel
Sante_Uchiha
Ix Chel
Level 69
God Stats
0W - 2L
1,317 SR
Queue Stats
164W - 143L
1,525 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
1 / 0 / 2
6,665
476
3,886
10,247
10,142
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
3 / 1 / 2
8,196
585
9,966
12,066
4,804
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 2 / 2
7,604
543
9,199
14,077
11,232
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

15
6 / 1 / 1
8,857
633
8,976
9,731
3,707
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Artemis
VaIaya
Artemis
15
5 / 1 / 0
8,501
607
10,054
8,118
3,459
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
14
3 / 3 / 1
7,848
561
5,640
14,106
7,013
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
1 / 1 / 2
7,270
519
5,998
13,274
9,482
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
0 / 3 / 3
8,003
572
8,855
15,903
15,700
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cupid
ReeGod
Cupid
10
1 / 5 / 0
6,353
454
7,498
10,743
3,363
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ix Chel
Sante_Uchiha
Ix Chel
11
0 / 3 / 0
6,773
484
4,670
8,381
3,126
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
11
15
Kills
5
5
Deaths
15
7
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
0
2
2
L
Surtr
3
3
1
1.17
L
1
1
2
2
W
3
1
2
4
W
0
2
2
0.5
L
0
3
3
0.5
L
Cupid
ReeGod
Cupid
1
5
0
0.2
L
Ix Chel
Sante_Uchiha
Ix Chel
0
3
0
0
W
6
1
1
6.5
W
Artemis
VaIaya
Artemis
5
1
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,081
Damage
32,661
54,239
Taken
62,407
33,344
Mitigated
38,684
15,945
Healing
15,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
3,886
565
0
3,168
10,247
10,142
369
3,314
6,933
20,020
0
L
Surtr
5,640
2,348
0
2,392
14,106
7,013
0
423
13,683
3,209
70,655
L
5,998
840
1,746
3,061
13,274
9,482
0
2,083
11,191
35,945
0
W
9,966
6,665
0
4,415
12,066
4,804
3,190
2,554
9,512
0
83,992
W
9,199
597
0
2,524
14,077
11,232
411
3
14,074
8,216
47,602
L
8,855
1,884
0
5,711
15,903
15,700
0
1,366
14,537
0
59,658
L
Cupid
ReeGod
Cupid
7,498
4,736
289
1,406
10,743
3,363
0
969
9,774
0
37,217
L
Ix Chel
Sante_Uchiha
Ix Chel
4,670
89
312
160
8,381
3,126
583
515
7,866
54,563
0
W
8,976
2,726
0
2,724
9,731
3,707
0
1,239
8,490
0
65,385
W
Artemis
VaIaya
Artemis
10,054
3,921
0
3,114
8,118
3,459
0
4,075
4,043
0
64,012

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,823
Gold Earned
36,247
449
Minions Killed
385
0
Camps Cleared
0
1,345,781
Distance Traveled
1,395,567
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,665
476
40
3
0
288,223
0
L
Surtr
7,848
561
99
7
0
331,143
0
L
Geb
7,270
519
40
3
0
294,857
7
W
Izanami
8,196
585
139
10
0
253,568
0
W
Mulan
7,604
543
75
5
0
251,211
2
L
Tyr
8,003
572
87
6
0
272,460
0
L
Cupid
6,353
454
55
4
0
233,258
0
L
Ix Chel
6,773
484
104
7
0
263,849
0
W
Bastet
8,857
633
98
7
0
306,116
4
W
Artemis
8,501
607
97
7
0
246,663
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role