Player Matchup

Nike
Nike
CarDaddyPlease
Nike
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 16L
1,423 Elo+
Solo
Izanami
Izanami
Dylansaurio
Izanami
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 14L
1,400 Elo+
Party 2
Zhong Kui
Zhong Kui
EdgarRonte05
Zhong Kui
Level 142
God Stats
1W - 0L
1,584 SR
Queue Stats
68W - 91L
1,470 Elo+
Party 2
Thor
Thor
OhAle
Thor
Level 149
God Stats
4W - 1L
1,275 SR
Queue Stats
48W - 55L
1,506 Elo+
Party 2
Charon
Charon
Rikard0ort17
Charon
Level 154
God Stats
2W - 0L
1,784 SR
Queue Stats
100W - 120L
1,515 Elo+
Party 2
Team Averages
Level 144
1,529 SR
1,463 Elo+

VS

Team Averages
Level 114
1,425 SR
1,517 Elo+
Surtr
Surtr
 
Surtr
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Ballzy123
Sylvanus
Level 148
God Stats
18W - 27L
1,434 SR
Queue Stats
48W - 53L
1,487 Elo+
Solo
Apollo
Apollo
El_Chaacson
Apollo
Level 100
God Stats
0W - 7L
1,403 SR
Queue Stats
115W - 113L
1,517 Elo+
Solo
Artio
Artio
Scyfn
Artio
Level 119
God Stats
1W - 3L
1,302 SR
Queue Stats
245W - 229L
1,558 Elo+
Party 1
Thanatos
Thanatos
enervo
Thanatos
Level 54
God Stats
24W - 32L
1,488 SR
Queue Stats
175W - 159L
1,523 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 0
10,252
641
11,007
10,910
7,416
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Izanami
Dylansaurio
Izanami
16
3 / 1 / 2
10,093
631
9,159
8,585
3,397
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
EdgarRonte05
Zhong Kui
16
3 / 1 / 4
9,539
596
13,419
13,107
10,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
OhAle
Thor
16
8 / 1 / 7
10,060
629
13,327
14,431
5,757
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charon
14
1 / 1 / 9
8,678
542
8,803
13,171
10,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
13
0 / 5 / 2
7,479
467
11,416
18,502
13,284
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sylvanus
Ballzy123
Sylvanus
10
0 / 1 / 3
7,068
442
6,110
10,777
8,158
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Apollo
14
1 / 4 / 1
8,547
534
4,822
13,702
4,595
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artio
Scyfn
Artio
14
0 / 4 / 2
7,918
495
4,748
18,952
11,622
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
enervo
Thanatos
13
5 / 4 / 0
8,147
509
10,688
18,305
6,829
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
14
18
Kills
6
6
Deaths
18
22
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Surtr
 
Surtr
0
5
2
0.2
L
Sylvanus
Ballzy123
Sylvanus
0
1
3
1.5
W
3
2
0
1.5
W
Izanami
Dylansaurio
Izanami
3
1
2
4
W
Zhong Kui
EdgarRonte05
Zhong Kui
3
1
4
5
L
Apollo
1
4
1
0.38
W
Thor
OhAle
Thor
8
1
7
11.5
W
Charon
1
1
9
5.5
L
Artio
Scyfn
Artio
0
4
2
0.25
L
Thanatos
enervo
Thanatos
5
4
0
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,715
Damage
37,784
60,204
Taken
80,238
37,531
Mitigated
44,488
15,798
Healing
31,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
 
Surtr
11,416
4,435
290
4,866
18,502
13,284
40
11,743
6,759
593
59,483
L
Sylvanus
Ballzy123
Sylvanus
6,110
1,474
3,034
3,716
10,777
8,158
0
5,038
5,739
23,723
0
W
11,007
1,529
0
1,981
10,910
7,416
0
4,553
6,216
0
81,893
W
Izanami
Dylansaurio
Izanami
9,159
7,226
0
2,575
8,585
3,397
3,340
615
7,970
0
94,433
W
Zhong Kui
EdgarRonte05
Zhong Kui
13,419
2,068
0
7,185
13,107
10,008
486
1,682
11,425
90,882
0
L
Apollo
4,822
2,525
0
2,417
13,702
4,595
0
1,926
11,776
0
64,004
W
Thor
OhAle
Thor
13,327
3,736
0
1,132
14,431
5,757
0
1,337
13,094
280
81,631
W
Charon
8,803
1,587
0
2,925
13,171
10,953
0
2,758
10,413
37,171
0
L
Artio
Scyfn
Artio
4,748
419
0
6,488
18,952
11,622
0
8
17,857
55,673
16
L
Thanatos
enervo
Thanatos
10,688
3,274
0
10,268
18,305
6,829
0
3,787
14,518
0
58,085

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,622
Gold Earned
39,159
619
Minions Killed
411
0
Camps Cleared
0
1,526,525
Distance Traveled
1,476,283
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
7,479
467
82
5
0
298,070
3
L
Sylvanus
7,068
442
31
2
0
240,827
0
W
Nike
10,252
641
139
9
0
264,788
2
W
Izanami
10,093
631
164
10
0
291,642
2
W
Zhong Kui
9,539
596
171
11
0
301,828
1
L
Apollo
8,547
534
113
7
0
307,432
3
W
Thor
10,060
629
101
6
0
364,015
0
W
Charon
8,678
542
44
3
0
304,252
5
L
Artio
7,918
495
104
7
0
283,293
0
L
Thanatos
8,147
509
81
5
0
346,661
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role